Structures

VkGraphicsPipelineCreateInfo

Structure specifying parameters of a newly created graphics pipeline

The VkGraphicsPipelineCreateInfo structure is defined as:

typedef struct VkGraphicsPipelineCreateInfo {
    VkStructureType sType;
    const void* pNext;
    VkPipelineCreateFlags flags;
    uint32_t stageCount;
    const VkPipelineShaderStageCreateInfo* pStages;
    const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
    const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
    const VkPipelineTessellationStateCreateInfo* pTessellationState;
    const VkPipelineViewportStateCreateInfo* pViewportState;
    const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
    const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
    const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
    const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
    const VkPipelineDynamicStateCreateInfo* pDynamicState;
    VkPipelineLayout layout;
    VkRenderPass renderPass;
    uint32_t subpass;
    VkPipeline basePipelineHandle;
    int32_t basePipelineIndex;
} VkGraphicsPipelineCreateInfo;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • flags is a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated.
  • stageCount is the number of entries in the pStages array.
  • pStages is a pointer to an array of stageCount
    VkPipelineShaderStageCreateInfo structures describing the set of the shader stages to be included in the graphics pipeline.
  • pVertexInputState is a pointer to a VkPipelineVertexInputStateCreateInfo structure. It is ignored if the pipeline includes a mesh shader stage. It can be NULL if the pipeline is created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state set.
  • pInputAssemblyState is a pointer to a VkPipelineInputAssemblyStateCreateInfo structure which determines input assembly behavior for vertex shading, as described in Drawing Commands.
    If the VK_EXT_extended_dynamic_state3 extension is enabled, it can be NULL if the pipeline is created with both VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE, and VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY dynamic states set and dynamicPrimitiveTopologyUnrestricted is VK_TRUE. It is ignored if the pipeline includes a mesh shader stage.
  • pTessellationState is a pointer to a VkPipelineTessellationStateCreateInfo structure defining tessellation state used by tessellation shaders. It can be NULL if the pipeline is created with the VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT dynamic state set.
  • pViewportState is a pointer to a VkPipelineViewportStateCreateInfo structure defining viewport state used when rasterization is enabled.
    If the VK_EXT_extended_dynamic_state3 extension is enabled, it can be NULL if the pipeline is created with both VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT, and VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic states set.
  • pRasterizationState is a pointer to a VkPipelineRasterizationStateCreateInfo structure defining rasterization state.
    If the VK_EXT_extended_dynamic_state3 extension is enabled, it can be NULL if the pipeline is created with all of VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT, VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE, VK_DYNAMIC_STATE_POLYGON_MODE_EXT, VK_DYNAMIC_STATE_CULL_MODE, VK_DYNAMIC_STATE_FRONT_FACE, VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE, VK_DYNAMIC_STATE_DEPTH_BIAS, and VK_DYNAMIC_STATE_LINE_WIDTH dynamic states set.
  • pMultisampleState is a pointer to a VkPipelineMultisampleStateCreateInfo structure defining multisample state used when rasterization is enabled.
    If the VK_EXT_extended_dynamic_state3 extension is enabled, it can be NULL if the pipeline is created with all of VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT, VK_DYNAMIC_STATE_SAMPLE_MASK_EXT, and VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic states set, and either alphaToOne is disabled on the device or VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT is set, in which case VkPipelineMultisampleStateCreateInfo::sampleShadingEnable is assumed to be VK_FALSE.
  • pDepthStencilState is a pointer to a VkPipelineDepthStencilStateCreateInfo structure defining depth/stencil state used when rasterization is enabled for depth or stencil attachments accessed during rendering.
    If the VK_EXT_extended_dynamic_state3 extension is enabled, it can be NULL if the pipeline is created with all of VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE, VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE, VK_DYNAMIC_STATE_DEPTH_COMPARE_OP, VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE, VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE, VK_DYNAMIC_STATE_STENCIL_OP, and VK_DYNAMIC_STATE_DEPTH_BOUNDS dynamic states set.
  • pColorBlendState is a pointer to a VkPipelineColorBlendStateCreateInfo structure defining color blend state used when rasterization is enabled for any color attachments accessed during rendering.
    If the VK_EXT_extended_dynamic_state3 extension is enabled, it can be NULL if the pipeline is created with all of VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT, VK_DYNAMIC_STATE_LOGIC_OP_EXT, VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT, VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT, VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT, and VK_DYNAMIC_STATE_BLEND_CONSTANTS dynamic states set.
  • pDynamicState is a pointer to a VkPipelineDynamicStateCreateInfo structure defining which properties of the pipeline state object are dynamic and can be changed independently of the pipeline state. This can be NULL, which means no state in the pipeline is considered dynamic.
  • layout is the description of binding locations used by both the pipeline and descriptor sets used with the pipeline.
  • renderPass is a handle to a render pass object describing the environment in which the pipeline will be used. The pipeline must only be used with a render pass instance compatible with the one provided. See Render Pass Compatibility for more information.
  • subpass is the index of the subpass in the render pass where this pipeline will be used.
  • basePipelineHandle is a pipeline to derive from.
  • basePipelineIndex is an index into the pCreateInfos parameter to use as a pipeline to derive from.

The parameters basePipelineHandle and basePipelineIndex are described in more detail in Pipeline Derivatives.

If any shader stage fails to compile, the compile log will be reported back to the application, and VK_ERROR_INVALID_SHADER_NV will be generated.

With VK_EXT_extended_dynamic_state3, it is possible that many of the VkGraphicsPipelineCreateInfo members above can be NULL because all their state is dynamic and therefore ignored. This is optional so the application can still use a valid pointer if it needs to set the pNext or flags fields to specify state for other extensions.

The state required for a graphics pipeline is divided into vertex input state, pre-rasterization shader state, fragment shader state, and fragment output state.

Vertex Input State

Vertex input state is defined by:

If this pipeline specifies pre-rasterization state either directly or by including it as a pipeline library and its pStages includes a vertex shader, this state must be specified to create a complete graphics pipeline.

If a pipeline includes VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT in VkGraphicsPipelineLibraryCreateInfoEXT::flags either explicitly or as a default, and either the conditions requiring this state for a complete graphics pipeline are met or this pipeline does not specify pre-rasterization state in any way, that pipeline must specify this state directly.

Pre-Rasterization Shader State

Pre-rasterization shader state is defined by:

This state must be specified to create a complete graphics pipeline.

If either the pNext chain includes a VkGraphicsPipelineLibraryCreateInfoEXT structure with VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT included in flags, or it is not specified and would default to include that value, this state must be specified in the pipeline.

Fragment Shader State

Fragment shader state is defined by:

If a pipeline specifies pre-rasterization state either directly or by including it as a pipeline library and rasterizerDiscardEnable is VK_FALSE or VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE is used, this state must be specified to create a complete graphics pipeline.

If a pipeline includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT in VkGraphicsPipelineLibraryCreateInfoEXT::flags either explicitly or as a default, and either the conditions requiring this state for a complete graphics pipeline are met or this pipeline does not specify pre-rasterization state in any way, that pipeline must specify this state directly.

Fragment Output State

Fragment output state is defined by:

If a pipeline specifies pre-rasterization state either directly or by including it as a pipeline library and rasterizerDiscardEnable is VK_FALSE or VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE is used, this state must be specified to create a complete graphics pipeline.

If a pipeline includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT in VkGraphicsPipelineLibraryCreateInfoEXT::flags either explicitly or as a default, and either the conditions requiring this state for a complete graphics pipeline are met or this pipeline does not specify pre-rasterization state in any way, that pipeline must specify this state directly.

Dynamic State

Dynamic state values set via pDynamicState must be ignored if the state they correspond to is not otherwise statically set by one of the state subsets used to create the pipeline. Additionally, setting dynamic state values must not modify whether state in a linked library is static or dynamic; this is set and unchangeable when the library is created. For example, if a pipeline only included pre-rasterization shader state, then any dynamic state value corresponding to depth or stencil testing has no effect. Any linked library that has dynamic state enabled that same dynamic state must also be enabled in all the other linked libraries to which that dynamic state applies.

Complete Graphics Pipelines

A complete graphics pipeline always includes pre-rasterization shader state, with other subsets included depending on that state as specified in the above sections.

Graphics Pipeline Library Layouts

If different subsets are linked together with pipeline layouts created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, the final effective pipeline layout is effectively the union of the linked pipeline layouts. When binding descriptor sets for this pipeline, the pipeline layout used must be compatible with this union. This pipeline layout can be overridden when linking with VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT by providing a VkPipelineLayout that is compatible with this union other than VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, or when linking without VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT by providing a VkPipelineLayout that is fully compatible with this union.

If the pNext chain includes a VkPipelineCreateFlags2CreateInfoKHR structure, VkPipelineCreateFlags2CreateInfoKHR::flags from that structure is used instead of flags from this structure.

Valid Usage

VUID-VkGraphicsPipelineCreateInfo-None-09497

If the pNext chain does not include a VkPipelineCreateFlags2CreateInfoKHR structure, flags must be a valid combination of VkPipelineCreateFlagBits values

VUID-VkGraphicsPipelineCreateInfo-flags-07984

If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineIndex is -1, basePipelineHandle must be a valid graphics VkPipeline handle

VUID-VkGraphicsPipelineCreateInfo-flags-07985

If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineHandle is VK_NULL_HANDLE, basePipelineIndex must be a valid index into the calling command’s pCreateInfos parameter

VUID-VkGraphicsPipelineCreateInfo-flags-07986

If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, basePipelineIndex must be -1 or basePipelineHandlemust be VK_NULL_HANDLE

VUID-VkGraphicsPipelineCreateInfo-layout-07987

If a push constant block is declared in a shader, a push constant range in layout must match the shader stage

VUID-VkGraphicsPipelineCreateInfo-layout-10069

If a push constant block is declared in a shader, the block must be contained inside the push constant range in layout that matches the stage

VUID-VkGraphicsPipelineCreateInfo-layout-07988

If a resource variables is declared in a shader, a descriptor slot in layout must match the shader stage

VUID-VkGraphicsPipelineCreateInfo-layout-07990

If a resource variables is declared in a shader, and the descriptor type is not VK_DESCRIPTOR_TYPE_MUTABLE_EXT, a descriptor slot in layout must match the descriptor type

VUID-VkGraphicsPipelineCreateInfo-layout-07991

If a resource variables is declared in a shader as an array, a descriptor slot in layout must match the descriptor count

