Structures

VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM

Structure describing the shader core builtins features that can be supported by an implementation

The VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM structure is defined as:

typedef struct VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderCoreBuiltins;
} VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderCoreBuiltins indicates whether the implementation supports the SPIR-V CoreBuiltinsARM capability.

If the VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_FEATURES_ARM