VkGraphicsPipelineCreateInfo
The VkGraphicsPipelineCreateInfo structure is defined as:
typedef struct VkGraphicsPipelineCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
uint32_t stageCount;
const VkPipelineShaderStageCreateInfo* pStages;
const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
const VkPipelineTessellationStateCreateInfo* pTessellationState;
const VkPipelineViewportStateCreateInfo* pViewportState;
const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
const VkPipelineDynamicStateCreateInfo* pDynamicState;
VkPipelineLayout layout;
VkRenderPass renderPass;
uint32_t subpass;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkGraphicsPipelineCreateInfo;
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.flagsis a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated.stageCountis the number of entries in thepStagesarray.pStagesis a pointer to an array ofstageCount
VkPipelineShaderStageCreateInfo structures describing the set of the shader stages to be included in the graphics pipeline.pVertexInputStateis a pointer to a VkPipelineVertexInputStateCreateInfo structure. It is ignored if the pipeline includes a mesh shader stage. It can beNULLif the pipeline is created with theVK_DYNAMIC_STATE_VERTEX_INPUT_EXTdynamic state set.pInputAssemblyStateis a pointer to a VkPipelineInputAssemblyStateCreateInfo structure which determines input assembly behavior for vertex shading, as described in Drawing Commands. If the VK_EXT_extended_dynamic_state3 extension is enabled, it can beNULLif the pipeline is created with bothVK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE, andVK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGYdynamic states set anddynamicPrimitiveTopologyUnrestrictedisVK_TRUE. It is ignored if the pipeline includes a mesh shader stage.pTessellationStateis a pointer to a VkPipelineTessellationStateCreateInfo structure defining tessellation state used by tessellation shaders. It can beNULLif the pipeline is created with theVK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXTdynamic state set.pViewportStateis a pointer to a VkPipelineViewportStateCreateInfo structure defining viewport state used when rasterization is enabled. If the VK_EXT_extended_dynamic_state3 extension is enabled, it can beNULLif the pipeline is created with bothVK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT, andVK_DYNAMIC_STATE_SCISSOR_WITH_COUNTdynamic states set.pRasterizationStateis a pointer to a VkPipelineRasterizationStateCreateInfo structure defining rasterization state. If the VK_EXT_extended_dynamic_state3 extension is enabled, it can beNULLif the pipeline is created with all ofVK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT,VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE,VK_DYNAMIC_STATE_POLYGON_MODE_EXT,VK_DYNAMIC_STATE_CULL_MODE,VK_DYNAMIC_STATE_FRONT_FACE,VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE,VK_DYNAMIC_STATE_DEPTH_BIAS, andVK_DYNAMIC_STATE_LINE_WIDTHdynamic states set.pMultisampleStateis a pointer to a VkPipelineMultisampleStateCreateInfo structure defining multisample state used when rasterization is enabled. If the VK_EXT_extended_dynamic_state3 extension is enabled, it can beNULLif the pipeline is created with all ofVK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT,VK_DYNAMIC_STATE_SAMPLE_MASK_EXT, andVK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXTdynamic states set, and either the alphaToOne feature is not enabled orVK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXTis set, in which case VkPipelineMultisampleStateCreateInfo::sampleShadingEnableis assumed to beVK_FALSE.pDepthStencilStateis a pointer to a VkPipelineDepthStencilStateCreateInfo structure defining depth/stencil state used when rasterization is enabled for depth or stencil attachments accessed during rendering. If the VK_EXT_extended_dynamic_state3 extension is enabled, it can beNULLif the pipeline is created with all ofVK_DYNAMIC_STATE_DEPTH_TEST_ENABLE,VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE,VK_DYNAMIC_STATE_DEPTH_COMPARE_OP,VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE,VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE,VK_DYNAMIC_STATE_STENCIL_OP, andVK_DYNAMIC_STATE_DEPTH_BOUNDSdynamic states set.pColorBlendStateis a pointer to a VkPipelineColorBlendStateCreateInfo structure defining color blend state used when rasterization is enabled for any color attachments accessed during rendering. If the VK_EXT_extended_dynamic_state3 extension is enabled, it can beNULLif the pipeline is created with all ofVK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT,VK_DYNAMIC_STATE_LOGIC_OP_EXT,VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT,VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT,VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT, andVK_DYNAMIC_STATE_BLEND_CONSTANTSdynamic states set.pDynamicStateis a pointer to a VkPipelineDynamicStateCreateInfo structure defining which properties of the pipeline state object are dynamic and can be changed independently of the pipeline state. This can beNULL, which means no state in the pipeline is considered dynamic.layoutis the description of binding locations used by both the pipeline and descriptor sets used with the pipeline.renderPassis a handle to a render pass object describing the environment in which the pipeline will be used. The pipeline must only be used with a render pass instance compatible with the one provided. See Render Pass Compatibility for more information.subpassis the index of the subpass in the render pass where this pipeline will be used.basePipelineHandleis a pipeline to derive from.basePipelineIndexis an index into thepCreateInfosparameter to use as a pipeline to derive from.
The parameters basePipelineHandle and basePipelineIndex are
described in more detail in Pipeline
Derivatives.
If any shader stage fails to compile,
the compile log will be reported back to the application, and
VK_ERROR_INVALID_SHADER_NV will be generated.
With VK_EXT_extended_dynamic_state3, it is possible that many of
the VkGraphicsPipelineCreateInfo members above can be NULL because
all their state is dynamic and therefore ignored.
This is optional so the application can still use a valid pointer if it
needs to set the pNext or flags fields to specify state for
other extensions.
The state required for a graphics pipeline is divided into vertex input state, pre-rasterization shader state, fragment shader state, and fragment output state.
Vertex Input State
Vertex input state is defined by:
If
this pipeline specifies
pre-rasterization state
either directly or by including it as a pipeline library and its
pStages includes a vertex shader, this state must be specified to
create a complete graphics pipeline.
If a pipeline includes
VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT in
VkGraphicsPipelineLibraryCreateInfoEXT::flags either explicitly
or as a default, and either the conditions requiring this state for a
complete graphics pipeline are met
or this pipeline does not specify
pre-rasterization state in
any way, that pipeline must specify this state directly.
Pre-Rasterization Shader State
Pre-rasterization shader state is defined by:
- VkPipelineShaderStageCreateInfo entries for:
- Vertex shaders
- Tessellation control shaders
- Tessellation evaluation shaders
- Geometry shaders
- Task shaders
- Mesh shaders
- Within the VkPipelineLayout, all descriptor sets with
pre-rasterization shader bindings if
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXTwas specified.- If
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXTwas not specified, the full pipeline layout must be specified.
- If
- VkPipelineViewportStateCreateInfo
- VkPipelineRasterizationStateCreateInfo
- VkPipelineTessellationStateCreateInfo
- VkRenderPass and
subpassparameter - The
viewMaskparameter of VkPipelineRenderingCreateInfo (formats are ignored) - VkPipelineDiscardRectangleStateCreateInfoEXT
- VkPipelineFragmentShadingRateStateCreateInfoKHR
This state must be specified to create a complete graphics pipeline.
If either the pNext chain includes a
VkGraphicsPipelineLibraryCreateInfoEXT structure with
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT
included in flags, or it is not specified and would default to include
that value, this state must be specified in the pipeline.
Fragment Shader State
Fragment shader state is defined by:
- A VkPipelineShaderStageCreateInfo entry for the fragment shader
- Within the VkPipelineLayout, all descriptor sets with fragment
shader bindings if
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXTwas specified.- If
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXTwas not specified, the full pipeline layout must be specified.
- If
- VkPipelineMultisampleStateCreateInfo
if sample shading is enabled or
renderpassis not VK_NULL_HANDLE - VkPipelineDepthStencilStateCreateInfo
- VkRenderPass and
subpassparameter - The
viewMaskparameter of VkPipelineRenderingCreateInfo (formats are ignored) - VkPipelineFragmentShadingRateStateCreateInfoKHR
- VkPipelineFragmentShadingRateEnumStateCreateInfoNV
- VkPipelineRepresentativeFragmentTestStateCreateInfoNV
- Inclusion/omission of the
VK_PIPELINE_RASTERIZATION_STATE_CREATE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHRflag - Inclusion/omission of the
VK_PIPELINE_RASTERIZATION_STATE_CREATE_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXTflag - VkRenderingInputAttachmentIndexInfo
If
a pipeline specifies
pre-rasterization state
either directly or by including it as a pipeline library and
rasterizerDiscardEnable is VK_FALSE
or VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE is used,
this state must be specified to create a
complete graphics pipeline.
If a pipeline includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT in
VkGraphicsPipelineLibraryCreateInfoEXT::flags either explicitly
or as a default, and either the conditions requiring this state for a
complete graphics pipeline are met
or this pipeline does not specify
pre-rasterization state in
any way, that pipeline must specify this state directly.
Fragment Output State
Fragment output state is defined by:
- VkPipelineColorBlendStateCreateInfo
- VkRenderPass and
subpassparameter - VkPipelineMultisampleStateCreateInfo
- VkPipelineRenderingCreateInfo
- VkAttachmentSampleCountInfoAMD
- VkAttachmentSampleCountInfoNV
- VkExternalFormatANDROID
- Inclusion/omission of the
VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXTandVK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXTflags - Inclusion/omission of the
VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXTflag - VkRenderingAttachmentLocationInfo
If
a pipeline specifies
pre-rasterization state
either directly or by including it as a pipeline library and
rasterizerDiscardEnable is VK_FALSE
or VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE is used,
this state must be specified to create a
complete graphics pipeline.
