VK_EXT_depth_range_unrestricted
Other Extension Metadata
Last Modified Date
2017-06-22
Contributors
- Daniel Koch, NVIDIA
- Jeff Bolz, NVIDIA
Description
This extension removes the VkViewport minDepth
and
maxDepth
restrictions that the values must be between 0.0
and 1.0
,
inclusive.
It also removes the same restriction on
VkPipelineDepthStencilStateCreateInfo minDepthBounds
and
maxDepthBounds
.
Finally it removes the restriction on the depth
value in
VkClearDepthStencilValue.
New Enum Constants
VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME
VK_EXT_DEPTH_RANGE_UNRESTRICTED_SPEC_VERSION
Issues
1) How do VkViewport minDepth
and maxDepth
values outside
of the 0.0
to 1.0
range interact with
Primitive Clipping?
RESOLVED: The behavior described in Primitive
Clipping still applies.
If depth clamping is disabled the depth values are still clipped to 0
≤ zc ≤ wc before the viewport transform.
If depth clamping is enabled the above equation is ignored and the depth
values are instead clamped to the VkViewport minDepth
and
maxDepth
values, which in the case of this extension can be outside of
the 0.0
to 1.0
range.
2) What happens if a resulting depth fragment is outside of the 0.0
to
1.0
range and the depth buffer is fixed-point rather than floating-point?
RESOLVED: This situation can also arise without this extension (when fragment shaders replace depth values, for example), and this extension does not change the behavior, which is defined in the Depth Test section of the Fragment Operations chapter.
Version History
- Revision 1, 2017-06-22 (Piers Daniell)
- Internal revisions