VK_EXT_vertex_attribute_robustness
Other Extension Metadata
Last Modified Date
2024-11-01
IP Status
No known IP claims.
Contributors
- Daniel Story, Nintendo
Description
It can be detrimental to performance for applications to have to define fake vertex attribute locations and buffer bindings for vertex shaders that may reference attribute locations for which there is no vertex data.
This extension allows applications to not have to specify fake vertex attribute locations, and if the vertex shader reads those attributes it will read (0,0,0,0) or (0,0,0,1).
Promotion to VK_KHR_maintenance9
The same functionality is provided by VK_KHR_maintenance9, but
enabled by the maintenance9 feature instead.
The VkPhysicalDeviceVertexAttributeRobustnessFeaturesEXT structure was
not included in the maintenance extension.
New Structures
- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
New Enum Constants
VK_EXT_VERTEX_ATTRIBUTE_ROBUSTNESS_EXTENSION_NAMEVK_EXT_VERTEX_ATTRIBUTE_ROBUSTNESS_SPEC_VERSION- Extending VkStructureType:
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_ROBUSTNESS_FEATURES_EXT
Issues
None
Version History
- Revision 1, 2024-11-01 (Piers Daniell)
- Internal revisions