If a pipeline includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT in
VkGraphicsPipelineLibraryCreateInfoEXT::flags either explicitly
or as a default, and either the conditions requiring this state for a
complete graphics pipeline are met
or this pipeline does not specify
pre-rasterization state in
any way, that pipeline must specify this state directly.
Dynamic State
Dynamic state values set via pDynamicState must be ignored if the
state they correspond to is not otherwise statically set by one of the state
subsets used to create the pipeline.
Additionally, setting dynamic state values must not modify whether state in
a linked library is static or dynamic; this is set and unchangeable when the
library is created.
For example, if a pipeline only included
pre-rasterization shader
state, then any dynamic state value corresponding to depth or stencil
testing has no effect.
Any linked library that has dynamic state enabled that same dynamic state
must also be enabled in all the other linked libraries to which that
dynamic state applies.
Complete Graphics Pipelines
A complete graphics pipeline always includes pre-rasterization shader state, with other subsets included depending on that state as specified in the above sections.
Graphics Pipeline Library Layouts
If different subsets are linked together with pipeline layouts created with
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, the final
effective pipeline layout is effectively the union of the linked pipeline
layouts.
When binding descriptor sets for this pipeline, the pipeline layout used
must be compatible with this union.
This pipeline layout can be overridden when linking with
VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT by providing a
VkPipelineLayout that is compatible
with this union other than
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, or when linking
without VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT by providing
a VkPipelineLayout that is fully
compatible with this union.
If the pNext chain includes a VkPipelineCreateFlags2CreateInfo
structure, VkPipelineCreateFlags2CreateInfo::flags from that
structure is used instead of flags from this structure.
Valid Usage
VUID-VkGraphicsPipelineCreateInfo-None-09497
If the pNext chain does not include a
VkPipelineCreateFlags2CreateInfo structure,
flags must be a valid combination of
VkPipelineCreateFlagBits values
VUID-VkGraphicsPipelineCreateInfo-flags-07984
If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT
flag, and basePipelineIndex is -1, basePipelineHandle must
be a valid graphics VkPipeline handle
VUID-VkGraphicsPipelineCreateInfo-flags-07985
If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT
flag, and basePipelineHandle is VK_NULL_HANDLE,
basePipelineIndex must be a valid index into the calling
command’s pCreateInfos parameter
VUID-VkGraphicsPipelineCreateInfo-flags-07986
If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT
flag, basePipelineIndex must be -1 or basePipelineHandlemust be VK_NULL_HANDLE
VUID-VkGraphicsPipelineCreateInfo-layout-07987
If a push constant block is declared in a shader, a push constant range
in layout must match the shader stage
VUID-VkGraphicsPipelineCreateInfo-layout-10069
If a push constant block is declared in a shader, the block must be
contained inside the push constant range in layout that matches
the stage
VUID-VkGraphicsPipelineCreateInfo-layout-07988
If a resource variable is declared in a shader,
the corresponding descriptor set in layout must match the shader
stage
VUID-VkGraphicsPipelineCreateInfo-layout-07990
If a resource variable is declared in a shader,
and the descriptor type is not VK_DESCRIPTOR_TYPE_MUTABLE_EXT,
the corresponding descriptor set in layout must match the
descriptor type
VUID-VkGraphicsPipelineCreateInfo-layout-07991
If a resource variable is declared in a shader
as an array, the corresponding descriptor set in layout must
match the descriptor count
VUID-VkGraphicsPipelineCreateInfo-None-10391
If a resource variables is declared in a shader
as an array of descriptors, then the descriptor type of that variable
must not be VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK
VUID-VkGraphicsPipelineCreateInfo-stage-02096
If the pipeline requires pre-rasterization shader state the stage member of one element
of pStages must be VK_SHADER_STAGE_VERTEX_BIT
or VK_SHADER_STAGE_MESH_BIT_EXT
VUID-VkGraphicsPipelineCreateInfo-pStages-02095
If the pipeline requires pre-rasterization shader state the geometric shader stages provided in
pStages must be either from the mesh shading pipeline
(stage is VK_SHADER_STAGE_TASK_BIT_EXT or
VK_SHADER_STAGE_MESH_BIT_EXT) or from the primitive shading
pipeline (stage is VK_SHADER_STAGE_VERTEX_BIT,
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, or
VK_SHADER_STAGE_GEOMETRY_BIT)
VUID-VkGraphicsPipelineCreateInfo-pStages-09631
If the pipeline requires pre-rasterization shader state and pStages contains both
VK_SHADER_STAGE_TASK_BIT_EXT and
VK_SHADER_STAGE_MESH_BIT_EXT, then the mesh shader’s entry point
must not declare a variable with a DrawIndex BuiltIn
decoration
VUID-VkGraphicsPipelineCreateInfo-TaskNV-07063
The shader stages for VK_SHADER_STAGE_TASK_BIT_EXT or
VK_SHADER_STAGE_MESH_BIT_EXT must use either the TaskNV and
MeshNV Execution Model or the TaskEXT and MeshEXT
Execution Model, but must not use both
VUID-VkGraphicsPipelineCreateInfo-pStages-00729
If the pipeline requires pre-rasterization shader state and pStages includes a
tessellation control shader stage, it must include a tessellation
evaluation shader stage
VUID-VkGraphicsPipelineCreateInfo-pStages-00730
If the pipeline requires pre-rasterization shader state and pStages includes a
tessellation evaluation shader stage, it must include a tessellation
control shader stage
VUID-VkGraphicsPipelineCreateInfo-pStages-09022
If the pipeline requires pre-rasterization shader state and pStages includes a
tessellation control shader stage,
and the VK_EXT_extended_dynamic_state3 extension is not enabled
or the VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT dynamic state is
not set,
pTessellationState must be a valid pointer to a valid
VkPipelineTessellationStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-pTessellationState-09023
If pTessellationState is not NULL it must be a pointer to a
valid VkPipelineTessellationStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-pStages-00732
If the pipeline requires pre-rasterization shader state and pStages includes tessellation
shader stages, the shader code of at least one stage must contain an
OpExecutionMode instruction specifying the type of subdivision in
the pipeline
VUID-VkGraphicsPipelineCreateInfo-pStages-00733
If the pipeline requires pre-rasterization shader state and pStages includes tessellation
shader stages, and the shader code of both stages contain an
OpExecutionMode instruction specifying the type of subdivision in
the pipeline, they must both specify the same subdivision mode
VUID-VkGraphicsPipelineCreateInfo-pStages-00734
If the pipeline requires pre-rasterization shader state and pStages includes tessellation
shader stages, the shader code of at least one stage must contain an
OpExecutionMode instruction specifying the output patch size in the
pipeline
VUID-VkGraphicsPipelineCreateInfo-pStages-00735
If the pipeline requires pre-rasterization shader state and pStages includes tessellation
shader stages, and the shader code of both contain an
OpExecutionMode instruction specifying the out patch size in the
pipeline, they must both specify the same patch size
VUID-VkGraphicsPipelineCreateInfo-pStages-08888
If the pipeline is being created with
pre-rasterization shader
state and vertex input
state and pStages includes tessellation shader stages,
and either VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY dynamic state is
not enabled or
dynamicPrimitiveTopologyUnrestricted
is VK_FALSE,
the topology member of pInputAssembly must be
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
VUID-VkGraphicsPipelineCreateInfo-topology-08889
If the pipeline is being created with
pre-rasterization shader
state and vertex input
state and the topology member of pInputAssembly is
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
and either VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY dynamic state is
not enabled or
dynamicPrimitiveTopologyUnrestricted
is VK_FALSE,
then pStages must include tessellation shader stages
VUID-VkGraphicsPipelineCreateInfo-TessellationEvaluation-07723
If the pipeline is being created with a TessellationEvaluation
Execution Model, no Geometry Execution Model, uses the
PointMode Execution Mode, and the
shaderTessellationAndGeometryPointSize feature is enabled, a
PointSize decorated variable must be written to
if the maintenance5 feature is not
enabled
VUID-VkGraphicsPipelineCreateInfo-topology-08773
If the pipeline is being created with a Vertex Execution Model and
no TessellationEvaluation or Geometry Execution Model, and
the topology member of pInputAssembly is
VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
and either VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY dynamic state is
not enabled or
dynamicPrimitiveTopologyUnrestricted
is VK_FALSE,
a PointSize decorated variable must be written to
if the maintenance5 feature is not
enabled
VUID-VkGraphicsPipelineCreateInfo-maintenance5-08775
If the maintenance5 feature is enabled
and a PointSize decorated variable is written to, all execution
paths must write to a PointSize decorated variable
VUID-VkGraphicsPipelineCreateInfo-TessellationEvaluation-07724
If the pipeline is being created with a TessellationEvaluation
Execution Model, no Geometry Execution Model, uses the
PointMode Execution Mode, and the
shaderTessellationAndGeometryPointSize feature is not enabled, a
PointSize decorated variable must not be written to
VUID-VkGraphicsPipelineCreateInfo-shaderTessellationAndGeometryPointSize-08776
If the pipeline is being created with a Geometry Execution Model,
uses the OutputPoints Execution Mode, and the
shaderTessellationAndGeometryPointSize feature is enabled, a
PointSize decorated variable must be written to for every vertex
emitted
if the maintenance5 feature is not
enabled
VUID-VkGraphicsPipelineCreateInfo-Geometry-07726
If the pipeline is being created with a Geometry Execution Model,
uses the OutputPoints Execution Mode, and the
shaderTessellationAndGeometryPointSize feature is not enabled, a
PointSize decorated variable must not be written to
VUID-VkGraphicsPipelineCreateInfo-pStages-00738
If the pipeline requires pre-rasterization shader state and pStages includes a geometry
shader stage, and does not include any tessellation shader stages, its
shader code must contain an OpExecutionMode instruction specifying
an input primitive type that is compatible with the primitive topology specified in
pInputAssembly
VUID-VkGraphicsPipelineCreateInfo-pStages-00739
If the pipeline requires pre-rasterization shader state and pStages includes a geometry
shader stage, and also includes tessellation shader stages, its shader
code must contain an OpExecutionMode instruction specifying an
input primitive type that is compatible
with the primitive topology that is output by the tessellation stages
VUID-VkGraphicsPipelineCreateInfo-pStages-00740
If the pipeline requires pre-rasterization shader state and
fragment shader state,
it includes both a fragment shader and a geometry shader, and the
fragment shader code reads from an input variable that is decorated with
PrimitiveId, then the geometry shader code must write to a
matching output variable, decorated with PrimitiveId, in all
