VK_EXT_subgroup_size_control
Other Extension Metadata
Last Modified Date
2019-03-05
Contributors
- Jeff Bolz, NVIDIA
- Faith Ekstrand, Intel
- Sławek Grajewski, Intel
- Jesse Hall, Google
- Neil Henning, AMD
- Daniel Koch, NVIDIA
- Jeff Leger, Qualcomm
- Graeme Leese, Broadcom
- Allan MacKinnon, Google
- Mariusz Merecki, Intel
- Graham Wihlidal, Electronic Arts
Description
This extension enables an implementation to control the subgroup size by allowing a varying subgroup size and also specifying a required subgroup size.
It extends the subgroup support in Vulkan 1.1 to allow an implementation to expose a varying subgroup size. Previously Vulkan exposed a single subgroup size per physical device, with the expectation that implementations will behave as if all subgroups have the same size. Some implementations may dispatch shaders with a varying subgroup size for different subgroups. As a result they could implicitly split a large subgroup into smaller subgroups or represent a small subgroup as a larger subgroup, some of whose invocations were inactive on launch.
To aid developers in understanding the performance characteristics of their
programs, this extension exposes a minimum and maximum subgroup size that a
physical device supports and a pipeline create flag to enable that pipeline
to vary its subgroup size.
If enabled, any SubgroupSize
decorated variables in the SPIR-V shader
modules provided to pipeline creation may vary between the
minimum and maximum
subgroup sizes.
An implementation is also optionally allowed to support specifying a
required subgroup size for a given pipeline stage.
Implementations advertise which stages
support a required subgroup size, and any pipeline of a supported stage
can be passed a VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT
structure to set the subgroup size for that shader stage of the pipeline.
For compute shaders, this requires the developer to query the
maxComputeWorkgroupSubgroups
and ensure that:
Developers can also specify a new pipeline shader stage create flag that requires the implementation to have fully populated subgroups within local workgroups. This requires the workgroup size in the X dimension to be a multiple of the subgroup size.
New Structures
- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
- Extending VkPhysicalDeviceProperties2:
- Extending VkPipelineShaderStageCreateInfo, VkShaderCreateInfoEXT:
New Enum Constants
VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME
VK_EXT_SUBGROUP_SIZE_CONTROL_SPEC_VERSION
- Extending VkPipelineShaderStageCreateFlagBits:
VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT
VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT
- Extending VkStructureType:
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES_EXT
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES_EXT
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT
Promotion to Vulkan 1.3
Functionality in this extension is included in core Vulkan 1.3, with the EXT suffix omitted. The original type, enum, and command names are still available as aliases of the core functionality.
Version History
- Revision 1, 2019-03-05 (Neil Henning)
- Initial draft
- Revision 2, 2019-07-26 (Faith Ekstrand)
- Add the missing VkPhysicalDeviceSubgroupSizeControlFeaturesEXT for querying subgroup size control features.