VkPhysicalDeviceVertexAttributeRobustnessFeaturesEXT
The VkPhysicalDeviceVertexAttributeRobustnessFeaturesEXT
structure is
defined as:
typedef struct VkPhysicalDeviceVertexAttributeRobustnessFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 vertexAttributeRobustness;
} VkPhysicalDeviceVertexAttributeRobustnessFeaturesEXT;
This structure describes the following feature:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
vertexAttributeRobustness
indicates that vertex shaders can read vertex attribute locations that have no vertex attribute description and the value returned is (0,0,0,0) or (0,0,0,1).
If the VkPhysicalDeviceVertexAttributeRobustnessFeaturesEXT
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceVertexAttributeRobustnessFeaturesEXT
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceVertexAttributeRobustnessFeaturesEXT-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_ROBUSTNESS_FEATURES_EXT