execution paths
VUID-VkGraphicsPipelineCreateInfo-PrimitiveId-06264
If the pipeline requires pre-rasterization shader state, it includes a mesh shader and the
fragment shader code reads from an input variable that is decorated with
PrimitiveId, then the mesh shader code must write to a matching
output variable, decorated with PrimitiveId, in all execution paths
VUID-VkGraphicsPipelineCreateInfo-renderPass-06038
If renderPass is not VK_NULL_HANDLE and the pipeline is
being created with fragment shader state the fragment shader must not read from any
input attachment that is defined as VK_ATTACHMENT_UNUSED in
subpass
VUID-VkGraphicsPipelineCreateInfo-pStages-00742
If the pipeline requires pre-rasterization shader state and multiple pre-rasterization shader
stages are included in pStages, the shader code for the entry
points identified by those pStages and the rest of the state
identified by this structure must adhere to the pipeline linking rules
described in the Shader Interfaces chapter
VUID-VkGraphicsPipelineCreateInfo-None-04889
If the pipeline requires pre-rasterization shader state and fragment shader state, the fragment shader and last pre-rasterization shader stage and any relevant state must adhere to the pipeline linking rules described in the Shader Interfaces chapter
VUID-VkGraphicsPipelineCreateInfo-renderPass-06041
If renderPass is not VK_NULL_HANDLE, and the pipeline is
being created with fragment output interface state, then for each color attachment in the
subpass, if the potential format features
of the format of the corresponding attachment description do not contain
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the
blendEnable member of the corresponding element of the
pAttachments member of pColorBlendState must be
VK_FALSE
VUID-VkGraphicsPipelineCreateInfo-renderPass-07609
If renderPass is not VK_NULL_HANDLE, the pipeline is being
created with fragment
output interface state, the pColorBlendState pointer is not
NULL, the attachmentCount member of pColorBlendState is
not ignored, and the subpass uses color attachments, the
attachmentCount member of pColorBlendState must be equal to
the colorAttachmentCount used to create subpass
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04130
If the pipeline requires pre-rasterization shader state, and pViewportState→pViewports
is not dynamic, then pViewportState→pViewports must be a valid
pointer to an array of pViewportState→viewportCount valid
VkViewport structures
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04131
If the pipeline requires pre-rasterization shader state, and pViewportState→pScissors is
not dynamic, then pViewportState→pScissors must be a valid
pointer to an array of pViewportState→scissorCount VkRect2D
structures
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00749
If the pipeline requires pre-rasterization shader state, and the wideLines feature is not enabled, and no element of the
pDynamicStates member of pDynamicState is
VK_DYNAMIC_STATE_LINE_WIDTH, the lineWidth member of
pRasterizationState must be 1.0
VUID-VkGraphicsPipelineCreateInfo-rasterizerDiscardEnable-09024
If the pipeline requires pre-rasterization shader state, and
the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state is
enabled or
the rasterizerDiscardEnable member of pRasterizationState is
VK_FALSE,
and related dynamic state is not set,
pViewportState must be a valid pointer to a valid
VkPipelineViewportStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-pViewportState-09025
If pViewportState is not NULL it must be a valid pointer to a
valid VkPipelineViewportStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-pMultisampleState-09026
If the pipeline requires fragment output interface state,
and the VK_EXT_extended_dynamic_state3 extension is not enabled
or any of the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT,
VK_DYNAMIC_STATE_SAMPLE_MASK_EXT, or
VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic states is
not set, or the alphaToOne feature is enabled
and VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT is not set,
pMultisampleState must be a valid pointer to a valid
VkPipelineMultisampleStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-pMultisampleState-09027
If pMultisampleState is not NULL it must be a valid pointer to
a valid VkPipelineMultisampleStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-alphaToCoverageEnable-08891
If the pipeline is being created with
fragment shader state,
the
VkPipelineMultisampleStateCreateInfo::alphaToCoverageEnable
is not ignored and is VK_TRUE, then the
Fragment Output Interface must contain a
variable for the alpha Component word in Location 0 at
Index 0
VUID-VkGraphicsPipelineCreateInfo-renderPass-09028
If renderPass is not VK_NULL_HANDLE, the pipeline is being
created with fragment
shader state, and subpass uses a depth/stencil attachment,
and related dynamic state is not
set,
pDepthStencilState must be a valid pointer to a valid
VkPipelineDepthStencilStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-pDepthStencilState-09029
If pDepthStencilState is not NULL it must be a valid pointer to
a valid VkPipelineDepthStencilStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-renderPass-09030
If renderPass is not VK_NULL_HANDLE, the pipeline is being
created with fragment
output interface state, and subpass uses color attachments,
and related dynamic state is not
set,
pColorBlendState must be a valid pointer to a valid
VkPipelineColorBlendStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00754
If the pipeline requires pre-rasterization shader state, the depthBiasClamp feature is not enabled, no element of the
pDynamicStates member of pDynamicState is
VK_DYNAMIC_STATE_DEPTH_BIAS, and the depthBiasEnable member
of pRasterizationState is VK_TRUE, the depthBiasClamp
member of pRasterizationState must be 0.0
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-02510
If the pipeline requires fragment shader state,
the VK_EXT_depth_range_unrestricted extension is not enabled
and no element of the pDynamicStates member of pDynamicState
is VK_DYNAMIC_STATE_DEPTH_BOUNDS, and the
depthBoundsTestEnable member of pDepthStencilState is
VK_TRUE, the minDepthBounds and maxDepthBounds members
of pDepthStencilState must be between 0.0 and 1.0, inclusive
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07610
If the pipeline requires fragment shader state or fragment output interface state, and rasterizationSamples and
sampleLocationsInfo are not dynamic, and
VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable
included in the pNext chain of pMultisampleState is
VK_TRUE, sampleLocationsInfo.sampleLocationGridSize.widthmust evenly divide
VkMultisamplePropertiesEXT::maxSampleLocationGridSize.width
as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a
samples parameter equaling rasterizationSamples
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07611
If the pipeline requires fragment shader state or fragment output interface state, and rasterizationSamples and
sampleLocationsInfo are not dynamic, and
VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable
the included in the pNext chain of pMultisampleState is
VK_TRUE or VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT is
used, sampleLocationsInfo.sampleLocationGridSize.height must
evenly divide
VkMultisamplePropertiesEXT::maxSampleLocationGridSize.height
as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a
samples parameter equaling rasterizationSamples
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07612
If the pipeline requires fragment shader state or fragment output interface state, and rasterizationSamples and
sampleLocationsInfo are not dynamic, and
VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable
included in the pNext chain of pMultisampleState is
VK_TRUE or VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT is
used, sampleLocationsInfo.sampleLocationsPerPixel must equal
rasterizationSamples
VUID-VkGraphicsPipelineCreateInfo-sampleLocationsEnable-01524
If the pipeline requires fragment shader state, and the sampleLocationsEnable member of a
VkPipelineSampleLocationsStateCreateInfoEXT structure included in
the pNext chain of pMultisampleState is VK_TRUE, the
fragment shader code must not statically use the extended instruction
InterpolateAtSample
VUID-VkGraphicsPipelineCreateInfo-multisampledRenderToSingleSampled-06853
If the pipeline requires fragment output interface state, and none of the
VK_AMD_mixed_attachment_samples extension, the
VK_NV_framebuffer_mixed_samples extension, or the
multisampledRenderToSingleSampled feature are enabled,
rasterizationSamples is not dynamic, and if subpass uses
color and/or depth/stencil attachments, then the
rasterizationSamples member of pMultisampleState must be
the same as the sample count for those subpass attachments
VUID-VkGraphicsPipelineCreateInfo-subpass-01505
If the pipeline requires fragment output interface state, and the
VK_AMD_mixed_attachment_samples extension is enabled,
rasterizationSamples is not dynamic, and if subpass uses
color and/or depth/stencil attachments, then the
rasterizationSamples member of pMultisampleState must equal
the maximum of the sample counts of those subpass attachments
VUID-VkGraphicsPipelineCreateInfo-renderPass-06854
If renderPass is not VK_NULL_HANDLE, the
VK_EXT_multisampled_render_to_single_sampled extension is
enabled, rasterizationSamples is not dynamic, and subpass
has a VkMultisampledRenderToSingleSampledInfoEXT structure
included in the VkSubpassDescription2::pNext chain with
multisampledRenderToSingleSampledEnable equal to VK_TRUE,
then the rasterizationSamples member of pMultisampleStatemust be equal to
VkMultisampledRenderToSingleSampledInfoEXT::rasterizationSamples
VUID-VkGraphicsPipelineCreateInfo-subpass-01411
If the pipeline requires fragment output interface state, the
VK_NV_framebuffer_mixed_samples extension is enabled,
rasterizationSamples is not dynamic, and if subpass has a
depth/stencil attachment and depth test, stencil test, or depth bounds
test are enabled, then the rasterizationSamples member of
pMultisampleState must be the same as the sample count of the
depth/stencil attachment
VUID-VkGraphicsPipelineCreateInfo-subpass-01412
If the pipeline requires fragment output interface state, the
VK_NV_framebuffer_mixed_samples extension is enabled,
rasterizationSamples is not dynamic, and if subpass has any
color attachments, then the rasterizationSamples member of
pMultisampleState must be greater than or equal to the sample
count for those subpass attachments
VUID-VkGraphicsPipelineCreateInfo-coverageReductionMode-02722
If the pipeline requires fragment output interface state, the
VK_NV_coverage_reduction_mode extension is enabled, and
rasterizationSamples is not dynamic, the coverage reduction mode
specified by
VkPipelineCoverageReductionStateCreateInfoNV::coverageReductionMode,
the rasterizationSamples member of pMultisampleState and the
sample counts for the color and depth/stencil attachments (if the
subpass has them) must be a valid combination returned by
vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV
VUID-VkGraphicsPipelineCreateInfo-subpass-00758
If the pipeline requires fragment output interface state, rasterizationSamples is not
dynamic, and subpass does not use any color and/or depth/stencil
attachments, then the rasterizationSamples member of
pMultisampleState must follow the rules for a
zero-attachment subpass
VUID-VkGraphicsPipelineCreateInfo-renderPass-06046
If renderPass is not VK_NULL_HANDLE, subpass must be
a valid subpass within renderPass
