Structures
VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM
Structure describing shader core builtins properties supported by an implementation
The VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM structure is
defined as:
typedef struct VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM {
VkStructureType sType;
void* pNext;
uint64_t shaderCoreMask;
uint32_t shaderCoreCount;
uint32_t shaderWarpsPerCore;
} VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM;
pub struct PhysicalDeviceShaderCoreBuiltinsPropertiesARM {
s_type: vk::StructureType,
p_next: *mut c_void,
shader_core_mask: u64,
shader_core_count: u32,
shader_warps_per_core: u32,
}
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.- LIMITS SHADERCOREMASK
shaderCoreMaskis a bitfield where each bit set represents the presence of a shader core whose ID is the bit position. The highest ID for any shader core on the device is the position of the most significant bit set. - LIMITS SHADERCORECOUNT
shaderCoreCountis the number of shader cores on the device. - LIMITS SHADERWARPSPERCORE
shaderWarpsPerCoreis the maximum number of simultaneously executing warps on a shader core.
If the VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_PROPERTIES_ARM