vkGetShaderModuleIdentifierEXT
Shader modules have unique identifiers associated with them. To query an implementation provided identifier, call:
void vkGetShaderModuleIdentifierEXT(
VkDevice device,
VkShaderModule shaderModule,
VkShaderModuleIdentifierEXT* pIdentifier);
device
is the logical device that created the shader module.shaderModule
is the handle of the shader module.pIdentifier
is a pointer to the returned VkShaderModuleIdentifierEXT.
The identifier returned by the implementation must only depend on
shaderIdentifierAlgorithmUUID
and information provided in the
VkShaderModuleCreateInfo which created shaderModule
.
The implementation may return equal identifiers for two different
VkShaderModuleCreateInfo structures if the difference does not affect
pipeline compilation.
Identifiers are only meaningful on different VkDevice objects if the
device the identifier was queried from had the same
shaderModuleIdentifierAlgorithmUUID
as the device consuming the
identifier.
Valid Usage
VUID-vkGetShaderModuleIdentifierEXT-shaderModuleIdentifier-06884
shaderModuleIdentifier
feature must be enabled
Valid Usage (Implicit)
VUID-vkGetShaderModuleIdentifierEXT-device-parameter
device
must be a valid VkDevice handle
VUID-vkGetShaderModuleIdentifierEXT-shaderModule-parameter
shaderModule
must be a valid VkShaderModule handle
VUID-vkGetShaderModuleIdentifierEXT-pIdentifier-parameter
pIdentifier
must be a valid pointer to a VkShaderModuleIdentifierEXT structure
VUID-vkGetShaderModuleIdentifierEXT-shaderModule-parent
shaderModule
must have been created, allocated, or retrieved from device