VUID-VkGraphicsPipelineCreateInfo-renderPass-06047
If renderPass is not VK_NULL_HANDLE, the pipeline is being
created with pre-rasterization shader state, subpass viewMask is not 0, and
multiviewTessellationShader is not enabled, then pStagesmust not include tessellation shaders
VUID-VkGraphicsPipelineCreateInfo-renderPass-06048
If renderPass is not VK_NULL_HANDLE, the pipeline is being
created with pre-rasterization shader state, subpass viewMask is not 0, and
multiviewGeometryShader is not enabled, then pStages must
not include a geometry shader
VUID-VkGraphicsPipelineCreateInfo-renderPass-06050
If renderPass is not VK_NULL_HANDLE and the pipeline is
being created with pre-rasterization shader state, and subpass viewMask is not 0,
then all of the shaders in the pipeline must not include variables
decorated with the Layer built-in decoration in their interfaces
VUID-VkGraphicsPipelineCreateInfo-renderPass-07064
If renderPass is not VK_NULL_HANDLE, the pipeline is being
created with pre-rasterization shader state, subpass viewMask is not 0, and
multiviewMeshShader is not enabled, then pStages must not
include a mesh shader
VUID-VkGraphicsPipelineCreateInfo-flags-00764
flags must not contain the VK_PIPELINE_CREATE_DISPATCH_BASE
flag
VUID-VkGraphicsPipelineCreateInfo-pStages-01565
If the pipeline requires fragment shader state and an input attachment was referenced by an
aspectMask at renderPass creation time, the fragment shader
must only read from the aspects that were specified for that input
attachment
VUID-VkGraphicsPipelineCreateInfo-layout-01688
The number of resources in layout accessible to each shader stage
that is used by the pipeline must be less than or equal to
VkPhysicalDeviceLimits::maxPerStageResources
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-01715
If the pipeline requires pre-rasterization shader state, and no element of the
pDynamicStates member of pDynamicState is
VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV, and the
viewportWScalingEnable member of a
VkPipelineViewportWScalingStateCreateInfoNV structure, included in
the pNext chain of pViewportState, is VK_TRUE, the
pViewportWScalings member of the
VkPipelineViewportWScalingStateCreateInfoNV must be a pointer to
an array of
VkPipelineViewportWScalingStateCreateInfoNV::viewportCount
valid VkViewportWScalingNV structures
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04056
If the pipeline requires pre-rasterization shader state, and no element of the
pDynamicStates member of pDynamicState is
VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV, and if
pViewportState→pNext chain includes a
VkPipelineViewportExclusiveScissorStateCreateInfoNV structure, and
if its exclusiveScissorCount member is not 0, then its
pExclusiveScissors member must be a valid pointer to an array of
exclusiveScissorCount VkRect2D structures
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07854
If VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV is included in the
pDynamicStates array then the implementation must support at
least specVersion 2 of the VK_NV_scissor_exclusive
extension
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04057
If the pipeline requires pre-rasterization shader state, and no element of the
pDynamicStates member of pDynamicState is
VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV, and if
pViewportState→pNext chain includes a
VkPipelineViewportShadingRateImageStateCreateInfoNV structure,
then its pShadingRatePalettes member must be a valid pointer to
an array of viewportCount valid VkShadingRatePaletteNV
structures
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04058
If the pipeline requires pre-rasterization shader state, and no element of the
pDynamicStates member of pDynamicState is
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT, and if pNext chain
includes a VkPipelineDiscardRectangleStateCreateInfoEXT structure,
and if its discardRectangleCount member is not 0, then its
pDiscardRectangles member must be a valid pointer to an array of
discardRectangleCount VkRect2D structures
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07855
If VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT is included in
the pDynamicStates array then the implementation must support at
least specVersion 2 of the VK_EXT_discard_rectangles
extension
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07856
If VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT is included in the
pDynamicStates array then the implementation must support at
least specVersion 2 of the VK_EXT_discard_rectangles
extension
VUID-VkGraphicsPipelineCreateInfo-pStages-02097
If the pipeline requires vertex input state, and pVertexInputState is not dynamic, then
pVertexInputState must be a valid pointer to a valid
VkPipelineVertexInputStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-Input-07904
If
vertexAttributeRobustness
is not enabled and
the pipeline is being created with
vertex input state and
pVertexInputState is not dynamic, then all variables with the
Input storage class decorated with Location in the Vertex
Execution Model OpEntryPoint must contain a location in
VkVertexInputAttributeDescription::location
VUID-VkGraphicsPipelineCreateInfo-Input-08733
If the pipeline requires vertex input state and pVertexInputState is not dynamic, then
the numeric type associated with all Input variables of the
corresponding Location in the Vertex Execution Model
OpEntryPoint must be the same as
VkVertexInputAttributeDescription::format
VUID-VkGraphicsPipelineCreateInfo-pVertexInputState-08929
If the pipeline is being created with
vertex input state and
pVertexInputState is not dynamic, and
VkVertexInputAttributeDescription::format has a 64-bit
component, then the scalar width associated with all Input
variables of the corresponding Location in the Vertex
Execution Model OpEntryPoint must be 64-bit
VUID-VkGraphicsPipelineCreateInfo-pVertexInputState-08930
If the pipeline is being created with
vertex input state and
pVertexInputState is not dynamic, and the scalar width associated
with a Location decorated Input variable in the Vertex
Execution Model OpEntryPoint is 64-bit, then the corresponding
VkVertexInputAttributeDescription::format must have a
64-bit component
VUID-VkGraphicsPipelineCreateInfo-pVertexInputState-09198
If the pipeline is being created with
vertex input state and
pVertexInputState is not dynamic, and
VkVertexInputAttributeDescription::format has a 64-bit
component, then all Input variables at the corresponding
Location in the Vertex Execution Model OpEntryPointmust not use components that are not present in the format
VUID-VkGraphicsPipelineCreateInfo-dynamicPrimitiveTopologyUnrestricted-09031
If the pipeline requires vertex input state,
and related dynamic state is not
set,
pInputAssemblyState must be a valid pointer to a valid
VkPipelineInputAssemblyStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-pInputAssemblyState-09032
If pInputAssemblyState is not NULL it must be a valid pointer
to a valid VkPipelineInputAssemblyStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-pStages-02317
If the pipeline requires pre-rasterization shader state, the Xfb execution mode can be
specified by no more than one shader stage in pStages
VUID-VkGraphicsPipelineCreateInfo-pStages-02318
If the pipeline requires pre-rasterization shader state, and any shader stage in pStages
specifies Xfb execution mode it must be the last
pre-rasterization shader
stage
VUID-VkGraphicsPipelineCreateInfo-rasterizationStream-02319
If the pipeline requires pre-rasterization shader state, and a
VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream
value other than zero is specified, all variables in the output
interface of the entry point being compiled decorated with
Position, PointSize, ClipDistance, or CullDistancemust be decorated with identical Stream values that match the
rasterizationStream
VUID-VkGraphicsPipelineCreateInfo-rasterizationStream-02320
If the pipeline requires pre-rasterization shader state, and
VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream
is zero, or not specified, all variables in the output interface of the
entry point being compiled decorated with Position, PointSize,
ClipDistance, or CullDistance must be decorated with a
Stream value of zero, or must not specify the Stream
decoration
VUID-VkGraphicsPipelineCreateInfo-geometryStreams-02321
If the pipeline requires pre-rasterization shader state, and the last
pre-rasterization shader
stage is a geometry shader, and that geometry shader uses the
GeometryStreams capability, then
VkPhysicalDeviceTransformFeedbackFeaturesEXT::geometryStreams
feature must be enabled
VUID-VkGraphicsPipelineCreateInfo-None-02322
If the pipeline requires pre-rasterization shader state, and there are any mesh shader stages
in the pipeline there must not be any shader stage in the pipeline with
a Xfb execution mode
VUID-VkGraphicsPipelineCreateInfo-lineRasterizationMode-02766
If the pipeline requires pre-rasterization shader state and at least one of
fragment output interface
state or fragment shader
state, and pMultisampleState is not NULL, the
lineRasterizationMode member of a
VkPipelineRasterizationLineStateCreateInfo structure included in
the pNext chain of pRasterizationState is
VK_LINE_RASTERIZATION_MODE_BRESENHAM or
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH, then the
alphaToCoverageEnable, alphaToOneEnable, and
sampleShadingEnable members of pMultisampleState must all
be VK_FALSE
VUID-VkGraphicsPipelineCreateInfo-stippledLineEnable-02767
If the pipeline requires pre-rasterization shader state, the stippledLineEnable member of
VkPipelineRasterizationLineStateCreateInfo is VK_TRUE, and
no element of the pDynamicStates member of pDynamicState is
VK_DYNAMIC_STATE_LINE_STIPPLE, then the lineStippleFactor
member of VkPipelineRasterizationLineStateCreateInfo must be in
the range [1,256]
VUID-VkGraphicsPipelineCreateInfo-shaderMeshEnqueue-10187
If the shaderMeshEnqueue feature is
not enabled, shaders specified by pStages must not declare the
ShaderEnqueueAMDX capability
VUID-VkGraphicsPipelineCreateInfo-flags-10188
If flags does not include
VK_PIPELINE_CREATE_LIBRARY_BIT_KHR, shaders specified by
pStages must not declare the ShaderEnqueueAMDX capability
VUID-VkGraphicsPipelineCreateInfo-pStages-10189
If any shader stages in pStages declare the ShaderEnqueueAMDX
capability, VK_PIPELINE_CREATE_2_EXECUTION_GRAPH_BIT_AMDX and
VK_PIPELINE_CREATE_2_LIBRARY_BIT_KHR must be included in
flags
VUID-VkGraphicsPipelineCreateInfo-flags-10190
If VK_PIPELINE_CREATE_2_EXECUTION_GRAPH_BIT_AMDX is included in
flags, and the pipeline requires
pre-rasterization shader
state, there must not be a task or vertex shader specified in
pStages
VUID-VkGraphicsPipelineCreateInfo-flags-10191
If VK_PIPELINE_CREATE_2_EXECUTION_GRAPH_BIT_AMDX is included in
flags, all elements of
VkPipelineLibraryCreateInfoKHR::pLibraries must have been
created with VK_PIPELINE_CREATE_2_EXECUTION_GRAPH_BIT_AMDX
VUID-VkGraphicsPipelineCreateInfo-flags-03372
flags must not include
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR
VUID-VkGraphicsPipelineCreateInfo-flags-03373
flags must not include
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR
VUID-VkGraphicsPipelineCreateInfo-flags-03374
flags must not include
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR
VUID-VkGraphicsPipelineCreateInfo-flags-03375
flags must not include
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR
VUID-VkGraphicsPipelineCreateInfo-flags-03376
flags must not include
VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR
VUID-VkGraphicsPipelineCreateInfo-flags-03377
