VK_EXT_vertex_attribute_robustness
Other Extension Metadata
Last Modified Date
2024-11-01
IP Status
No known IP claims.
Contributors
- Daniel Story, Nintendo
Description
It can be detrimental to performance for applications to have to define fake vertex attribute locations and buffer bindings for vertex shaders that may reference attribute locations for which there is no vertex data.
This extension allows applications to not have to specify fake vertex attribute locations, and if the vertex shader reads those attributes it will read (0,0,0,0) or (0,0,0,1).
New Structures
- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
New Enum Constants
VK_EXT_VERTEX_ATTRIBUTE_ROBUSTNESS_EXTENSION_NAME
VK_EXT_VERTEX_ATTRIBUTE_ROBUSTNESS_SPEC_VERSION
- Extending VkStructureType:
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_ROBUSTNESS_FEATURES_EXT
Issues
None
Version History
- Revision 1, 2024-11-01 (Piers Daniell)
- Internal revisions