VK_EXT_private_data
Other Extension Metadata
Last Modified Date
2020-03-25
IP Status
No known IP claims.
Contributors
- Matthew Rusch, NVIDIA
- Nuno Subtil, NVIDIA
- Piers Daniell, NVIDIA
- Jeff Bolz, NVIDIA
Description
This extension is a device extension which enables attaching arbitrary payloads to Vulkan objects. It introduces the idea of private data slots as a means of storing a 64-bit unsigned integer of application-defined data. Private data slots can be created or destroyed any time an associated device is available. Private data slots can be reserved at device creation time, and limiting use to the amount reserved will allow the extension to exhibit better performance characteristics.
New Object Types
New Commands
New Structures
- VkPrivateDataSlotCreateInfoEXT
- Extending VkDeviceCreateInfo:
- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
New Bitmasks
New Enum Constants
VK_EXT_PRIVATE_DATA_EXTENSION_NAME
VK_EXT_PRIVATE_DATA_SPEC_VERSION
- Extending VkObjectType:
VK_OBJECT_TYPE_PRIVATE_DATA_SLOT_EXT
- Extending VkStructureType:
VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO_EXT
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES_EXT
VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO_EXT
Promotion to Vulkan 1.3
Functionality in this extension is included in core Vulkan 1.3, with the EXT suffix omitted. The original type, enum, and command names are still available as aliases of the core functionality.
Examples
- In progress
Issues
(1) If I have to create a VkPrivateDataSlot to store and retrieve data on an object, how does this extension help me? Will I not need to store the VkPrivateDataSlot mapping with each object, and if I am doing that, I might as well just store the original data!
RESOLVED: The VkPrivateDataSlot can be thought of as an opaque index into storage that is reserved in each object. That is, you can use the same VkPrivateDataSlot with each object for a specific piece of information. For example, if a layer wishes to track per-object information, the layer only needs to allocate one VkPrivateDataSlot per device and it can use that private data slot for all of the device’s child objects. This allows multiple layers to store private data without conflicting with each other’s and/or the application’s private data.
(2) What if I need to store more than 64-bits of information per object?
RESOLVED: The data that you store per object could be a pointer to another object or structure of your own allocation.
Version History
- Revision 1, 2020-01-15 (Matthew Rusch)
- Initial draft