flags must not include
VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR
VUID-VkGraphicsPipelineCreateInfo-flags-03577
flags must not include
VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR
VUID-VkGraphicsPipelineCreateInfo-flags-04947
flags must not include
VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-03378
If
the extendedDynamicState
feature is not enabled,
there must be no element of the pDynamicStates member of
pDynamicState set to VK_DYNAMIC_STATE_CULL_MODE,
VK_DYNAMIC_STATE_FRONT_FACE,
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY,
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT,
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT,
VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE,
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE,
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE,
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP,
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE,
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE, or
VK_DYNAMIC_STATE_STENCIL_OP
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-03379
If the pipeline requires pre-rasterization shader state, and
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT is included in the
pDynamicStates array then viewportCount must be zero
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-03380
If the pipeline requires pre-rasterization shader state, and
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT is included in the
pDynamicStates array then scissorCount must be zero
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04132
If the pipeline requires pre-rasterization shader state, and
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT is included in the
pDynamicStates array then VK_DYNAMIC_STATE_VIEWPORT must
not be present
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04133
If the pipeline requires pre-rasterization shader state, and
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT is included in the
pDynamicStates array then VK_DYNAMIC_STATE_SCISSOR must not
be present
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07065
If the pipeline requires pre-rasterization shader state, and includes a mesh shader, there
must be no element of the pDynamicStates member of
pDynamicState set to VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY, or
VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04868
If
the extendedDynamicState2
feature is not enabled,
there must be no element of the pDynamicStates member of
pDynamicState set to VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE,
VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE, or
VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04869
If the extendedDynamicState2LogicOp feature is not enabled, there must
be no element of the pDynamicStates member of pDynamicState
set to VK_DYNAMIC_STATE_LOGIC_OP_EXT
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04870
If the extendedDynamicState2PatchControlPoints feature is not enabled,
there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07066
If the pipeline requires pre-rasterization shader state, and includes a mesh shader, there
must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE, or
VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT
VUID-VkGraphicsPipelineCreateInfo-flags-02877
If flags includes
VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV, then the
VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV::deviceGeneratedCommands
feature must be enabled
VUID-VkGraphicsPipelineCreateInfo-flags-02966
If the pipeline requires pre-rasterization shader state and flags includes
VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV, then all stages must
not specify Xfb execution mode
VUID-VkGraphicsPipelineCreateInfo-libraryCount-06648
If the pipeline is not created with a
complete set of state,
or VkPipelineLibraryCreateInfoKHR::libraryCount is not 0,
VkGraphicsPipelineShaderGroupsCreateInfoNV::groupCount and
VkGraphicsPipelineShaderGroupsCreateInfoNV::pipelineCountmust be 0
VUID-VkGraphicsPipelineCreateInfo-libraryCount-06649
If the pipeline is created with a complete set of state,
and VkPipelineLibraryCreateInfoKHR::libraryCount is 0,
and the pNext chain includes an instance of
VkGraphicsPipelineShaderGroupsCreateInfoNV,
VkGraphicsPipelineShaderGroupsCreateInfoNV::groupCount must
be greater than 0
VUID-VkGraphicsPipelineCreateInfo-flags-11000
If flags includes
VK_PIPELINE_CREATE_2_INDIRECT_BINDABLE_BIT_EXT, then the
VkPhysicalDeviceDeviceGeneratedCommandsFeaturesEXT::deviceGeneratedCommands
feature must be enabled
VUID-VkGraphicsPipelineCreateInfo-flags-11001
If the pipeline requires pre-rasterization shader state and flags includes
VK_PIPELINE_CREATE_2_INDIRECT_BINDABLE_BIT_EXT, then all stages
must not specify Xfb execution mode
VUID-VkGraphicsPipelineCreateInfo-pipelineCreationCacheControl-02878
If the pipelineCreationCacheControl feature is not enabled, flagsmust not include
VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT or
VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT
VUID-VkGraphicsPipelineCreateInfo-pipelineProtectedAccess-07368
If the pipelineProtectedAccess feature is not enabled, flagsmust not include VK_PIPELINE_CREATE_NO_PROTECTED_ACCESS_BIT or
VK_PIPELINE_CREATE_PROTECTED_ACCESS_ONLY_BIT
VUID-VkGraphicsPipelineCreateInfo-flags-07369
flags must not include both
VK_PIPELINE_CREATE_NO_PROTECTED_ACCESS_BIT and
VK_PIPELINE_CREATE_PROTECTED_ACCESS_ONLY_BIT
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04494
If the pipeline requires pre-rasterization shader state or
fragment shader state
and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates,
VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.widthmust be greater than or equal to 1
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04495
If the pipeline requires pre-rasterization shader state or
fragment shader state
and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates,
VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.heightmust be greater than or equal to 1
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04496
If the pipeline requires pre-rasterization shader state or
fragment shader state
and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates,
VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.widthmust be a power-of-two value
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04497
If the pipeline requires pre-rasterization shader state or
fragment shader state
and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates,
VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.heightmust be a power-of-two value
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04498
If the pipeline requires pre-rasterization shader state or
fragment shader state
and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates,
VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.widthmust be less than or equal to 4
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04499
If the pipeline requires pre-rasterization shader state or
fragment shader state
and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates,
VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.heightmust be less than or equal to 4
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04500
If the pipeline requires pre-rasterization shader state or
fragment shader state
and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates, and the
pipelineFragmentShadingRate feature is not enabled,
VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.width
and
VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.heightmust both be equal to 1
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06567
If the pipeline requires pre-rasterization shader state or
fragment shader state
and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates,
VkPipelineFragmentShadingRateStateCreateInfoKHR::combinerOps[0]
must be a valid VkFragmentShadingRateCombinerOpKHR value
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06568
If the pipeline requires pre-rasterization shader state or
fragment shader state
and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates,
VkPipelineFragmentShadingRateStateCreateInfoKHR::combinerOps[1]
must be a valid VkFragmentShadingRateCombinerOpKHR value
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04501
If the pipeline requires pre-rasterization shader state or
fragment shader state
and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates, and the
primitiveFragmentShadingRate feature is not enabled,
VkPipelineFragmentShadingRateStateCreateInfoKHR::combinerOps[0]
must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04502
If the pipeline requires pre-rasterization shader state or
fragment shader state
and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates, and the
attachmentFragmentShadingRate feature is not enabled,
VkPipelineFragmentShadingRateStateCreateInfoKHR::combinerOps[1]
must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR
VUID-VkGraphicsPipelineCreateInfo-primitiveFragmentShadingRateWithMultipleViewports-04503
If the pipeline requires pre-rasterization shader state and the
primitiveFragmentShadingRateWithMultipleViewports limit is not
supported, VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT is not included in
pDynamicState→pDynamicStates, and
VkPipelineViewportStateCreateInfo::viewportCount is greater
than 1, entry points specified in pStages must not write to the
PrimitiveShadingRateKHR built-in
VUID-VkGraphicsPipelineCreateInfo-primitiveFragmentShadingRateWithMultipleViewports-04504
If the pipeline requires pre-rasterization shader state and the
primitiveFragmentShadingRateWithMultipleViewports limit is not
supported, and entry points specified in pStages write to the
ViewportIndex built-in, they must not also write to the
PrimitiveShadingRateKHR built-in
VUID-VkGraphicsPipelineCreateInfo-primitiveFragmentShadingRateWithMultipleViewports-04505
If the pipeline requires pre-rasterization shader state and the
primitiveFragmentShadingRateWithMultipleViewports limit is not
supported, and entry points specified in pStages write to the
ViewportMaskNV built-in, they must not also write to the
PrimitiveShadingRateKHR built-in
VUID-VkGraphicsPipelineCreateInfo-fragmentShadingRateNonTrivialCombinerOps-04506
If the pipeline requires pre-rasterization shader state or
fragment shader state,
the fragmentShadingRateNonTrivialCombinerOps limit is not supported,
and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates, elements of
VkPipelineFragmentShadingRateStateCreateInfoKHR::combinerOpsmust be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR or
VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR
VUID-VkGraphicsPipelineCreateInfo-None-06569
If the pipeline requires fragment shader state
and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates,
VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRateTypemust be a valid VkFragmentShadingRateTypeNV value
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06570
If the pipeline requires fragment shader state and
VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates,
VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRatemust be a valid VkFragmentShadingRateNV value
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06571
If the pipeline requires fragment shader state and
VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates,
VkPipelineFragmentShadingRateEnumStateCreateInfoNV::combinerOps[0]
must be a valid VkFragmentShadingRateCombinerOpKHR value
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06572
