VK_NV_fragment_coverage_to_color
Other Extension Metadata
Last Modified Date
2017-05-21
Contributors
- Jeff Bolz, NVIDIA
Description
This extension allows the fragment coverage value, represented as an integer
bitmask, to be substituted for a color output being written to a
single-component color attachment with integer components (e.g.
VK_FORMAT_R8_UINT
).
The functionality provided by this extension is different from simply
writing the SampleMask
fragment shader output, in that the coverage
value written to the framebuffer is taken after stencil test and depth test,
as well as after fragment operations such as alpha-to-coverage.
This functionality may be useful for deferred rendering algorithms, where the second pass needs to know which samples belong to which original fragments.
New Structures
New Bitmasks
New Enum Constants
VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME
VK_NV_FRAGMENT_COVERAGE_TO_COLOR_SPEC_VERSION
- Extending VkStructureType:
VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV
Version History
- Revision 1, 2017-05-21 (Jeff Bolz)
- Internal revisions