VUID-VkGraphicsPipelineCreateInfo-stage-02096

If the pipeline requires pre-rasterization shader state the stage member of one element of pStages must be VK_SHADER_STAGE_VERTEX_BIT or VK_SHADER_STAGE_MESH_BIT_EXT

VUID-VkGraphicsPipelineCreateInfo-pStages-02095

If the pipeline requires pre-rasterization shader state the geometric shader stages provided in pStages must be either from the mesh shading pipeline (stage is VK_SHADER_STAGE_TASK_BIT_EXT or VK_SHADER_STAGE_MESH_BIT_EXT) or from the primitive shading pipeline (stage is VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, or VK_SHADER_STAGE_GEOMETRY_BIT)

VUID-VkGraphicsPipelineCreateInfo-pStages-09631

If the pipeline requires pre-rasterization shader state and pStages contains both VK_SHADER_STAGE_TASK_BIT_EXT and VK_SHADER_STAGE_MESH_BIT_EXT, then the mesh shader’s entry point must not declare a variable with a DrawIndex BuiltIn decoration

VUID-VkGraphicsPipelineCreateInfo-TaskNV-07063

The shader stages for VK_SHADER_STAGE_TASK_BIT_EXT or VK_SHADER_STAGE_MESH_BIT_EXT must use either the TaskNV and MeshNV Execution Model or the TaskEXT and MeshEXT

Execution Model, but must not use both

VUID-VkGraphicsPipelineCreateInfo-pStages-00729

If the pipeline requires pre-rasterization shader state and pStages includes a tessellation control shader stage, it must include a tessellation evaluation shader stage

VUID-VkGraphicsPipelineCreateInfo-pStages-00730

If the pipeline requires pre-rasterization shader state and pStages includes a tessellation evaluation shader stage, it must include a tessellation control shader stage

VUID-VkGraphicsPipelineCreateInfo-pStages-09022

If the pipeline requires pre-rasterization shader state and pStages includes a tessellation control shader stage, and the VK_EXT_extended_dynamic_state3 extension is not enabled or the VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT dynamic state is not set, pTessellationState must be a valid pointer to a valid VkPipelineTessellationStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-pTessellationState-09023

If pTessellationState is not NULL it must be a pointer to a valid VkPipelineTessellationStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-pStages-00732

If the pipeline requires pre-rasterization shader state and pStages includes tessellation shader stages, the shader code of at least one stage must contain an OpExecutionMode instruction specifying the type of subdivision in the pipeline

VUID-VkGraphicsPipelineCreateInfo-pStages-00733

If the pipeline requires pre-rasterization shader state and pStages includes tessellation shader stages, and the shader code of both stages contain an OpExecutionMode instruction specifying the type of subdivision in the pipeline, they must both specify the same subdivision mode

VUID-VkGraphicsPipelineCreateInfo-pStages-00734

If the pipeline requires pre-rasterization shader state and pStages includes tessellation shader stages, the shader code of at least one stage must contain an OpExecutionMode instruction specifying the output patch size in the pipeline

VUID-VkGraphicsPipelineCreateInfo-pStages-00735

If the pipeline requires pre-rasterization shader state and pStages includes tessellation shader stages, and the shader code of both contain an OpExecutionMode instruction specifying the out patch size in the pipeline, they must both specify the same patch size

VUID-VkGraphicsPipelineCreateInfo-pStages-08888

If the pipeline is being created with pre-rasterization shader state and vertex input state and pStages includes tessellation shader stages, and either VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY dynamic state is not enabled or dynamicPrimitiveTopologyUnrestricted is VK_FALSE, the topology member of pInputAssembly must be VK_PRIMITIVE_TOPOLOGY_PATCH_LIST

VUID-VkGraphicsPipelineCreateInfo-topology-08889

If the pipeline is being created with pre-rasterization shader state and vertex input state and the topology member of pInputAssembly is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, and either VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY dynamic state is not enabled or dynamicPrimitiveTopologyUnrestricted is VK_FALSE, then pStages must include tessellation shader stages

VUID-VkGraphicsPipelineCreateInfo-TessellationEvaluation-07723

If the pipeline is being created with a TessellationEvaluation

Execution Model, no Geometry Execution Model, uses the PointMode Execution Mode, and shaderTessellationAndGeometryPointSize is enabled, a PointSize decorated variable must be written to if maintenance5 is not enabled

VUID-VkGraphicsPipelineCreateInfo-topology-08773

If the pipeline is being created with a Vertex Execution Model and no TessellationEvaluation or Geometry Execution Model, and the topology member of pInputAssembly is VK_PRIMITIVE_TOPOLOGY_POINT_LIST, and either VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY dynamic state is not enabled or dynamicPrimitiveTopologyUnrestricted is VK_FALSE, a PointSize decorated variable must be written to if maintenance5 is not enabled

VUID-VkGraphicsPipelineCreateInfo-maintenance5-08775

If maintenance5 is enabled and a PointSize decorated variable is written to, all execution paths must write to a PointSize decorated variable

VUID-VkGraphicsPipelineCreateInfo-TessellationEvaluation-07724

If the pipeline is being created with a TessellationEvaluation

Execution Model, no Geometry Execution Model, uses the PointMode Execution Mode, and shaderTessellationAndGeometryPointSize is not enabled, a PointSize decorated variable must not be written to

VUID-VkGraphicsPipelineCreateInfo-shaderTessellationAndGeometryPointSize-08776

If the pipeline is being created with a Geometry Execution Model, uses the OutputPoints Execution Mode, and shaderTessellationAndGeometryPointSize is enabled, a PointSize decorated variable must be written to for every vertex emitted if maintenance5 is not enabled

VUID-VkGraphicsPipelineCreateInfo-Geometry-07726

If the pipeline is being created with a Geometry Execution Model, uses the OutputPoints Execution Mode, and shaderTessellationAndGeometryPointSize is not enabled, a PointSize decorated variable must not be written to

VUID-VkGraphicsPipelineCreateInfo-pStages-00738

If the pipeline requires pre-rasterization shader state and pStages includes a geometry shader stage, and does not include any tessellation shader stages, its shader code must contain an OpExecutionMode instruction specifying an input primitive type that is compatible with the primitive topology specified in pInputAssembly

VUID-VkGraphicsPipelineCreateInfo-pStages-00739

If the pipeline requires pre-rasterization shader state and pStages includes a geometry shader stage, and also includes tessellation shader stages, its shader code must contain an OpExecutionMode instruction specifying an input primitive type that is compatible with the primitive topology that is output by the tessellation stages

VUID-VkGraphicsPipelineCreateInfo-pStages-00740

If the pipeline requires pre-rasterization shader state and fragment shader state, it includes both a fragment shader and a geometry shader, and the fragment shader code reads from an input variable that is decorated with PrimitiveId, then the geometry shader code must write to a matching output variable, decorated with PrimitiveId, in all execution paths

VUID-VkGraphicsPipelineCreateInfo-PrimitiveId-06264

If the pipeline requires pre-rasterization shader state, it includes a mesh shader and the fragment shader code reads from an input variable that is decorated with PrimitiveId, then the mesh shader code must write to a matching output variable, decorated with PrimitiveId, in all execution paths

VUID-VkGraphicsPipelineCreateInfo-renderPass-06038

If renderPass is not VK_NULL_HANDLE and the pipeline is being created with fragment shader state the fragment shader must not read from any input attachment that is defined as VK_ATTACHMENT_UNUSED in subpass

VUID-VkGraphicsPipelineCreateInfo-pStages-00742

If the pipeline requires pre-rasterization shader state and multiple pre-rasterization shader stages are included in pStages, the shader code for the entry points identified by those pStages and the rest of the state identified by this structure must adhere to the pipeline linking rules described in the Shader Interfaces chapter

VUID-VkGraphicsPipelineCreateInfo-None-04889

If the pipeline requires pre-rasterization shader state and fragment shader state, the fragment shader and last pre-rasterization shader stage and any relevant state must adhere to the pipeline linking rules described in the Shader Interfaces chapter

VUID-VkGraphicsPipelineCreateInfo-renderPass-06041

If renderPass is not VK_NULL_HANDLE, and the pipeline is being created with fragment output interface state, then for each color attachment in the subpass, if the potential format features of the format of the corresponding attachment description do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

VUID-VkGraphicsPipelineCreateInfo-renderPass-07609

If renderPass is not VK_NULL_HANDLE, the pipeline is being created with fragment output interface state, the pColorBlendState pointer is not NULL, the attachmentCount member of pColorBlendState is not ignored, and the subpass uses color attachments, the attachmentCount member of pColorBlendState must be equal to the colorAttachmentCount used to create subpass

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04130

If the pipeline requires pre-rasterization shader state, and pViewportState→pViewports is not dynamic, then pViewportState→pViewports must be a valid pointer to an array of pViewportState→viewportCount valid VkViewport structures

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04131

If the pipeline requires pre-rasterization shader state, and pViewportState→pScissors is not dynamic, then pViewportState→pScissors must be a valid pointer to an array of pViewportState→scissorCount VkRect2D structures

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00749

If the pipeline requires pre-rasterization shader state, and the wideLines feature is not enabled, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_LINE_WIDTH, the lineWidth member of pRasterizationState must be 1.0

VUID-VkGraphicsPipelineCreateInfo-rasterizerDiscardEnable-09024

If the pipeline requires pre-rasterization shader state, and the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state is enabled or the rasterizerDiscardEnable member of pRasterizationState is VK_FALSE, and related dynamic state is not set, pViewportState must be a valid pointer to a valid VkPipelineViewportStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-pViewportState-09025

If pViewportState is not NULL it must be a valid pointer to a valid VkPipelineViewportStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-pMultisampleState-09026

If the pipeline requires fragment output interface state, and the VK_EXT_extended_dynamic_state3 extension is not enabled or any of the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT, VK_DYNAMIC_STATE_SAMPLE_MASK_EXT, or VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic states is not set, or alphaToOne is enabled on the device and VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT is not set, pMultisampleState must be a valid pointer to a valid VkPipelineMultisampleStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-pMultisampleState-09027

If pMultisampleState is not NULL it must be a valid pointer to a valid VkPipelineMultisampleStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-alphaToCoverageEnable-08891

If the pipeline is being created with fragment shader state, the VkPipelineMultisampleStateCreateInfo::alphaToCoverageEnable is not ignored and is VK_TRUE, then the Fragment Output Interface must contain a variable for the alpha Component word in Location 0 at Index 0