If the pipeline requires fragment shader state and
VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates,
VkPipelineFragmentShadingRateEnumStateCreateInfoNV::combinerOps[1]
must be a valid VkFragmentShadingRateCombinerOpKHR value
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04569
If the pipeline requires fragment shader state and
VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates, and the
fragmentShadingRateEnums
feature is not enabled,
VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRateTypemust be equal to VK_FRAGMENT_SHADING_RATE_TYPE_FRAGMENT_SIZE_NV
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04570
If the pipeline requires fragment shader state and
VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates, and the
pipelineFragmentShadingRate feature is not enabled,
VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRatemust be equal to
VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04571
If the pipeline requires fragment shader state and
VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates, and the
primitiveFragmentShadingRate feature is not enabled,
VkPipelineFragmentShadingRateEnumStateCreateInfoNV::combinerOps[0]
must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04572
If the pipeline requires fragment shader state and
VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates, and the
attachmentFragmentShadingRate feature is not enabled,
VkPipelineFragmentShadingRateEnumStateCreateInfoNV::combinerOps[1]
must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR
VUID-VkGraphicsPipelineCreateInfo-fragmentShadingRateNonTrivialCombinerOps-04573
If the pipeline requires fragment shader state, and the
fragmentShadingRateNonTrivialCombinerOps limit is not supported
and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in
pDynamicState→pDynamicStates, elements of
VkPipelineFragmentShadingRateEnumStateCreateInfoNV::combinerOpsmust be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR or
VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR
VUID-VkGraphicsPipelineCreateInfo-None-04574
If the pipeline requires fragment shader state, and the
supersampleFragmentShadingRates feature is not enabled,
VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRatemust not be equal to
VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV,
VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV,
VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, or
VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV
VUID-VkGraphicsPipelineCreateInfo-None-04575
If the pipeline requires fragment shader state, and the
noInvocationFragmentShadingRates feature is not enabled,
VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRatemust not be equal to VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-03578
All elements of the pDynamicStates member of pDynamicStatemust not be VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04807
If the pipeline requires pre-rasterization shader state and the
vertexInputDynamicState
feature is not enabled, there must be no element of the
pDynamicStates member of pDynamicState set to
VK_DYNAMIC_STATE_VERTEX_INPUT_EXT
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07067
If the pipeline requires pre-rasterization shader state, and includes a mesh shader, there
must be no element of the pDynamicStates member of
pDynamicState set to VK_DYNAMIC_STATE_VERTEX_INPUT_EXT
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04800
If the colorWriteEnable feature is
not enabled, there must be no element of the pDynamicStates
member of pDynamicState set to
VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT
VUID-VkGraphicsPipelineCreateInfo-rasterizationSamples-04899
If the pipeline requires fragment shader state, and the
VK_QCOM_render_pass_shader_resolve extension is enabled,
rasterizationSamples is not dynamic, and if subpass has any input
attachments, and if the subpass description contains
VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM, then the sample
count of the input attachments must equal rasterizationSamples
VUID-VkGraphicsPipelineCreateInfo-sampleShadingEnable-04900
If the pipeline requires fragment shader state, and the
VK_QCOM_render_pass_shader_resolve extension is enabled, and if
the subpass description contains
VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM, then
sampleShadingEnable must be false
VUID-VkGraphicsPipelineCreateInfo-flags-04901
If flags includes
VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM, then the subpass
must be the last subpass in a subpass dependency chain
VUID-VkGraphicsPipelineCreateInfo-flags-04902
If flags includes
VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM, and if
pResolveAttachments is not NULL, then each resolve attachment
must be VK_ATTACHMENT_UNUSED
VUID-VkGraphicsPipelineCreateInfo-dynamicRendering-06576
If the dynamicRendering feature is
not enabled and the pipeline requires
pre-rasterization shader
state, fragment shader
state, or fragment
output interface state, renderPass must not be
VK_NULL_HANDLE
VUID-VkGraphicsPipelineCreateInfo-multiview-06577
If the multiview feature is not enabled,
the pipeline requires pre-rasterization shader state,
fragment shader state,
or fragment output
interface state, and renderPass is VK_NULL_HANDLE,
VkPipelineRenderingCreateInfo::viewMask must be 0
VUID-VkGraphicsPipelineCreateInfo-renderPass-06578
If the pipeline requires pre-rasterization shader state,
fragment shader state,
or fragment output
interface state, and renderPass is VK_NULL_HANDLE, the
index of the most significant bit in
VkPipelineRenderingCreateInfo::viewMask must be less than
maxMultiviewViewCount
VUID-VkGraphicsPipelineCreateInfo-renderPass-06579
If the pipeline requires fragment output interface state, and renderPass is
VK_NULL_HANDLE, and
VkPipelineRenderingCreateInfo::colorAttachmentCount is not
0, VkPipelineRenderingCreateInfo::pColorAttachmentFormatsmust be a valid pointer to an array of colorAttachmentCount valid
VkFormat values
VUID-VkGraphicsPipelineCreateInfo-renderPass-06580
If the pipeline requires fragment output interface state, and renderPass is
VK_NULL_HANDLE, each element of
VkPipelineRenderingCreateInfo::pColorAttachmentFormats must
be a valid VkFormat value
VUID-VkGraphicsPipelineCreateInfo-renderPass-06582
If the pipeline requires fragment output interface state, renderPass is
VK_NULL_HANDLE, and any element of
VkPipelineRenderingCreateInfo::pColorAttachmentFormats is
not VK_FORMAT_UNDEFINED, that format must be a format with
potential format features that include
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
or VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV
VUID-VkGraphicsPipelineCreateInfo-renderPass-06583
If the pipeline requires fragment output interface state, and renderPass is
VK_NULL_HANDLE,
VkPipelineRenderingCreateInfo::depthAttachmentFormat must
be a valid VkFormat value
VUID-VkGraphicsPipelineCreateInfo-renderPass-06584
If the pipeline requires fragment output interface state, and renderPass is
VK_NULL_HANDLE,
VkPipelineRenderingCreateInfo::stencilAttachmentFormat must
be a valid VkFormat value
VUID-VkGraphicsPipelineCreateInfo-renderPass-06585
If the pipeline requires fragment output interface state, renderPass is
VK_NULL_HANDLE, and
VkPipelineRenderingCreateInfo::depthAttachmentFormat is not
VK_FORMAT_UNDEFINED, it must be a format with
potential format features that include
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
VUID-VkGraphicsPipelineCreateInfo-renderPass-06586
If the pipeline requires fragment output interface state, renderPass is
VK_NULL_HANDLE, and
VkPipelineRenderingCreateInfo::stencilAttachmentFormat is
not VK_FORMAT_UNDEFINED, it must be a format with
potential format features that include
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
VUID-VkGraphicsPipelineCreateInfo-renderPass-06587
If the pipeline requires fragment output interface state, renderPass is
VK_NULL_HANDLE, and
VkPipelineRenderingCreateInfo::depthAttachmentFormat is not
VK_FORMAT_UNDEFINED, it must be a format that includes a depth
component
VUID-VkGraphicsPipelineCreateInfo-renderPass-06588
If the pipeline requires fragment output interface state, renderPass is
VK_NULL_HANDLE, and
VkPipelineRenderingCreateInfo::stencilAttachmentFormat is
not VK_FORMAT_UNDEFINED, it must be a format that includes a
stencil component
VUID-VkGraphicsPipelineCreateInfo-renderPass-06589
If the pipeline requires fragment output interface state, renderPass is
VK_NULL_HANDLE,
VkPipelineRenderingCreateInfo::depthAttachmentFormat is not
VK_FORMAT_UNDEFINED, and
VkPipelineRenderingCreateInfo::stencilAttachmentFormat is
not VK_FORMAT_UNDEFINED, depthAttachmentFormat must equal
stencilAttachmentFormat
VUID-VkGraphicsPipelineCreateInfo-renderPass-09033
If renderPass is VK_NULL_HANDLE, the pipeline is being
created with fragment
shader state and fragment output interface state, and either of
VkPipelineRenderingCreateInfo::depthAttachmentFormat or
VkPipelineRenderingCreateInfo::stencilAttachmentFormat are
not VK_FORMAT_UNDEFINED,
and the VK_EXT_extended_dynamic_state3 extension is not enabled
or any of the VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE,
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE,
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP,
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE,
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE,
VK_DYNAMIC_STATE_STENCIL_OP, or
VK_DYNAMIC_STATE_DEPTH_BOUNDS dynamic states are not set,
pDepthStencilState must be a valid pointer to a valid
VkPipelineDepthStencilStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-pDepthStencilState-09034
If pDepthStencilState is not NULL it must be a valid pointer to
a valid VkPipelineDepthStencilStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-renderPass-09035
If renderPass is VK_NULL_HANDLE and the pipeline is being
created with fragment
shader state but not fragment output interface state,
and the VK_EXT_extended_dynamic_state3 extension is not
enabled, or any of the VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE,
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE,
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP,
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE,
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE,
VK_DYNAMIC_STATE_STENCIL_OP, or
VK_DYNAMIC_STATE_DEPTH_BOUNDS dynamic states are not set,
pDepthStencilState must be a valid pointer to a valid
VkPipelineDepthStencilStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-pDepthStencilState-09036
If pDepthStencilState is not NULL it must be a valid pointer to
a valid VkPipelineDepthStencilStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-renderPass-09037
If renderPass is VK_NULL_HANDLE, the pipeline is being
created with fragment
output interface state, and any element of
VkPipelineRenderingCreateInfo::pColorAttachmentFormats is
not VK_FORMAT_UNDEFINED,
and the VK_EXT_extended_dynamic_state3 extension is not
enabled, or any of the VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT,
VK_DYNAMIC_STATE_LOGIC_OP_EXT,
VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT,
VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT,
VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT, or
VK_DYNAMIC_STATE_BLEND_CONSTANTS dynamic states are not set,
pColorBlendState must be a valid pointer to a valid
VkPipelineColorBlendStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-pColorBlendState-09038
If pColorBlendState is not NULL it must be a valid pointer to a
valid VkPipelineColorBlendStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-renderPass-06055
