VK_KHR_external_memory_capabilities
Other Extension Metadata
Last Modified Date
2016-10-17
IP Status
No known IP claims.
Interactions and External Dependencies
- Interacts with VK_KHR_dedicated_allocation.
- Interacts with VK_NV_dedicated_allocation.
Contributors
- Ian Elliott, Google
- Jesse Hall, Google
- James Jones, NVIDIA
Description
An application may wish to reference device memory in multiple Vulkan
logical devices or instances, in multiple processes, and/or in multiple
APIs.
This extension provides a set of capability queries and handle definitions
that allow an application to determine what types of external
memory
handles an implementation supports for a given set of use cases.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum, and command names are still available as aliases of the core functionality.
New Commands
New Structures
- VkExternalBufferPropertiesKHR
- VkExternalMemoryPropertiesKHR
- VkPhysicalDeviceExternalBufferInfoKHR
- Extending VkImageFormatProperties2:
- Extending VkPhysicalDeviceImageFormatInfo2:
- Extending VkPhysicalDeviceProperties2:
New Enums
New Bitmasks
New Enum Constants
VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME
VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION
VK_LUID_SIZE_KHR
- Extending VkExternalMemoryFeatureFlagBits:
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_KHR
VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_KHR
VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_KHR
- Extending VkExternalMemoryHandleTypeFlagBits:
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT_KHR
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT_KHR
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT_KHR
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT_KHR
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT_KHR
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR
- Extending VkStructureType:
VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHR
VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHR
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHR
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHR
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR
Issues
1) Why do so many external memory capabilities need to be queried on a per-memory-handle-type basis?
PROPOSED RESOLUTION: This is because some handle types are based on OS-native objects that have far more limited capabilities than the very generic Vulkan memory objects. Not all memory handle types can name memory objects that support 3D images, for example. Some handle types cannot even support the deferred image and memory binding behavior of Vulkan and require specifying the image when allocating or importing the memory object.
2) Do the VkExternalImageFormatPropertiesKHR and VkExternalBufferPropertiesKHR structs need to include a list of memory type bits that support the given handle type?
PROPOSED RESOLUTION: No. The memory types that do not support the handle types will simply be filtered out of the results returned by vkGetImageMemoryRequirements and vkGetBufferMemoryRequirements when a set of handle types was specified at image or buffer creation time.
3) Should the non-opaque handle types be moved to their own extension?
PROPOSED RESOLUTION: Perhaps. However, defining the handle type bits does very little and does not require any platform-specific types on its own, and it is easier to maintain the bitfield values in a single extension for now. Presumably more handle types could be added by separate extensions though, and it would be midly weird to have some platform-specific ones defined in the core spec and some in extensions
4) Do we need a D3D11_TILEPOOL
type?
PROPOSED RESOLUTION: No. This is technically possible, but the synchronization is awkward. D3D11 surfaces must be synchronized using shared mutexes, and these synchronization primitives are shared by the entire memory object, so D3D11 shared allocations divided among multiple buffer and image bindings may be difficult to synchronize.
5) Should the Windows 7-compatible handle types be named KMT
handles or
GLOBAL_SHARE
handles?
PROPOSED RESOLUTION: KMT, simply because it is more concise.
6) How do applications identify compatible devices and drivers across instance, process, and API boundaries when sharing memory?
PROPOSED RESOLUTION: New device properties are exposed that allow applications to correctly correlate devices and drivers. A device and driver UUID that must both match to ensure sharing compatibility between two Vulkan instances, or a Vulkan instance and an extensible external API are added. To allow correlating with Direct3D devices, a device LUID is added that corresponds to a DXGI adapter LUID. A driver ID is not needed for Direct3D because mismatched driver component versions are not currently supported on the Windows OS. Should support for such configurations be introduced at the OS level, further Vulkan extensions would be needed to correlate userspace component builds.
Version History
- Revision 1, 2016-10-17 (James Jones)
- Initial version