VUID-VkGraphicsPipelineCreateInfo-renderPass-09028

If renderPass is not VK_NULL_HANDLE, the pipeline is being created with fragment shader state, and subpass uses a depth/stencil attachment, and related dynamic state is not set, pDepthStencilState must be a valid pointer to a valid VkPipelineDepthStencilStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-pDepthStencilState-09029

If pDepthStencilState is not NULL it must be a valid pointer to a valid VkPipelineDepthStencilStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-renderPass-09030

If renderPass is not VK_NULL_HANDLE, the pipeline is being created with fragment output interface state, and subpass uses color attachments, and related dynamic state is not set, pColorBlendState must be a valid pointer to a valid VkPipelineColorBlendStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00754

If the pipeline requires pre-rasterization shader state, the depthBiasClamp feature is not enabled, no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_DEPTH_BIAS, and the depthBiasEnable member of pRasterizationState is VK_TRUE, the depthBiasClamp member of pRasterizationState must be 0.0

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-02510

If the pipeline requires fragment shader state, the VK_EXT_depth_range_unrestricted extension is not enabled and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_DEPTH_BOUNDS, and the depthBoundsTestEnable member of pDepthStencilState is VK_TRUE, the minDepthBounds and maxDepthBounds members of pDepthStencilState must be between 0.0 and 1.0, inclusive

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07610

If the pipeline requires fragment shader state or fragment output interface state, and rasterizationSamples and sampleLocationsInfo are not dynamic, and VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable included in the pNext chain of pMultisampleState is VK_TRUE, sampleLocationsInfo.sampleLocationGridSize.widthmust evenly divide VkMultisamplePropertiesEXT::sampleLocationGridSize.width as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling rasterizationSamples

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07611

If the pipeline requires fragment shader state or fragment output interface state, and rasterizationSamples and sampleLocationsInfo are not dynamic, and VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable the included in the pNext chain of pMultisampleState is VK_TRUE or VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT is used, sampleLocationsInfo.sampleLocationGridSize.height must evenly divide VkMultisamplePropertiesEXT::sampleLocationGridSize.height as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling rasterizationSamples

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07612

If the pipeline requires fragment shader state or fragment output interface state, and rasterizationSamples and sampleLocationsInfo are not dynamic, and VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable included in the pNext chain of pMultisampleState is VK_TRUE or VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT is used, sampleLocationsInfo.sampleLocationsPerPixel must equal rasterizationSamples

VUID-VkGraphicsPipelineCreateInfo-sampleLocationsEnable-01524

If the pipeline requires fragment shader state, and the sampleLocationsEnable member of a VkPipelineSampleLocationsStateCreateInfoEXT structure included in the pNext chain of pMultisampleState is VK_TRUE, the fragment shader code must not statically use the extended instruction InterpolateAtSample

VUID-VkGraphicsPipelineCreateInfo-multisampledRenderToSingleSampled-06853

If the pipeline requires fragment output interface state, and none of the VK_AMD_mixed_attachment_samples extension, the VK_NV_framebuffer_mixed_samples extension, or the multisampledRenderToSingleSampled feature are enabled, rasterizationSamples is not dynamic, and if subpass uses color and/or depth/stencil attachments, then the rasterizationSamples member of pMultisampleState must be the same as the sample count for those subpass attachments

VUID-VkGraphicsPipelineCreateInfo-subpass-01505

If the pipeline requires fragment output interface state, and the VK_AMD_mixed_attachment_samples extension is enabled, rasterizationSamples is not dynamic, and if subpass uses color and/or depth/stencil attachments, then the rasterizationSamples member of pMultisampleState must equal the maximum of the sample counts of those subpass attachments

VUID-VkGraphicsPipelineCreateInfo-renderPass-06854

If renderPass is not VK_NULL_HANDLE, the VK_EXT_multisampled_render_to_single_sampled extension is enabled, rasterizationSamples is not dynamic, and subpass has a VkMultisampledRenderToSingleSampledInfoEXT structure included in the VkSubpassDescription2::pNext chain with multisampledRenderToSingleSampledEnable equal to VK_TRUE, then the rasterizationSamples member of pMultisampleStatemust be equal to VkMultisampledRenderToSingleSampledInfoEXT::rasterizationSamples

VUID-VkGraphicsPipelineCreateInfo-subpass-01411

If the pipeline requires fragment output interface state, the VK_NV_framebuffer_mixed_samples extension is enabled, rasterizationSamples is not dynamic, and if subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled, then the rasterizationSamples member of pMultisampleState must be the same as the sample count of the depth/stencil attachment

VUID-VkGraphicsPipelineCreateInfo-subpass-01412

If the pipeline requires fragment output interface state, the VK_NV_framebuffer_mixed_samples extension is enabled, rasterizationSamples is not dynamic, and if subpass has any color attachments, then the rasterizationSamples member of pMultisampleState must be greater than or equal to the sample count for those subpass attachments

VUID-VkGraphicsPipelineCreateInfo-coverageReductionMode-02722

If the pipeline requires fragment output interface state, the VK_NV_coverage_reduction_mode extension is enabled, and rasterizationSamples is not dynamic, the coverage reduction mode specified by VkPipelineCoverageReductionStateCreateInfoNV::coverageReductionMode, the rasterizationSamples member of pMultisampleState and the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

VUID-VkGraphicsPipelineCreateInfo-subpass-00758

If the pipeline requires fragment output interface state, rasterizationSamples is not dynamic, and subpass does not use any color and/or depth/stencil attachments, then the rasterizationSamples member of pMultisampleState must follow the rules for a zero-attachment subpass

VUID-VkGraphicsPipelineCreateInfo-renderPass-06046

If renderPass is not VK_NULL_HANDLE, subpass must be a valid subpass within renderPass

VUID-VkGraphicsPipelineCreateInfo-renderPass-06047

If renderPass is not VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state, subpass viewMask is not 0, and multiviewTessellationShader is not enabled, then pStagesmust not include tessellation shaders

VUID-VkGraphicsPipelineCreateInfo-renderPass-06048

If renderPass is not VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state, subpass viewMask is not 0, and multiviewGeometryShader is not enabled, then pStages must not include a geometry shader

VUID-VkGraphicsPipelineCreateInfo-renderPass-06050

If renderPass is not VK_NULL_HANDLE and the pipeline is being created with pre-rasterization shader state, and subpass viewMask is not 0, then all of the shaders in the pipeline must not include variables decorated with the Layer built-in decoration in their interfaces

VUID-VkGraphicsPipelineCreateInfo-renderPass-07064

If renderPass is not VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state, subpass viewMask is not 0, and multiviewMeshShader is not enabled, then pStages must not include a mesh shader

VUID-VkGraphicsPipelineCreateInfo-flags-00764

flags must not contain the VK_PIPELINE_CREATE_DISPATCH_BASE flag

VUID-VkGraphicsPipelineCreateInfo-pStages-01565

If the pipeline requires fragment shader state and an input attachment was referenced by an aspectMask at renderPass creation time, the fragment shader must only read from the aspects that were specified for that input attachment

VUID-VkGraphicsPipelineCreateInfo-layout-01688

The number of resources in layout accessible to each shader stage that is used by the pipeline must be less than or equal to VkPhysicalDeviceLimits::maxPerStageResources

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-01715

If the pipeline requires pre-rasterization shader state, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV, and the viewportWScalingEnable member of a VkPipelineViewportWScalingStateCreateInfoNV structure, included in the pNext chain of pViewportState, is VK_TRUE, the pViewportWScalings member of the VkPipelineViewportWScalingStateCreateInfoNV must be a pointer to an array of VkPipelineViewportWScalingStateCreateInfoNV::viewportCount valid VkViewportWScalingNV structures

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04056

If the pipeline requires pre-rasterization shader state, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV, and if pViewportState→pNext chain includes a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure, and if its exclusiveScissorCount member is not 0, then its pExclusiveScissors member must be a valid pointer to an array of exclusiveScissorCount VkRect2D structures

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07854

If VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV is included in the pDynamicStates array then the implementation must support at least specVersion 2 of the VK_NV_scissor_exclusive extension

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04057

If the pipeline requires pre-rasterization shader state, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV, and if pViewportState→pNext chain includes a VkPipelineViewportShadingRateImageStateCreateInfoNV structure, then its pShadingRatePalettes member must be a valid pointer to an array of viewportCount valid VkShadingRatePaletteNV structures

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04058

If the pipeline requires pre-rasterization shader state, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT, and if pNext chain includes a VkPipelineDiscardRectangleStateCreateInfoEXT structure, and if its discardRectangleCount member is not 0, then its pDiscardRectangles member must be a valid pointer to an array of discardRectangleCount VkRect2D structures

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07855

If VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT is included in the pDynamicStates array then the implementation must support at least specVersion 2 of the VK_EXT_discard_rectangles extension

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07856

If VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT is included in the pDynamicStates array then the implementation must support at least specVersion 2 of the VK_EXT_discard_rectangles extension

VUID-VkGraphicsPipelineCreateInfo-pStages-02097

If the pipeline requires vertex input state, and pVertexInputState is not dynamic, then pVertexInputState must be a valid pointer to a valid VkPipelineVertexInputStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-Input-07904

If the pipeline is being created with vertex input state and pVertexInputState is not dynamic, then all variables with the Input storage class decorated with Location in the Vertex

Execution Model OpEntryPoint must contain a location in VkVertexInputAttributeDescription::location

VUID-VkGraphicsPipelineCreateInfo-Input-08733

If the pipeline requires vertex input state and pVertexInputState is not dynamic, then the numeric type associated with all Input variables of the corresponding Location in the Vertex Execution Model

OpEntryPoint must be the same as VkVertexInputAttributeDescription::format

VUID-VkGraphicsPipelineCreateInfo-pVertexInputState-08929

If the pipeline is being created with vertex input state and pVertexInputState is not dynamic, and VkVertexInputAttributeDescription::format has a 64-bit component, then the scalar width associated with all Input variables of the corresponding Location in the Vertex

Execution Model OpEntryPoint must be 64-bit

VUID-VkGraphicsPipelineCreateInfo-pVertexInputState-08930

If the pipeline is being created with vertex input state and pVertexInputState is not dynamic, and the scalar width associated with a Location decorated Input variable in the Vertex

