VK_KHR_shader_clock
Other Extension Metadata
Last Modified Date
2019-4-25
IP Status
No known IP claims.
Interactions and External Dependencies
- This extension provides API support for
GL_ARB_shader_clockandGL_EXT_shader_realtime_clock
Contributors
- Aaron Hagan, AMD
- Daniel Koch, NVIDIA
Description
This extension advertises the SPIR-V ShaderClockKHR capability for
Vulkan, which allows a shader to query a real-time or monotonically
incrementing counter at the subgroup level or across the device level.
The two valid SPIR-V scopes for OpReadClockKHR are Subgroup and
Device.
When using GLSL source-based shading languages, the clockRealtime*EXT()
timing functions map to the OpReadClockKHR instruction with a scope of
Device, and the clock*ARB() timing functions map to the
OpReadClockKHR instruction with a scope of Subgroup.
New Structures
New Enum Constants
VK_KHR_SHADER_CLOCK_EXTENSION_NAMEVK_KHR_SHADER_CLOCK_SPEC_VERSION- Extending VkStructureType:
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR
New SPIR-V Capabilities
Version History
- Revision 1, 2019-4-25 (Aaron Hagan)
- Initial revision