VK_EXT_vertex_attribute_robustness

Other Extension Metadata

Last Modified Date

2024-11-01

IP Status

No known IP claims.

Contributors
  • Daniel Story, Nintendo

Description

It can be detrimental to performance for applications to have to define fake vertex attribute locations and buffer bindings for vertex shaders that may reference attribute locations for which there is no vertex data.

This extension allows applications to not have to specify fake vertex attribute locations, and if the vertex shader reads those attributes it will read (0,0,0,0) or (0,0,0,1).

New Structures

New Enum Constants

  • VK_EXT_VERTEX_ATTRIBUTE_ROBUSTNESS_EXTENSION_NAME
  • VK_EXT_VERTEX_ATTRIBUTE_ROBUSTNESS_SPEC_VERSION
  • Extending VkStructureType:
    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_ROBUSTNESS_FEATURES_EXT

Issues

None

Version History

  • Revision 1, 2024-11-01 (Piers Daniell)
    • Internal revisions