Execution Model OpEntryPoint is 64-bit, then the corresponding VkVertexInputAttributeDescription::format must have a 64-bit component

VUID-VkGraphicsPipelineCreateInfo-pVertexInputState-09198

If the pipeline is being created with vertex input state and pVertexInputState is not dynamic, and VkVertexInputAttributeDescription::format has a 64-bit component, then all Input variables at the corresponding Location in the Vertex Execution Model OpEntryPointmust not use components that are not present in the format

VUID-VkGraphicsPipelineCreateInfo-pInputAssemblyState-09032

If pInputAssemblyState is not NULL it must be a valid pointer to a valid VkPipelineInputAssemblyStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-pStages-02317

If the pipeline requires pre-rasterization shader state, the Xfb execution mode can be specified by no more than one shader stage in pStages

VUID-VkGraphicsPipelineCreateInfo-pStages-02318

If the pipeline requires pre-rasterization shader state, and any shader stage in pStages specifies Xfb execution mode it must be the last pre-rasterization shader stage

VUID-VkGraphicsPipelineCreateInfo-rasterizationStream-02319

If the pipeline requires pre-rasterization shader state, and a VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream value other than zero is specified, all variables in the output interface of the entry point being compiled decorated with Position, PointSize, ClipDistance, or CullDistancemust be decorated with identical Stream values that match the rasterizationStream

VUID-VkGraphicsPipelineCreateInfo-rasterizationStream-02320

If the pipeline requires pre-rasterization shader state, and VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream is zero, or not specified, all variables in the output interface of the entry point being compiled decorated with Position, PointSize, ClipDistance, or CullDistance must be decorated with a Stream value of zero, or must not specify the Stream decoration

VUID-VkGraphicsPipelineCreateInfo-geometryStreams-02321

If the pipeline requires pre-rasterization shader state, and the last pre-rasterization shader stage is a geometry shader, and that geometry shader uses the GeometryStreams capability, then VkPhysicalDeviceTransformFeedbackFeaturesEXT::geometryStreams feature must be enabled

VUID-VkGraphicsPipelineCreateInfo-None-02322

If the pipeline requires pre-rasterization shader state, and there are any mesh shader stages in the pipeline there must not be any shader stage in the pipeline with a Xfb execution mode

VUID-VkGraphicsPipelineCreateInfo-lineRasterizationMode-02766

If the pipeline requires pre-rasterization shader state and at least one of fragment output interface state or fragment shader state, and pMultisampleState is not NULL, the lineRasterizationMode member of a VkPipelineRasterizationLineStateCreateInfoKHR structure included in the pNext chain of pRasterizationState is VK_LINE_RASTERIZATION_MODE_BRESENHAM_KHR or VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_KHR, then the alphaToCoverageEnable, alphaToOneEnable, and sampleShadingEnable members of pMultisampleState must all be VK_FALSE

VUID-VkGraphicsPipelineCreateInfo-stippledLineEnable-02767

If the pipeline requires pre-rasterization shader state, the stippledLineEnable member of VkPipelineRasterizationLineStateCreateInfoKHR is VK_TRUE, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_LINE_STIPPLE_EXT, then the lineStippleFactor member of VkPipelineRasterizationLineStateCreateInfoKHR must be in the range [1,256]

VUID-VkGraphicsPipelineCreateInfo-shaderMeshEnqueue-10187

If shaderMeshEnqueue is not enabled, shaders specified by pStages must not declare the ShaderEnqueueAMDX capability

VUID-VkGraphicsPipelineCreateInfo-flags-10188

If flags does not include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR, shaders specified by pStages must not declare the ShaderEnqueueAMDX capability

VUID-VkGraphicsPipelineCreateInfo-pStages-10189

If any shader stages in pStages declare the ShaderEnqueueAMDX capability, VK_PIPELINE_CREATE_2_EXECUTION_GRAPH_BIT_AMDX and VK_PIPELINE_CREATE_2_LIBRARY_BIT_KHR must be included in flags

VUID-VkGraphicsPipelineCreateInfo-flags-10190

If VK_PIPELINE_CREATE_2_EXECUTION_GRAPH_BIT_AMDX is included in flags, and the pipeline requires pre-rasterization shader state, there must not be a task or vertex shader specified in pStages

VUID-VkGraphicsPipelineCreateInfo-flags-10191

If VK_PIPELINE_CREATE_2_EXECUTION_GRAPH_BIT_AMDX is included in flags, all elements of VkPipelineLibraryCreateInfoKHR::pLibraries must have been created with VK_PIPELINE_CREATE_2_EXECUTION_GRAPH_BIT_AMDX

VUID-VkGraphicsPipelineCreateInfo-flags-03372

flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR

VUID-VkGraphicsPipelineCreateInfo-flags-03373

flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR

VUID-VkGraphicsPipelineCreateInfo-flags-03374

flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR

VUID-VkGraphicsPipelineCreateInfo-flags-03375

flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR

VUID-VkGraphicsPipelineCreateInfo-flags-03376

flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR

VUID-VkGraphicsPipelineCreateInfo-flags-03377

flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR

VUID-VkGraphicsPipelineCreateInfo-flags-03577

flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR

VUID-VkGraphicsPipelineCreateInfo-flags-04947

flags must not include VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-03378

If the extendedDynamicState feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_CULL_MODE, VK_DYNAMIC_STATE_FRONT_FACE, VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY, VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT, VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT, VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE, VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE, VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE, VK_DYNAMIC_STATE_DEPTH_COMPARE_OP, VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE, VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE, or VK_DYNAMIC_STATE_STENCIL_OP

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-03379

If the pipeline requires pre-rasterization shader state, and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT is included in the pDynamicStates array then viewportCount must be zero

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-03380

If the pipeline requires pre-rasterization shader state, and VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT is included in the pDynamicStates array then scissorCount must be zero

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04132

If the pipeline requires pre-rasterization shader state, and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT is included in the pDynamicStates array then VK_DYNAMIC_STATE_VIEWPORT must not be present

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04133

If the pipeline requires pre-rasterization shader state, and VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT is included in the pDynamicStates array then VK_DYNAMIC_STATE_SCISSOR must not be present

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07065

If the pipeline requires pre-rasterization shader state, and includes a mesh shader, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY, or VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04868

If the extendedDynamicState2 feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE, VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE, or VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04869

If the extendedDynamicState2LogicOp feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_LOGIC_OP_EXT

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04870

If the extendedDynamicState2PatchControlPoints feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07066

If the pipeline requires pre-rasterization shader state, and includes a mesh shader, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE, or VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT

VUID-VkGraphicsPipelineCreateInfo-flags-02877

If flags includes VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV, then the VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV::deviceGeneratedCommands feature must be enabled

VUID-VkGraphicsPipelineCreateInfo-flags-02966

If the pipeline requires pre-rasterization shader state and flags includes VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV, then all stages must not specify Xfb execution mode

VUID-VkGraphicsPipelineCreateInfo-libraryCount-06649

If the pipeline is created with a complete set of state, and VkPipelineLibraryCreateInfoKHR::libraryCount is 0, and the pNext chain includes an instance of VkGraphicsPipelineShaderGroupsCreateInfoNV, VkGraphicsPipelineShaderGroupsCreateInfoNV::groupCount must be greater than 0

VUID-VkGraphicsPipelineCreateInfo-flags-11000

If flags includes VK_PIPELINE_CREATE_2_INDIRECT_BINDABLE_BIT_EXT, then the VkPhysicalDeviceDeviceGeneratedCommandsFeaturesEXT::deviceGeneratedCommands feature must be enabled

VUID-VkGraphicsPipelineCreateInfo-flags-11001

If the pipeline requires pre-rasterization shader state and flags includes VK_PIPELINE_CREATE_2_INDIRECT_BINDABLE_BIT_EXT, then all stages must not specify Xfb execution mode

VUID-VkGraphicsPipelineCreateInfo-pipelineCreationCacheControl-02878

If the pipelineCreationCacheControl feature is not enabled, flagsmust not include VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT or VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT

VUID-VkGraphicsPipelineCreateInfo-pipelineProtectedAccess-07368

If the pipelineProtectedAccess feature is not enabled, flagsmust not include VK_PIPELINE_CREATE_NO_PROTECTED_ACCESS_BIT_EXT or VK_PIPELINE_CREATE_PROTECTED_ACCESS_ONLY_BIT_EXT

VUID-VkGraphicsPipelineCreateInfo-flags-07369

flags must not include both VK_PIPELINE_CREATE_NO_PROTECTED_ACCESS_BIT_EXT and VK_PIPELINE_CREATE_PROTECTED_ACCESS_ONLY_BIT_EXT

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04494

If the pipeline requires pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.widthmust be greater than or equal to 1

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04495

If the pipeline requires pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.heightmust be greater than or equal to 1

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04496

If the pipeline requires pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.widthmust be a power-of-two value

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04497

If the pipeline requires pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.heightmust be a power-of-two value

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04498

If the pipeline requires pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.widthmust be less than or equal to 4

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04499

If the pipeline requires pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.heightmust be less than or equal to 4

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04500

If the pipeline requires pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, and the pipelineFragmentShadingRate feature is not enabled, VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.width and VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.heightmust both be equal to 1

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06567

If the pipeline requires pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, VkPipelineFragmentShadingRateStateCreateInfoKHR::combinerOps[0] must be a valid VkFragmentShadingRateCombinerOpKHR value

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06568

If the pipeline requires pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, VkPipelineFragmentShadingRateStateCreateInfoKHR::combinerOps[1] must be a valid VkFragmentShadingRateCombinerOpKHR value

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04501

If the pipeline requires pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, and the primitiveFragmentShadingRate feature is not enabled, VkPipelineFragmentShadingRateStateCreateInfoKHR::combinerOps[0] must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04502

If the pipeline requires pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, and the attachmentFragmentShadingRate feature is not enabled, VkPipelineFragmentShadingRateStateCreateInfoKHR::combinerOps[1] must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR

VUID-VkGraphicsPipelineCreateInfo-primitiveFragmentShadingRateWithMultipleViewports-04503

If the pipeline requires pre-rasterization shader state and the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT is not included in pDynamicState→pDynamicStates, and VkPipelineViewportStateCreateInfo::viewportCount is greater than 1, entry points specified in pStages must not write to the PrimitiveShadingRateKHR built-in

VUID-VkGraphicsPipelineCreateInfo-primitiveFragmentShadingRateWithMultipleViewports-04504