If renderPass is VK_NULL_HANDLE, pColorBlendState is
not dynamic, and the pipeline is being created with
fragment output interface
state, pColorBlendState→attachmentCount must be equal to
VkPipelineRenderingCreateInfo::colorAttachmentCount
VUID-VkGraphicsPipelineCreateInfo-renderPass-06057
If renderPass is VK_NULL_HANDLE, the pipeline is being
created with pre-rasterization shader state,
VkPipelineRenderingCreateInfo::viewMask is not 0, and the
multiviewTessellationShader feature
is not enabled, then pStages must not include tessellation
shaders
VUID-VkGraphicsPipelineCreateInfo-renderPass-06058
If renderPass is VK_NULL_HANDLE, the pipeline is being
created with pre-rasterization shader state,
VkPipelineRenderingCreateInfo::viewMask is not 0, and the
multiviewGeometryShader feature is not
enabled, then pStages must not include a geometry shader
VUID-VkGraphicsPipelineCreateInfo-renderPass-06059
If renderPass is VK_NULL_HANDLE, the pipeline is being
created with pre-rasterization shader state, and
VkPipelineRenderingCreateInfo::viewMask is not 0, all of
the shaders in the pipeline must not include variables decorated with
the Layer built-in decoration in their interfaces
VUID-VkGraphicsPipelineCreateInfo-renderPass-07720
If renderPass is VK_NULL_HANDLE, the pipeline is being
created with pre-rasterization shader state, and
VkPipelineRenderingCreateInfo::viewMask is not 0, and
multiviewMeshShader is not enabled, then pStages must not
include a mesh shader
VUID-VkGraphicsPipelineCreateInfo-renderPass-06061
If
the dynamicRenderingLocalRead feature is not enabled,
the pipeline requires fragment shader state, and renderPass is VK_NULL_HANDLE,
fragment shaders in pStages must not include the
InputAttachment capability
VUID-VkGraphicsPipelineCreateInfo-renderPass-08710
If the pipeline requires fragment shader state and renderPass is not
VK_NULL_HANDLE, fragment shaders in pStages must not
include any of the TileImageColorReadAccessEXT,
TileImageDepthReadAccessEXT, or TileImageStencilReadAccessEXT
capabilities
VUID-VkGraphicsPipelineCreateInfo-renderPass-06062
If the pipeline requires fragment output interface state and renderPass is
VK_NULL_HANDLE, for each color attachment format defined by the
pColorAttachmentFormats member of
VkPipelineRenderingCreateInfo, if its
potential format features do not contain
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the
blendEnable member of the corresponding element of the
pAttachments member of pColorBlendState must be
VK_FALSE
VUID-VkGraphicsPipelineCreateInfo-renderPass-06063
If the pipeline requires fragment output interface state and renderPass is
VK_NULL_HANDLE, if the pNext chain includes
VkAttachmentSampleCountInfoAMD or
VkAttachmentSampleCountInfoNV, the colorAttachmentCount
member of that structure must be equal to the value of
VkPipelineRenderingCreateInfo::colorAttachmentCount
VUID-VkGraphicsPipelineCreateInfo-flags-06591
If pStages includes a fragment shader stage, and the fragment
shader declares the EarlyFragmentTests execution mode, the
flags member of VkPipelineDepthStencilStateCreateInfo must
not include
VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT
or
VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT
VUID-VkGraphicsPipelineCreateInfo-flags-06482
If
the dynamicRenderingLocalRead feature is not enabled,
the pipeline requires fragment output interface state, and the flags member of
VkPipelineColorBlendStateCreateInfo includes
VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_EXT,
renderPass must not be VK_NULL_HANDLE
VUID-VkGraphicsPipelineCreateInfo-None-09526
If
the dynamicRenderingLocalRead feature is not enabled,
the pipeline requires fragment output interface state, and the flags member of
VkPipelineDepthStencilStateCreateInfo includes
VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT
or
VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT,
renderPass must not be VK_NULL_HANDLE
VUID-VkGraphicsPipelineCreateInfo-pColorAttachmentSamples-06592
If the fragment output
interface state, elements of the pColorAttachmentSamples member
of VkAttachmentSampleCountInfoAMD or
VkAttachmentSampleCountInfoNV must be valid
VkSampleCountFlagBits values
VUID-VkGraphicsPipelineCreateInfo-depthStencilAttachmentSamples-06593
If the fragment output
interface state and the depthStencilAttachmentSamples member of
VkAttachmentSampleCountInfoAMD or
VkAttachmentSampleCountInfoNV is not 0, it must be a valid
VkSampleCountFlagBits value
VUID-VkGraphicsPipelineCreateInfo-renderPass-09527
If the pipeline requires fragment output interface state, renderPass is not
VK_NULL_HANDLE, and the flags member of
VkPipelineColorBlendStateCreateInfo includes
VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_EXT
subpass must have been created with
VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_COLOR_ACCESS_BIT_EXT
VUID-VkGraphicsPipelineCreateInfo-renderPass-09528
If the pipeline requires fragment shader state, renderPass is not VK_NULL_HANDLE,
and the flags member of
VkPipelineDepthStencilStateCreateInfo includes
VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT,
subpass must have been created with
VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT
VUID-VkGraphicsPipelineCreateInfo-renderPass-09529
If the pipeline requires fragment shader state, renderPass is not VK_NULL_HANDLE,
and the flags member of
VkPipelineDepthStencilStateCreateInfo includes
VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT,
subpass must have been created with
VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT
VUID-VkGraphicsPipelineCreateInfo-pipelineStageCreationFeedbackCount-06594
If
VkPipelineCreationFeedbackCreateInfo::pipelineStageCreationFeedbackCount
is not 0, it must be equal to stageCount
VUID-VkGraphicsPipelineCreateInfo-renderPass-06595
If renderPass is VK_NULL_HANDLE, the pipeline is being
created with pre-rasterization shader state or
fragment shader state,
and
VkMultiviewPerViewAttributesInfoNVX::perViewAttributesPositionXOnly
is VK_TRUE then
VkMultiviewPerViewAttributesInfoNVX::perViewAttributes must
also be VK_TRUE
VUID-VkGraphicsPipelineCreateInfo-flags-06596
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
only one of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an
element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes the other flag, the value of
VkMultiviewPerViewAttributesInfoNVX::perViewAttributes
specified in both this pipeline and the library must be equal
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06597
If one element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and
another element includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, the value of
VkMultiviewPerViewAttributesInfoNVX::perViewAttributes
specified in both libraries must be equal
VUID-VkGraphicsPipelineCreateInfo-flags-06598
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
only one of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an
element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes the other flag, the value of
VkMultiviewPerViewAttributesInfoNVX::perViewAttributesPositionXOnly
specified in both this pipeline and the library must be equal
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06599
If one element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and
another element includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, the value of
VkMultiviewPerViewAttributesInfoNVX::perViewAttributesPositionXOnly
specified in both libraries must be equal
VUID-VkGraphicsPipelineCreateInfo-pStages-06600
If the pipeline requires pre-rasterization shader state or
fragment shader state,
pStages must be a valid pointer to an array of stageCount
valid VkPipelineShaderStageCreateInfo structures
VUID-VkGraphicsPipelineCreateInfo-stageCount-09587
If the pipeline does not require
pre-rasterization shader
state or fragment shader
state, stageCount must be zero
VUID-VkGraphicsPipelineCreateInfo-pRasterizationState-06601
If the pipeline requires pre-rasterization shader state,
and related dynamic state is not
set,
pRasterizationState must be a valid pointer to a valid
VkPipelineRasterizationStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-pRasterizationState-09039
If
VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT,
and
related dynamic state is not set,
then pMultisampleState must be a valid pointer to a valid
VkPipelineMultisampleStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-pRasterizationState-09040
If pRasterizationState is not NULL it must be a valid pointer
to a valid VkPipelineRasterizationStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-layout-06602
If the pipeline requires fragment shader state or
pre-rasterization shader
state, layout must be a valid VkPipelineLayout handle
VUID-VkGraphicsPipelineCreateInfo-renderPass-06603
If the pipeline requires pre-rasterization shader state,
fragment shader state,
or fragment output
state,
and renderPass is not VK_NULL_HANDLE,
renderPass must be a valid VkRenderPass handle
VUID-VkGraphicsPipelineCreateInfo-stageCount-09530
If the pipeline requires pre-rasterization shader state, stageCount must be greater than
0
VUID-VkGraphicsPipelineCreateInfo-graphicsPipelineLibrary-06606
If the [`graphicsPipelineLibrary`](xref::features-graphicsPipelineLibrary) feature is not enabled,
and if
the shaderMeshEnqueue feature is
not enabled,
flags must not include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR
VUID-VkGraphicsPipelineCreateInfo-flags-06608
If the shaderMeshEnqueue feature is
not enabled, and
the pipeline is being created with
all possible state subsets,
flags must not include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR
VUID-VkGraphicsPipelineCreateInfo-flags-06609
If flags includes
VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT, pipeline
libraries included via VkPipelineLibraryCreateInfoKHR must have
been created with
VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT
VUID-VkGraphicsPipelineCreateInfo-flags-09245
If flags includes
VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT,
flags must also include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR
VUID-VkGraphicsPipelineCreateInfo-flags-06610
If flags includes
VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT,
pipeline libraries included via VkPipelineLibraryCreateInfoKHRmust have been created with
VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06611
Any pipeline libraries included via
VkPipelineLibraryCreateInfoKHR::pLibraries must not include
any state subset already defined by this
structure or defined by any other pipeline library in
VkPipelineLibraryCreateInfoKHR::pLibraries
VUID-VkGraphicsPipelineCreateInfo-flags-06612
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
only one of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an
element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes the other flag, and layout was not created with
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then the
layout used by this pipeline and the library must be identically
defined
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06613
If one element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and
another element includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and the
layout specified by either library was not created with
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then the
layout used by each library must be
identically defined
VUID-VkGraphicsPipelineCreateInfo-flags-06614
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
only one of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, an element
