Structures
VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM
Structure describing shader core builtins properties supported by an implementation
The VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM
structure is
defined as:
typedef struct VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM {
VkStructureType sType;
void* pNext;
uint64_t shaderCoreMask;
uint32_t shaderCoreCount;
uint32_t shaderWarpsPerCore;
} VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM;
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
shaderCoreMask
is a bitfield where each bit set represents the presence of a shader core whose ID is the bit position. The highest ID for any shader core on the device is the position of the most significant bit set. -
shaderCoreCount
is the number of shader cores on the device. -
shaderWarpsPerCore
is the maximum number of simultaneously executing warps on a shader core.
If the VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM
structure is included in the pNext
chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_PROPERTIES_ARM