If the pipeline requires pre-rasterization shader state and the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, and entry points specified in pStages write to the ViewportIndex built-in, they must not also write to the PrimitiveShadingRateKHR built-in

VUID-VkGraphicsPipelineCreateInfo-primitiveFragmentShadingRateWithMultipleViewports-04505

If the pipeline requires pre-rasterization shader state and the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, and entry points specified in pStages write to the ViewportMaskNV built-in, they must not also write to the PrimitiveShadingRateKHR built-in

VUID-VkGraphicsPipelineCreateInfo-fragmentShadingRateNonTrivialCombinerOps-04506

If the pipeline requires pre-rasterization shader state or fragment shader state, the fragmentShadingRateNonTrivialCombinerOps limit is not supported, and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, elements of VkPipelineFragmentShadingRateStateCreateInfoKHR::combinerOpsmust be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR or VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR

VUID-VkGraphicsPipelineCreateInfo-None-06569

If the pipeline requires fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRateTypemust be a valid VkFragmentShadingRateTypeNV value

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06570

If the pipeline requires fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRatemust be a valid VkFragmentShadingRateNV value

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06571

If the pipeline requires fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::combinerOps[0] must be a valid VkFragmentShadingRateCombinerOpKHR value

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06572

If the pipeline requires fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::combinerOps[1] must be a valid VkFragmentShadingRateCombinerOpKHR value

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04569

If the pipeline requires fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, and the fragmentShadingRateEnums feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRateTypemust be equal to VK_FRAGMENT_SHADING_RATE_TYPE_FRAGMENT_SIZE_NV

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04570

If the pipeline requires fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, and the pipelineFragmentShadingRate feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRatemust be equal to VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04571

If the pipeline requires fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, and the primitiveFragmentShadingRate feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::combinerOps[0] must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04572

If the pipeline requires fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, and the attachmentFragmentShadingRate feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::combinerOps[1] must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR

VUID-VkGraphicsPipelineCreateInfo-fragmentShadingRateNonTrivialCombinerOps-04573

If the pipeline requires fragment shader state, and the fragmentShadingRateNonTrivialCombinerOps limit is not supported and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState→pDynamicStates, elements of VkPipelineFragmentShadingRateEnumStateCreateInfoNV::combinerOpsmust be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR or VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR

VUID-VkGraphicsPipelineCreateInfo-None-04574

If the pipeline requires fragment shader state, and the supersampleFragmentShadingRates feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRatemust not be equal to VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV, VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV, VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, or VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV

VUID-VkGraphicsPipelineCreateInfo-None-04575

If the pipeline requires fragment shader state, and the noInvocationFragmentShadingRates feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRatemust not be equal to VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-03578

All elements of the pDynamicStates member of pDynamicStatemust not be VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04807

If the pipeline requires pre-rasterization shader state and the vertexInputDynamicState feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_VERTEX_INPUT_EXT

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07067

If the pipeline requires pre-rasterization shader state, and includes a mesh shader, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_VERTEX_INPUT_EXT

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04800

If the colorWriteEnable feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT

VUID-VkGraphicsPipelineCreateInfo-rasterizationSamples-04899

If the pipeline requires fragment shader state, and the VK_QCOM_render_pass_shader_resolve extension is enabled, rasterizationSamples is not dynamic, and if subpass has any input attachments, and if the subpass description contains VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM, then the sample count of the input attachments must equal rasterizationSamples

VUID-VkGraphicsPipelineCreateInfo-sampleShadingEnable-04900

If the pipeline requires fragment shader state, and the VK_QCOM_render_pass_shader_resolve extension is enabled, and if the subpass description contains VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM, then sampleShadingEnable must be false

VUID-VkGraphicsPipelineCreateInfo-flags-04901

If flags includes VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM, then the subpass must be the last subpass in a subpass dependency chain

VUID-VkGraphicsPipelineCreateInfo-flags-04902

If flags includes VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM, and if pResolveAttachments is not NULL, then each resolve attachment must be VK_ATTACHMENT_UNUSED

VUID-VkGraphicsPipelineCreateInfo-renderPass-06579

If the pipeline requires fragment output interface state, and renderPass is VK_NULL_HANDLE, and VkPipelineRenderingCreateInfo::colorAttachmentCount is not 0, VkPipelineRenderingCreateInfo::pColorAttachmentFormatsmust be a valid pointer to an array of colorAttachmentCount valid VkFormat values

VUID-VkGraphicsPipelineCreateInfo-renderPass-06580

If the pipeline requires fragment output interface state, and renderPass is VK_NULL_HANDLE, each element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats must be a valid VkFormat value

VUID-VkGraphicsPipelineCreateInfo-renderPass-06582

If the pipeline requires fragment output interface state, renderPass is VK_NULL_HANDLE, and any element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats is not VK_FORMAT_UNDEFINED, that format must be a format with potential format features that include VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT or VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV

VUID-VkGraphicsPipelineCreateInfo-renderPass-06583

If the pipeline requires fragment output interface state, and renderPass is VK_NULL_HANDLE, VkPipelineRenderingCreateInfo::depthAttachmentFormat must be a valid VkFormat value

VUID-VkGraphicsPipelineCreateInfo-renderPass-06584

If the pipeline requires fragment output interface state, and renderPass is VK_NULL_HANDLE, VkPipelineRenderingCreateInfo::stencilAttachmentFormat must be a valid VkFormat value

VUID-VkGraphicsPipelineCreateInfo-renderPass-06585

If the pipeline requires fragment output interface state, renderPass is VK_NULL_HANDLE, and VkPipelineRenderingCreateInfo::depthAttachmentFormat is not VK_FORMAT_UNDEFINED, it must be a format with potential format features that include VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

VUID-VkGraphicsPipelineCreateInfo-renderPass-06586

If the pipeline requires fragment output interface state, renderPass is VK_NULL_HANDLE, and VkPipelineRenderingCreateInfo::stencilAttachmentFormat is not VK_FORMAT_UNDEFINED, it must be a format with potential format features that include VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

VUID-VkGraphicsPipelineCreateInfo-renderPass-06587

If the pipeline requires fragment output interface state, renderPass is VK_NULL_HANDLE, and VkPipelineRenderingCreateInfo::depthAttachmentFormat is not VK_FORMAT_UNDEFINED, it must be a format that includes a depth component

VUID-VkGraphicsPipelineCreateInfo-renderPass-06588

If the pipeline requires fragment output interface state, renderPass is VK_NULL_HANDLE, and VkPipelineRenderingCreateInfo::stencilAttachmentFormat is not VK_FORMAT_UNDEFINED, it must be a format that includes a stencil component

VUID-VkGraphicsPipelineCreateInfo-renderPass-06589

If the pipeline requires fragment output interface state, renderPass is VK_NULL_HANDLE, VkPipelineRenderingCreateInfo::depthAttachmentFormat is not VK_FORMAT_UNDEFINED, and VkPipelineRenderingCreateInfo::stencilAttachmentFormat is not VK_FORMAT_UNDEFINED, depthAttachmentFormat must equal stencilAttachmentFormat

VUID-VkGraphicsPipelineCreateInfo-renderPass-09033

If renderPass is VK_NULL_HANDLE, the pipeline is being created with fragment shader state and fragment output interface state, and either of VkPipelineRenderingCreateInfo::depthAttachmentFormat or VkPipelineRenderingCreateInfo::stencilAttachmentFormat are not VK_FORMAT_UNDEFINED, and the VK_EXT_extended_dynamic_state3 extension is not enabled or any of the VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE, VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE, VK_DYNAMIC_STATE_DEPTH_COMPARE_OP, VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE, VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE, VK_DYNAMIC_STATE_STENCIL_OP, or VK_DYNAMIC_STATE_DEPTH_BOUNDS dynamic states are not set, pDepthStencilState must be a valid pointer to a valid VkPipelineDepthStencilStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-pDepthStencilState-09034

If pDepthStencilState is not NULL it must be a valid pointer to a valid VkPipelineDepthStencilStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-renderPass-09035

If renderPass is VK_NULL_HANDLE and the pipeline is being created with fragment shader state but not fragment output interface state, and the VK_EXT_extended_dynamic_state3 extension is not enabled, or any of the VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE, VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE, VK_DYNAMIC_STATE_DEPTH_COMPARE_OP, VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE, VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE, VK_DYNAMIC_STATE_STENCIL_OP, or VK_DYNAMIC_STATE_DEPTH_BOUNDS dynamic states are not set, pDepthStencilState must be a valid pointer to a valid VkPipelineDepthStencilStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-pDepthStencilState-09036

If pDepthStencilState is not NULL it must be a valid pointer to a valid VkPipelineDepthStencilStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-renderPass-09037

If renderPass is VK_NULL_HANDLE, the pipeline is being created with fragment output interface state, and any element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats is not VK_FORMAT_UNDEFINED, and the VK_EXT_extended_dynamic_state3 extension is not enabled, or any of the VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT, VK_DYNAMIC_STATE_LOGIC_OP_EXT, VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT, VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT, VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT, or VK_DYNAMIC_STATE_BLEND_CONSTANTS dynamic states are not set, pColorBlendState must be a valid pointer to a valid VkPipelineColorBlendStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-pColorBlendState-09038

If pColorBlendState is not NULL it must be a valid pointer to a valid VkPipelineColorBlendStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-renderPass-06055

If renderPass is VK_NULL_HANDLE, pColorBlendState is not dynamic, and the pipeline is being created with fragment output interface state, pColorBlendState→attachmentCount must be equal to VkPipelineRenderingCreateInfo::colorAttachmentCount

VUID-VkGraphicsPipelineCreateInfo-renderPass-06057

If renderPass is VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state, VkPipelineRenderingCreateInfo::viewMask is not 0, and the multiviewTessellationShader feature is not enabled, then pStages must not include tessellation shaders

VUID-VkGraphicsPipelineCreateInfo-renderPass-06058

If renderPass is VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state, VkPipelineRenderingCreateInfo::viewMask is not 0, and the multiviewGeometryShader feature is not enabled, then pStages must not include a geometry shader

VUID-VkGraphicsPipelineCreateInfo-renderPass-06059

If renderPass is VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state, and VkPipelineRenderingCreateInfo::viewMask is not 0, all of the shaders in the pipeline must not include variables decorated with the Layer built-in decoration in their interfaces

