Structures
VkPhysicalDeviceShaderClockFeaturesKHR
Structure describing features supported by VK_KHR_shader_clock
The VkPhysicalDeviceShaderClockFeaturesKHR structure is defined as:
typedef struct VkPhysicalDeviceShaderClockFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 shaderSubgroupClock;
VkBool32 shaderDeviceClock;
} VkPhysicalDeviceShaderClockFeaturesKHR;
This structure describes the following features:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
shaderSubgroupClock
indicates whether shaders can performSubgroup
scoped clock reads. -
shaderDeviceClock
indicates whether shaders can performDevice
scoped clock reads.
If the VkPhysicalDeviceShaderClockFeaturesKHR
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderClockFeaturesKHR
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderClockFeaturesKHR-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR