Structures

VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM

Structure describing shader core builtins properties supported by an implementation

The VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM structure is defined as:

typedef struct VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM {
    VkStructureType sType;
    void* pNext;
    uint64_t shaderCoreMask;
    uint32_t shaderCoreCount;
    uint32_t shaderWarpsPerCore;
} VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderCoreMask is a bitfield where each bit set represents the presence of a shader core whose ID is the bit position. The highest ID for any shader core on the device is the position of the most significant bit set.
  • shaderCoreCount is the number of shader cores on the device.
  • shaderWarpsPerCore is the maximum number of simultaneously executing warps on a shader core.

If the VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_PROPERTIES_ARM