VUID-VkGraphicsPipelineCreateInfo-renderPass-07720

If renderPass is VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state, and VkPipelineRenderingCreateInfo::viewMask is not 0, and multiviewMeshShader is not enabled, then pStages must not include a mesh shader

VUID-VkGraphicsPipelineCreateInfo-renderPass-06061

If the dynamicRenderingLocalRead feature is not enabled, the pipeline requires fragment shader state, and renderPass is VK_NULL_HANDLE, fragment shaders in pStages must not include the InputAttachment capability

VUID-VkGraphicsPipelineCreateInfo-renderPass-08710

If the pipeline requires fragment shader state and renderPass is not VK_NULL_HANDLE, fragment shaders in pStages must not include any of the TileImageColorReadAccessEXT, TileImageDepthReadAccessEXT, or TileImageStencilReadAccessEXT capabilities

VUID-VkGraphicsPipelineCreateInfo-renderPass-06062

If the pipeline requires fragment output interface state and renderPass is VK_NULL_HANDLE, for each color attachment format defined by the pColorAttachmentFormats member of VkPipelineRenderingCreateInfo, if its potential format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

VUID-VkGraphicsPipelineCreateInfo-renderPass-06063

If the pipeline requires fragment output interface state and renderPass is VK_NULL_HANDLE, if the pNext chain includes VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV, the colorAttachmentCount member of that structure must be equal to the value of VkPipelineRenderingCreateInfo::colorAttachmentCount

VUID-VkGraphicsPipelineCreateInfo-flags-06591

If pStages includes a fragment shader stage, and the fragment shader declares the EarlyFragmentTests execution mode, the flags member of VkPipelineDepthStencilStateCreateInfo must not include VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT or VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT

VUID-VkGraphicsPipelineCreateInfo-flags-06482

If the dynamicRenderingLocalRead feature is not enabled, the pipeline requires fragment output interface state, and the flags member of VkPipelineColorBlendStateCreateInfo includes VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_EXT, renderPass must not be VK_NULL_HANDLE

VUID-VkGraphicsPipelineCreateInfo-None-09526

If the dynamicRenderingLocalRead feature is not enabled, the pipeline requires fragment output interface state, and the flags member of VkPipelineDepthStencilStateCreateInfo includes VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT or VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT, renderPass must not be VK_NULL_HANDLE

VUID-VkGraphicsPipelineCreateInfo-renderPass-09527

If the pipeline requires fragment output interface state, renderPass is not VK_NULL_HANDLE, and the flags member of VkPipelineColorBlendStateCreateInfo includes VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_EXT

subpass must have been created with VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_COLOR_ACCESS_BIT_EXT

VUID-VkGraphicsPipelineCreateInfo-renderPass-09528

If the pipeline requires fragment shader state, renderPass is not VK_NULL_HANDLE, and the flags member of VkPipelineDepthStencilStateCreateInfo includes VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT, subpass must have been created with VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT

VUID-VkGraphicsPipelineCreateInfo-renderPass-09529

If the pipeline requires fragment shader state, renderPass is not VK_NULL_HANDLE, and the flags member of VkPipelineDepthStencilStateCreateInfo includes VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT, subpass must have been created with VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT

VUID-VkGraphicsPipelineCreateInfo-pipelineStageCreationFeedbackCount-06594

If VkPipelineCreationFeedbackCreateInfo::pipelineStageCreationFeedbackCount is not 0, it must be equal to stageCount

VUID-VkGraphicsPipelineCreateInfo-renderPass-06595

If renderPass is VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state or fragment shader state, and VkMultiviewPerViewAttributesInfoNVX::perViewAttributesPositionXOnly is VK_TRUE then VkMultiviewPerViewAttributesInfoNVX::perViewAttributes must also be VK_TRUE

VUID-VkGraphicsPipelineCreateInfo-flags-06596

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other flag, the value of VkMultiviewPerViewAttributesInfoNVX::perViewAttributes specified in both this pipeline and the library must be equal

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06597

If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, the value of VkMultiviewPerViewAttributesInfoNVX::perViewAttributes specified in both libraries must be equal

VUID-VkGraphicsPipelineCreateInfo-flags-06598

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other flag, the value of VkMultiviewPerViewAttributesInfoNVX::perViewAttributesPositionXOnly specified in both this pipeline and the library must be equal

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06599

If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, the value of VkMultiviewPerViewAttributesInfoNVX::perViewAttributesPositionXOnly specified in both libraries must be equal

VUID-VkGraphicsPipelineCreateInfo-pStages-06600

If the pipeline requires pre-rasterization shader state or fragment shader state, pStages must be a valid pointer to an array of stageCount valid VkPipelineShaderStageCreateInfo structures

VUID-VkGraphicsPipelineCreateInfo-pRasterizationState-09039

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, and related dynamic state is not set, then pMultisampleState must be a valid pointer to a valid VkPipelineMultisampleStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-pRasterizationState-09040

If pRasterizationState is not NULL it must be a valid pointer to a valid VkPipelineRasterizationStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-stageCount-09530

If the pipeline requires pre-rasterization shader state, stageCount must be greater than 0

VUID-VkGraphicsPipelineCreateInfo-graphicsPipelineLibrary-06606

If the [`graphicsPipelineLibrary`](xref::features-graphicsPipelineLibrary) feature is not enabled,

and if the shaderMeshEnqueue feature is not enabled, flags must not include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR

VUID-VkGraphicsPipelineCreateInfo-flags-06608

If shaderMeshEnqueue feature is not enabled, and the pipeline is being created with all possible state subsets, flags must not include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR

VUID-VkGraphicsPipelineCreateInfo-flags-06609

If flags includes VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT, pipeline libraries included via VkPipelineLibraryCreateInfoKHR must have been created with VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT

VUID-VkGraphicsPipelineCreateInfo-flags-09245

If flags includes VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT, flags must also include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR

VUID-VkGraphicsPipelineCreateInfo-flags-06610

If flags includes VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT, pipeline libraries included via VkPipelineLibraryCreateInfoKHRmust have been created with VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06611

Any pipeline libraries included via VkPipelineLibraryCreateInfoKHR::pLibraries must not include any state subset already defined by this structure or defined by any other pipeline library in VkPipelineLibraryCreateInfoKHR::pLibraries

VUID-VkGraphicsPipelineCreateInfo-flags-06612

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other flag, and layout was not created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then the layout used by this pipeline and the library must be identically defined

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06613

If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and the layout specified by either library was not created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then the layout used by each library must be identically defined

VUID-VkGraphicsPipelineCreateInfo-flags-06614

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other subset, and layout was created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then the layout used by the library must also have been created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06615

If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and the layout specified by either library was created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then the layout used by both libraries must have been created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT

VUID-VkGraphicsPipelineCreateInfo-flags-06616

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other subset, and layout was created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, elements of the pSetLayouts array which layout was created with that are not VK_NULL_HANDLE must be identically defined to the element at the same index of pSetLayouts used to create the library’s layout

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06617

If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and the layout specified by either library was created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, elements of the pSetLayouts array which either layout was created with that are not VK_NULL_HANDLE must be identically defined to the element at the same index of pSetLayouts used to create the other library’s layout

VUID-VkGraphicsPipelineCreateInfo-flags-06618

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other flag, any descriptor set layout N specified by layout in both this pipeline and the library which include bindings accessed by shader stages in each must be identically defined

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06619

If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, any descriptor set layout N specified by layout in both libraries which include bindings accessed by shader stages in each must be identically defined

VUID-VkGraphicsPipelineCreateInfo-flags-06620

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other flag, push constants specified in layout in both this pipeline and the library which are available to shader stages in each must be identically defined

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06621

If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, push constants specified in layout in both this pipeline and the library which are available to shader stages in each must be identically defined

VUID-VkGraphicsPipelineCreateInfo-flags-06679

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other subset, any element of the pSetLayouts array when layout was created and the corresponding element of the pSetLayouts array used to create the library’s layout must not both be VK_NULL_HANDLE

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06681

If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and any element of the pSetLayouts array used to create each library’s layout was VK_NULL_HANDLE, then the corresponding element of the pSetLayouts array used to create the other library’s layout must not be VK_NULL_HANDLE

VUID-VkGraphicsPipelineCreateInfo-flags-06756

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other subset, and any element of the pSetLayouts array which layout was created with was VK_NULL_HANDLE, then the corresponding element of the pSetLayouts array used to create the library’s layout must not have shader bindings for shaders in the other subset

VUID-VkGraphicsPipelineCreateInfo-flags-06757

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other subset, and any element of the pSetLayouts array used to create the library’s layout was VK_NULL_HANDLE, then the corresponding element of the pSetLayouts array used to create this pipeline’s layout must not have shader bindings for shaders in the other subset

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06758

If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and any element of the pSetLayouts array used to create each library’s layout was VK_NULL_HANDLE, then the corresponding element of the pSetLayouts array used to create the other library’s layout must not have shader bindings for shaders in the other subset

VUID-VkGraphicsPipelineCreateInfo-flags-06682

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes both VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, layoutmust have been created with no elements of the pSetLayouts array set to VK_NULL_HANDLE

VUID-VkGraphicsPipelineCreateInfo-flags-06683

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and pRasterizationState→rasterizerDiscardEnable is VK_TRUE, layout must have been created with no elements of the pSetLayouts array set to VK_NULL_HANDLE

VUID-VkGraphicsPipelineCreateInfo-flags-06684

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes at least one of and no more than two of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes one of the other flags, the value of subpass must be equal to that used to create the library

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06623

If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes at least one of and no more than two of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, and another element of VkPipelineLibraryCreateInfoKHR::pLibraries includes one of the other flags, the value of subpass used to create each library must be identical

VUID-VkGraphicsPipelineCreateInfo-renderpass-06624

If renderpass is not VK_NULL_HANDLE, VkGraphicsPipelineLibraryCreateInfoEXT::flags includes at least one of and no more than two of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes one of the other flags, renderPass must be compatible with that used to create the library

VUID-VkGraphicsPipelineCreateInfo-renderpass-06625

If renderpass is VK_NULL_HANDLE, VkGraphicsPipelineLibraryCreateInfoEXT::flags includes at least one of and no more than two of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes one of the other flags, the value of renderPass used to create that library must also be VK_NULL_HANDLE

VUID-VkGraphicsPipelineCreateInfo-flags-06626

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes at least one of and no more than two of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes one of the other flags, and renderPass is VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::viewMask used by this pipeline and that specified by the library must be identical

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06627

If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes at least one of and no more than two of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, another element of VkPipelineLibraryCreateInfoKHR::pLibraries includes one of the other flags, and renderPass was VK_NULL_HANDLE for both libraries, the value of VkPipelineRenderingCreateInfo::viewMask set by each library must be identical

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06628

If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes at least one of and no more than two of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, and another element of VkPipelineLibraryCreateInfoKHR::pLibraries includes one of the other flags, the renderPass objects used to create each library must be compatible or all equal to VK_NULL_HANDLE

VUID-VkGraphicsPipelineCreateInfo-renderpass-06631

If renderPass is not VK_NULL_HANDLE, the pipeline requires fragment shader state, and the VK_EXT_extended_dynamic_state3 extension is not enabled or any of the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT, VK_DYNAMIC_STATE_SAMPLE_MASK_EXT, or VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic states is not set, or alphaToOne is enabled on the device and VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT is not set, then pMultisampleState must be a valid pointer to a valid VkPipelineMultisampleStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-Input-06632

If the pipeline requires fragment shader state with a fragment shader that either enables sample shading or decorates any variable in the Input storage class with Sample, and the VK_EXT_extended_dynamic_state3 extension is not enabled or any of the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT, VK_DYNAMIC_STATE_SAMPLE_MASK_EXT, or VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic states is not set, or alphaToOne is enabled on the device and VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT is not set, then pMultisampleState must be a valid pointer to a valid VkPipelineMultisampleStateCreateInfo structure

VUID-VkGraphicsPipelineCreateInfo-flags-06633

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT with a pMultisampleState that was not NULL, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries was created with VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, pMultisampleState must be identically defined to that used to create the library

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06634

If an element of VkPipelineLibraryCreateInfoKHR::pLibraries was created with VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT with a pMultisampleState that was not NULL, and if VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, pMultisampleState must be identically defined to that used to create the library

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06635

If one element of VkPipelineLibraryCreateInfoKHR::pLibraries was created with VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT with a pMultisampleState that was not NULL, and if a different element of VkPipelineLibraryCreateInfoKHR::pLibraries was created with VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, the pMultisampleState used to create each library must be identically defined

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06636

If one element of VkPipelineLibraryCreateInfoKHR::pLibraries was created with VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT and a value of pMultisampleState→sampleShadingEnable equal VK_TRUE, and if a different element of VkPipelineLibraryCreateInfoKHR::pLibraries was created with VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, the pMultisampleState used to create each library must be identically defined

VUID-VkGraphicsPipelineCreateInfo-flags-06637

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, pMultisampleState→sampleShadingEnable is VK_TRUE, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries was created with VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, pMultisampleState must be identically defined to that used to create the library

VUID-VkGraphicsPipelineCreateInfo-pLibraries-09567

If one element of VkPipelineLibraryCreateInfoKHR::pLibraries was created with VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT and a value of pMultisampleState→sampleShadingEnable equal VK_TRUE, and if VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, pMultisampleState must be identically defined to that used to create the library

VUID-VkGraphicsPipelineCreateInfo-flags-06638

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other flag, values specified in VkPipelineFragmentShadingRateStateCreateInfoKHR for both this pipeline and that library must be identical

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06639

If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, values specified in VkPipelineFragmentShadingRateStateCreateInfoKHR for both this pipeline and that library must be identical

VUID-VkGraphicsPipelineCreateInfo-flags-06640

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, pStages must be a valid pointer to an array of stageCount valid VkPipelineShaderStageCreateInfo structures

VUID-VkGraphicsPipelineCreateInfo-flags-06642

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, layoutmust be a valid VkPipelineLayout handle

VUID-VkGraphicsPipelineCreateInfo-flags-06643

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, and renderPass is not VK_NULL_HANDLE, renderPass must be a valid VkRenderPass handle

VUID-VkGraphicsPipelineCreateInfo-flags-06644

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, stageCount must be greater than 0

VUID-VkGraphicsPipelineCreateInfo-flags-06645

If VkGraphicsPipelineLibraryCreateInfoEXT::flags is non-zero, if flags includes VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR, any libraries must have also been created with VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06646

If VkPipelineLibraryCreateInfoKHR::pLibraries includes more than one library, and any library was created with VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR, all libraries must have also been created with VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR

VUID-VkGraphicsPipelineCreateInfo-pLibraries-06647

If VkPipelineLibraryCreateInfoKHR::pLibraries includes at least one library, VkGraphicsPipelineLibraryCreateInfoEXT::flags is non-zero, and any library was created with VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR, flags must include VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR

VUID-VkGraphicsPipelineCreateInfo-None-07826

If the pipeline includes a complete set of state, and there are no libraries included in VkPipelineLibraryCreateInfoKHR::pLibraries, then VkPipelineLayout must be a valid pipeline layout

VUID-VkGraphicsPipelineCreateInfo-layout-07827

If the pipeline includes a complete set of state specified entirely by libraries, and each library was created with a VkPipelineLayout created without VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then layout must be compatible with the layouts in those libraries

VUID-VkGraphicsPipelineCreateInfo-flags-06729

If flags includes VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT, the pipeline includes a complete set of state specified entirely by libraries, and each library was created with a VkPipelineLayout created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then layout must be compatible with the union of the libraries' pipeline layouts other than the inclusion/exclusion of VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT

VUID-VkGraphicsPipelineCreateInfo-flags-06730

If flags does not include VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT, the pipeline includes a complete set of state specified entirely by libraries, and each library was created with a VkPipelineLayout created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then layout must be compatible with the union of the libraries' pipeline layouts

VUID-VkGraphicsPipelineCreateInfo-conservativePointAndLineRasterization-08892

If conservativePointAndLineRasterization is not supported; the pipeline is being created with vertex input state and pre-rasterization shader state; the pipeline does not include a geometry shader; and the value of VkPipelineInputAssemblyStateCreateInfo::topology is VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST, or VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, and either VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY dynamic state is not enabled or dynamicPrimitiveTopologyUnrestricted is VK_FALSE, then VkPipelineRasterizationConservativeStateCreateInfoEXT::conservativeRasterizationModemust be VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT

VUID-VkGraphicsPipelineCreateInfo-conservativePointAndLineRasterization-06760

If conservativePointAndLineRasterization is not supported, the pipeline requires pre-rasterization shader state, and the pipeline includes a geometry shader with either the OutputPoints or OutputLineStrip execution modes, VkPipelineRasterizationConservativeStateCreateInfoEXT::conservativeRasterizationModemust be VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT

VUID-VkGraphicsPipelineCreateInfo-conservativePointAndLineRasterization-06761

If conservativePointAndLineRasterization is not supported, the pipeline requires pre-rasterization shader state, and the pipeline includes a mesh shader with either the OutputPoints or OutputLinesNV execution modes, VkPipelineRasterizationConservativeStateCreateInfoEXT::conservativeRasterizationModemust be VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT

VUID-VkGraphicsPipelineCreateInfo-pStages-06894

If the pipeline requires pre-rasterization shader state but not fragment shader state, elements of pStages must not have stage set to VK_SHADER_STAGE_FRAGMENT_BIT

VUID-VkGraphicsPipelineCreateInfo-pStages-06895

If the pipeline requires fragment shader state but not pre-rasterization shader state, elements of pStages must not have stage set to a shader stage which participates in pre-rasterization

VUID-VkGraphicsPipelineCreateInfo-pStages-06896

If the pipeline requires pre-rasterization shader state, all elements of pStages must have a stage set to a shader stage which participates in fragment shader state or pre-rasterization shader state

VUID-VkGraphicsPipelineCreateInfo-stage-06897

If the pipeline requires fragment shader state and/or pre-rasterization shader state, any value of stage must not be set in more than one element of pStages

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3TessellationDomainOrigin-07370

If the extendedDynamicState3TessellationDomainOrigin feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3DepthClampEnable-07371

If the extendedDynamicState3DepthClampEnable feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3PolygonMode-07372

If the extendedDynamicState3PolygonMode feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_POLYGON_MODE_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3RasterizationSamples-07373

If the extendedDynamicState3RasterizationSamples feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3SampleMask-07374

If the extendedDynamicState3SampleMask feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_SAMPLE_MASK_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3AlphaToCoverageEnable-07375

If the extendedDynamicState3AlphaToCoverageEnable feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3AlphaToOneEnable-07376

If the extendedDynamicState3AlphaToOneEnable feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3LogicOpEnable-07377

If the extendedDynamicState3LogicOpEnable feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ColorBlendEnable-07378

If the extendedDynamicState3ColorBlendEnable feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ColorBlendEquation-07379

If the extendedDynamicState3ColorBlendEquation feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ColorWriteMask-07380

If the extendedDynamicState3ColorWriteMask feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3RasterizationStream-07381

If the extendedDynamicState3RasterizationStream feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ConservativeRasterizationMode-07382

If the extendedDynamicState3ConservativeRasterizationMode feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ExtraPrimitiveOverestimationSize-07383

If the extendedDynamicState3ExtraPrimitiveOverestimationSize feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT

VUID-VkGraphicsPipelineCreateInfo-pDynamicState-09639

If the pipeline requires pre-rasterization shader state, pDynamicState includes VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT, and pDynamicState does not include VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT, pRasterizationState must include a VkPipelineRasterizationConservativeStateCreateInfoEXT in its pNext chain

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3DepthClipEnable-07384

If the extendedDynamicState3DepthClipEnable feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3SampleLocationsEnable-07385

If the extendedDynamicState3SampleLocationsEnable feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ColorBlendAdvanced-07386

If the extendedDynamicState3ColorBlendAdvanced feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ProvokingVertexMode-07387

If the extendedDynamicState3ProvokingVertexMode feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3LineRasterizationMode-07388

If the extendedDynamicState3LineRasterizationMode feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3LineStippleEnable-07389

If the extendedDynamicState3LineStippleEnable feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3DepthClipNegativeOneToOne-07390

If the extendedDynamicState3DepthClipNegativeOneToOne feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ViewportWScalingEnable-07391

If the extendedDynamicState3ViewportWScalingEnable feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ViewportSwizzle-07392

If the extendedDynamicState3ViewportSwizzle feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageToColorEnable-07393

If the extendedDynamicState3CoverageToColorEnable feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageToColorLocation-07394

If the extendedDynamicState3CoverageToColorLocation feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageModulationMode-07395

If the extendedDynamicState3CoverageModulationMode feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageModulationTableEnable-07396

If the extendedDynamicState3CoverageModulationTableEnable feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageModulationTable-07397

If the extendedDynamicState3CoverageModulationTable feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageReductionMode-07398

If the extendedDynamicState3CoverageReductionMode feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3RepresentativeFragmentTestEnable-07399

If the extendedDynamicState3RepresentativeFragmentTestEnable feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV

VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ShadingRateImageEnable-07400

If the extendedDynamicState3ShadingRateImageEnable feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV

VUID-VkGraphicsPipelineCreateInfo-flags-07401

flags must not include VK_PIPELINE_CREATE_RAY_TRACING_OPACITY_MICROMAP_BIT_EXT

VUID-VkGraphicsPipelineCreateInfo-flags-07997

flags must not include VK_PIPELINE_CREATE_RAY_TRACING_DISPLACEMENT_MICROMAP_BIT_NV

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07730

If the pipeline requires pre-rasterization shader state, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT, and if multiviewPerViewViewports is enabled, then the index of the most significant bit in each element of VkRenderPassMultiviewCreateInfo::pViewMasks must be less than pViewportState→viewportCount

VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07731

If the pipeline requires pre-rasterization shader state, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_SCISSOR or VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT, and if multiviewPerViewViewports is enabled, then the index of the most significant bit in each element of VkRenderPassMultiviewCreateInfo::pViewMasks must be less than pViewportState→scissorCount

VUID-VkGraphicsPipelineCreateInfo-pStages-08711

If pStages includes a fragment shader stage, VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE is not set in VkPipelineDynamicStateCreateInfo::pDynamicStates, and the fragment shader declares the EarlyFragmentTests execution mode and uses OpDepthAttachmentReadEXT, the depthWriteEnable member of VkPipelineDepthStencilStateCreateInfo must be VK_FALSE

VUID-VkGraphicsPipelineCreateInfo-pStages-08712

If pStages includes a fragment shader stage, VK_DYNAMIC_STATE_STENCIL_WRITE_MASK is not set in VkPipelineDynamicStateCreateInfo::pDynamicStates, and the fragment shader declares the EarlyFragmentTests execution mode and uses OpStencilAttachmentReadEXT, the value of VkStencilOpState::writeMask for both front and back in VkPipelineDepthStencilStateCreateInfo must be 0

VUID-VkGraphicsPipelineCreateInfo-renderPass-08744

If renderPass is VK_NULL_HANDLE, the pipeline requires fragment output state or fragment shader state, the pipeline enables sample shading, rasterizationSamples is not dynamic, and the pNext chain includes a VkPipelineRenderingCreateInfo structure, rasterizationSamples must be a valid VkSampleCountFlagBits value that is set in imageCreateSampleCounts (as defined in Image Creation Limits) for every element of depthAttachmentFormat, stencilAttachmentFormat and the pColorAttachmentFormats array which is not VK_FORMAT_UNDEFINED

VUID-VkGraphicsPipelineCreateInfo-flags-08897

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT, pre-rasterization shader state is specified either in a library or by the inclusion of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, and that state includes a vertex shader stage in pStages, the pipeline must define vertex input state

VUID-VkGraphicsPipelineCreateInfo-flags-08898

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT, and pre-rasterization shader state is not specified, the pipeline must define vertex input state

VUID-VkGraphicsPipelineCreateInfo-flags-08899

If flags does not include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR, pre-rasterization shader state is specified either in a library or by the inclusion of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, and that state includes a vertex shader stage in pStages, the pipeline must either define vertex input state or include that state in a linked pipeline library

VUID-VkGraphicsPipelineCreateInfo-flags-08900

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT the pipeline must define pre-rasterization shader state

VUID-VkGraphicsPipelineCreateInfo-flags-08901

If flags does not include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR, the pipeline must either define pre-rasterization shader state or include that state in a linked pipeline library

VUID-VkGraphicsPipelineCreateInfo-flags-08903

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, pre-rasterization shader state is specified either in a library or by the inclusion of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, and that state either includes VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE or has pRasterizationState→rasterizerDiscardEnable set to VK_FALSE, the pipeline must define fragment shader state

VUID-VkGraphicsPipelineCreateInfo-flags-08904

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and pre-rasterization shader state is not specified, the pipeline must define fragment shader state

VUID-VkGraphicsPipelineCreateInfo-flags-08906

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, pre-rasterization shader state is specified either in a library or by the inclusion of VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, and that state either includes VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE or has pRasterizationState→rasterizerDiscardEnable set to VK_FALSE, the pipeline must define fragment output interface state

VUID-VkGraphicsPipelineCreateInfo-flags-08907

If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and pre-rasterization shader state is not specified, the pipeline must define fragment output interface state

VUID-VkGraphicsPipelineCreateInfo-flags-08909

If flags does not include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR, pre-rasterization shader state is specified either in a library or by the inclusion of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, and that state either includes VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE or has pRasterizationState→rasterizerDiscardEnable set to VK_FALSE, the pipeline must define fragment output interface state and fragment shader state or include those states in linked pipeline libraries

VUID-VkGraphicsPipelineCreateInfo-None-09043

If pDynamicState→pDynamicStates does not include VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT, and the format of any color attachment is VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, the colorWriteMask member of the corresponding element of pColorBlendState→pAttachmentsmust either include all of VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, and VK_COLOR_COMPONENT_B_BIT, or none of them

VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09304

If the externalFormatResolve feature is enabled, the pipeline requires fragment output interface state, renderPass is VK_NULL_HANDLE, VkExternalFormatANDROID::externalFormat is not 0, and rasterizationSamples is not dynamic, VkPipelineMultisampleStateCreateInfo::rasterizationSamplesmust be 1

VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09305

If the externalFormatResolve feature is enabled, the pipeline requires fragment output interface state, renderPass is VK_NULL_HANDLE, and VkExternalFormatANDROID::externalFormat is not 0, and blendEnable is not dynamic, the blendEnable member of each element of pColorBlendState→pAttachments must be VK_FALSE

VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09306

If the externalFormatResolve feature is enabled, the pipeline requires fragment output interface state, renderPass is VK_NULL_HANDLE, and VkExternalFormatANDROID::externalFormat is not 0, and pDynamicState→pDynamicStates does not include VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR, VkPipelineFragmentShadingRateStateCreateInfoKHR::width must be 1

VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09307

If the externalFormatResolve feature is enabled, the pipeline requires fragment output interface state, renderPass is VK_NULL_HANDLE, and VkExternalFormatANDROID::externalFormat is not 0, and pDynamicState→pDynamicStates does not include VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR, VkPipelineFragmentShadingRateStateCreateInfoKHR::heightmust be 1

VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09308

If the externalFormatResolve feature is enabled, the pipeline requires pre-rasterization shader state and fragment output interface state, renderPass is VK_NULL_HANDLE, and VkExternalFormatANDROID::externalFormat is not 0, the last pre-rasterization shader stage must not statically use a variable with the PrimitiveShadingRateKHR built-in

VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09309

If the externalFormatResolve feature is enabled, the pipeline requires fragment output interface state, renderPass is VK_NULL_HANDLE, and VkExternalFormatANDROID::externalFormat is not 0, VkPipelineRenderingCreateInfo::colorAttachmentCount must be 1

VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09310

If the externalFormatResolve feature is enabled, the pipeline requires fragment shader state and fragment output interface state, renderPass is VK_NULL_HANDLE, and VkExternalFormatANDROID::externalFormat is not 0, the fragment shader must not declare the DepthReplacing or StencilRefReplacingEXT execution modes

VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09313

If the externalFormatResolve feature is enabled, the pipeline requires fragment output interface state, renderPass is not VK_NULL_HANDLE, subpass includes an external format resolve attachment, and rasterizationSamples is not dynamic, VkPipelineMultisampleStateCreateInfo::rasterizationSamplesmust be VK_SAMPLE_COUNT_1_BIT

VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09314

If the externalFormatResolve feature is enabled, the pipeline requires fragment output interface state, renderPass is not VK_NULL_HANDLE, subpass includes an external format resolve attachment, and blendEnable is not dynamic, the blendEnable member of each element of pColorBlendState→pAttachments must be VK_FALSE

VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09315

If the externalFormatResolve feature is enabled, the pipeline requires fragment output interface state, renderPass is not VK_NULL_HANDLE, subpass includes an external format resolve attachment, and pDynamicState→pDynamicStates does not include VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR, VkPipelineFragmentShadingRateStateCreateInfoKHR::width must be 1

VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09316

If the externalFormatResolve feature is enabled, the pipeline requires fragment output interface state, renderPass is not VK_NULL_HANDLE, subpass includes an external format resolve attachment, and pDynamicState→pDynamicStates does not include VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR, VkPipelineFragmentShadingRateStateCreateInfoKHR::heightmust be 1

VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09317

If the externalFormatResolve feature is enabled, the pipeline requires pre-rasterization shader state and fragment output interface state, renderPass is not VK_NULL_HANDLE, and subpass includes an external format resolve attachment, the last pre-rasterization shader stage must not statically use a variable with the PrimitiveShadingRateKHR built-in

VUID-VkGraphicsPipelineCreateInfo-renderPass-09531

If the pipeline is being created with fragment shader state and fragment output state, the value of renderPass is VK_NULL_HANDLE, and VkRenderingInputAttachmentIndexInfoKHR is included, VkRenderingInputAttachmentIndexInfoKHR::colorAttachmentCountmust be equal to VkPipelineRenderingCreateInfo::colorAttachmentCount

VUID-VkGraphicsPipelineCreateInfo-renderPass-09652

If the pipeline is being created with fragment shader state and fragment output state, the value of renderPass is VK_NULL_HANDLE, and VkRenderingInputAttachmentIndexInfoKHR is not included, the fragment shader must not contain any input attachments with a InputAttachmentIndex greater than or equal to VkPipelineRenderingCreateInfo::colorAttachmentCount

VUID-VkGraphicsPipelineCreateInfo-renderPass-09532

If the pipeline is being created with fragment output state, and the value of renderPass is VK_NULL_HANDLE, VkRenderingAttachmentLocationInfoKHR::colorAttachmentCountmust be equal to VkPipelineRenderingCreateInfo::colorAttachmentCount

Valid Usage (Implicit)