VK_KHR_shared_presentable_image
Other Extension Metadata
Last Modified Date
2017-03-20
IP Status
No known IP claims.
Contributors
- Alon Or-bach, Samsung Electronics
- Ian Elliott, Google
- Jesse Hall, Google
- Pablo Ceballos, Google
- Chris Forbes, Google
- Jeff Juliano, NVIDIA
- James Jones, NVIDIA
- Daniel Rakos, AMD
- Tobias Hector, Imagination Technologies
- Graham Connor, Imagination Technologies
- Michael Worcester, Imagination Technologies
- Cass Everitt, Oculus
- Johannes Van Waveren, Oculus
Description
This extension extends VK_KHR_swapchain to enable creation of a shared presentable image. This allows the application to use the image while the presention engine is accessing it, in order to reduce the latency between rendering and presentation.
New Commands
New Structures
New Enum Constants
VK_KHR_SHARED_PRESENTABLE_IMAGE_EXTENSION_NAME
VK_KHR_SHARED_PRESENTABLE_IMAGE_SPEC_VERSION
- Extending VkImageLayout:
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
- Extending VkPresentModeKHR:
VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR
VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR
- Extending VkStructureType:
VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR
Issues
1) Should we allow a Vulkan WSI swapchain to toggle between normal usage and shared presentation usage?
RESOLVED: No. WSI swapchains are typically recreated with new properties instead of having their properties changed. This can also save resources, assuming that fewer images are needed for shared presentation, and assuming that most VR applications do not need to switch between normal and shared usage.
2) Should we have a query for determining how the presentation engine refresh is triggered?
RESOLVED: Yes. This is done via which presentation modes a surface supports.
3) Should the object representing a shared presentable image be an extension of a VkSwapchainKHR or a separate object?
RESOLVED: Extension of a swapchain due to overlap in creation properties and to allow common functionality between shared and normal presentable images and swapchains.
4) What should we call the extension and the new structures it creates?
RESOLVED: Shared presentable image / shared present.
5) Should the minImageCount
and presentMode
values of the
VkSwapchainCreateInfoKHR be ignored, or required to be compatible
values?
RESOLVED: minImageCount
must be 1, and presentMode
should be
set to either VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR
or
VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR
.
6) What should the layout of the shared presentable image be?
RESOLVED: After acquiring the shared presentable image, the application
must transition it to the VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
layout
prior to it being used.
After this initial transition, any image usage that was requested during
swapchain creation can be performed on the image without layout transitions
being performed.
7) Do we need a new API for the trigger to refresh new content?
RESOLVED: vkQueuePresentKHR to act as API to trigger a refresh, as will allow combination with other compatible extensions to vkQueuePresentKHR.
8) How should an application detect a VK_ERROR_OUT_OF_DATE_KHR
error
on a swapchain using the VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR
present mode?
RESOLVED: Introduce vkGetSwapchainStatusKHR to allow applications to query the status of a swapchain using a shared presentation mode.
9) What should subsequent calls to vkQueuePresentKHR for
VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR
swapchains be defined to
do?
RESOLVED: State that implementations may use it as a hint for updated content.
10) Can the ownership of a shared presentable image be transferred to a different queue?
RESOLVED: No.
It is not possible to transfer ownership of a shared presentable image
obtained from a swapchain created using VK_SHARING_MODE_EXCLUSIVE
after it has been presented.
11) How should vkQueueSubmit behave if a command buffer uses an image
from a VK_ERROR_OUT_OF_DATE_KHR
swapchain?
RESOLVED: vkQueueSubmit is expected to return the
VK_ERROR_DEVICE_LOST
error.
12) Can Vulkan provide any guarantee on the order of rendering, to enable beam chasing?
RESOLVED: This could be achieved via use of render passes to ensure strip rendering.
Version History
- Revision 1, 2017-03-20 (Alon Or-bach)
- Internal revisions