Structures
VkPhysicalDeviceShaderClockFeaturesKHR
Structure describing features supported by VK_KHR_shader_clock
The VkPhysicalDeviceShaderClockFeaturesKHR structure is defined as:
typedef struct VkPhysicalDeviceShaderClockFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 shaderSubgroupClock;
VkBool32 shaderDeviceClock;
} VkPhysicalDeviceShaderClockFeaturesKHR;
This structure describes the following features:
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.-
shaderSubgroupClockindicates whether shaders can performSubgroupscoped clock reads. -
shaderDeviceClockindicates whether shaders can performDevicescoped clock reads.
If the VkPhysicalDeviceShaderClockFeaturesKHR structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderClockFeaturesKHR, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderClockFeaturesKHR-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR