VK_ARM_shader_core_builtins
Other Extension Metadata
Last Modified Date
2022-10-05
Interactions and External Dependencies
- This extension provides API support for
GL_ARM_shader_core_builtins
Contributors
- Kevin Petit, Arm Ltd.
- Jan-Harald Fredriksen, Arm Ltd.
Description
This extension provides the ability to determine device-specific properties on Arm GPUs. It exposes properties for the number of shader cores, the maximum number of warps that can run on a shader core, and shader builtins to enable invocations to identify which core and warp a shader invocation is executing on.
This extension enables support for the SPIR-V CoreBuiltinsARM
capability.
These properties and built-ins can be used for debugging or performance
optimization purposes.
A typical optimization example would be to use CoreIDARM
to select a
per-shader-core instance of a data structure in algorithms that use atomics
so as to reduce contention.
New Structures
- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
- Extending VkPhysicalDeviceProperties2:
New Enum Constants
VK_ARM_SHADER_CORE_BUILTINS_EXTENSION_NAME
VK_ARM_SHADER_CORE_BUILTINS_SPEC_VERSION
- Extending VkStructureType:
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_FEATURES_ARM
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_PROPERTIES_ARM
New or Modified Built-In Variables
New SPIR-V Capabilities
Issues
None.
Version History
- Revision 1, 2022-10-05 (Kevin Petit)
- Initial revision
- Revision 2, 2022-10-26 (Kevin Petit)
- Add
shaderCoreMask
property
- Add