Structures
VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM
Structure describing the shader core builtins features that can be supported by an implementation
The VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM
structure is defined
as:
typedef struct VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM {
VkStructureType sType;
void* pNext;
VkBool32 shaderCoreBuiltins;
} VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM;
This structure describes the following feature:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
shaderCoreBuiltins
indicates whether the implementation supports the SPIR-VCoreBuiltinsARM
capability.
If the VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_FEATURES_ARM