of VkPipelineLibraryCreateInfoKHR::pLibraries includes the
other subset, and layout was created with
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then the
layout used by the library must also have been created with
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06615
If one element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and
another element includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and the
layout specified by either library was created with
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then the
layout used by both libraries must have been created with
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT
VUID-VkGraphicsPipelineCreateInfo-flags-06616
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
only one of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, an element
of VkPipelineLibraryCreateInfoKHR::pLibraries includes the
other subset, and layout was created with
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, elements of
the pSetLayouts array which layout was created with that are
not VK_NULL_HANDLE must be
identically defined to the element at
the same index of pSetLayouts used to create the library’s
layout
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06617
If one element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and
another element includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and the
layout specified by either library was created with
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, elements of
the pSetLayouts array which either layout was created with
that are not VK_NULL_HANDLE must be
identically defined to the element at
the same index of pSetLayouts used to create the other library’s
layout
VUID-VkGraphicsPipelineCreateInfo-flags-06618
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
only one of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an
element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes the other flag, any descriptor set layout N specified by
layout in both this pipeline and the library which include
bindings accessed by shader stages in each must be identically
defined
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06619
If one element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and
another element includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, any
descriptor set layout N specified by layout in both libraries
which include bindings accessed by shader stages in each must be
identically defined
VUID-VkGraphicsPipelineCreateInfo-flags-06620
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
only one of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an
element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes the other flag, push constants specified in layout in
both this pipeline and the library which are available to shader stages
in each must be identically defined
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06621
If one element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and
another element includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, push
constants specified in layout in both this pipeline and the
library which are available to shader stages in each must be
identically defined
VUID-VkGraphicsPipelineCreateInfo-flags-06679
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
only one of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, an element
of VkPipelineLibraryCreateInfoKHR::pLibraries includes the
other subset, any element of the pSetLayouts array when
layout was created and the corresponding element of the
pSetLayouts array used to create the library’s layout must
not both be VK_NULL_HANDLE
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06681
If one element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and
another element includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and any
element of the pSetLayouts array used to create each library’s
layout was VK_NULL_HANDLE, then the corresponding element of
the pSetLayouts array used to create the other library’s
layout must not be VK_NULL_HANDLE
VUID-VkGraphicsPipelineCreateInfo-flags-06756
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
only one of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, an element
of VkPipelineLibraryCreateInfoKHR::pLibraries includes the
other subset, and any element of the pSetLayouts array which
layout was created with was VK_NULL_HANDLE, then the
corresponding element of the pSetLayouts array used to create the
library’s layout must not have shader bindings for shaders in the
other subset
VUID-VkGraphicsPipelineCreateInfo-flags-06757
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
only one of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, an element
of VkPipelineLibraryCreateInfoKHR::pLibraries includes the
other subset, and any element of the pSetLayouts array used to
create the library’s layout was VK_NULL_HANDLE, then the
corresponding element of the pSetLayouts array used to create this
pipeline’s layout must not have shader bindings for shaders in
the other subset
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06758
If one element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and
another element includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and any
element of the pSetLayouts array used to create each library’s
layout was VK_NULL_HANDLE, then the corresponding element of
the pSetLayouts array used to create the other library’s
layout must not have shader bindings for shaders in the other
subset
VUID-VkGraphicsPipelineCreateInfo-flags-06682
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
both
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, layoutmust have been created with no elements of the pSetLayouts array
set to VK_NULL_HANDLE
VUID-VkGraphicsPipelineCreateInfo-flags-06683
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and
pRasterizationState→rasterizerDiscardEnable is VK_TRUE,
layout must have been created with no elements of the
pSetLayouts array set to VK_NULL_HANDLE
VUID-VkGraphicsPipelineCreateInfo-flags-06684
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes at
least one of and no more than two of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT,
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT,
and an element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes one of the other flags, the value of subpass must be
equal to that used to create the library
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06623
If one element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes at least one of and no more than two of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT,
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT,
and another element of
VkPipelineLibraryCreateInfoKHR::pLibraries includes one of
the other flags, the value of subpass used to create each library
must be identical
VUID-VkGraphicsPipelineCreateInfo-renderpass-06624
If renderpass is not VK_NULL_HANDLE,
VkGraphicsPipelineLibraryCreateInfoEXT::flags includes at
least one of and no more than two of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT,
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT,
and an element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes one of the other flags, renderPass must be compatible
with that used to create the library
VUID-VkGraphicsPipelineCreateInfo-renderpass-06625
If renderpass is VK_NULL_HANDLE,
VkGraphicsPipelineLibraryCreateInfoEXT::flags includes at
least one of and no more than two of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT,
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT,
and an element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes one of the other flags, the value of renderPass used to
create that library must also be VK_NULL_HANDLE
VUID-VkGraphicsPipelineCreateInfo-flags-06626
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes at
least one of and no more than two of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT,
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, an
element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes one of the other flags, and renderPass is
VK_NULL_HANDLE, the value of
VkPipelineRenderingCreateInfo::viewMask used by this
pipeline and that specified by the library must be identical
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06627
If one element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes at least one of and no more than two of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT,
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT,
another element of
VkPipelineLibraryCreateInfoKHR::pLibraries includes one of
the other flags, and renderPass was VK_NULL_HANDLE for both
libraries, the value of
VkPipelineRenderingCreateInfo::viewMask set by each library
must be identical
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06628
If one element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes at least one of and no more than two of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT,
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT,
and another element of
VkPipelineLibraryCreateInfoKHR::pLibraries includes one of
the other flags, the renderPass objects used to create each
library must be compatible or all equal to VK_NULL_HANDLE
VUID-VkGraphicsPipelineCreateInfo-renderpass-06631
If renderPass is not VK_NULL_HANDLE, the pipeline requires
fragment shader state,
and the VK_EXT_extended_dynamic_state3 extension is not enabled
or any of the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT,
VK_DYNAMIC_STATE_SAMPLE_MASK_EXT, or
VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic states is
not set, or the alphaToOne feature is enabled
and VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT is not set,
then pMultisampleState must be a valid pointer to a valid
VkPipelineMultisampleStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-Input-06632
If the pipeline requires fragment shader state with a fragment shader that either enables
sample shading or decorates any variable in
the Input storage class with Sample,
and the VK_EXT_extended_dynamic_state3 extension is not enabled
or any of the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT,
VK_DYNAMIC_STATE_SAMPLE_MASK_EXT, or
VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic states is
not set, or the alphaToOne feature is enabled
and VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT is not set,
then pMultisampleState must be a valid pointer to a valid
VkPipelineMultisampleStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-flags-06633
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT with a
pMultisampleState that was not NULL, and an element of
VkPipelineLibraryCreateInfoKHR::pLibraries was created with
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT,
pMultisampleState must be
identically defined to that used to
create the library
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06634
If an element of VkPipelineLibraryCreateInfoKHR::pLibraries
was created with
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT with a
pMultisampleState that was not NULL, and if
VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT,
pMultisampleState must be
identically defined to that used to
create the library
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06635
If one element of VkPipelineLibraryCreateInfoKHR::pLibraries
was created with
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT with a
pMultisampleState that was not NULL, and if a different element
of VkPipelineLibraryCreateInfoKHR::pLibraries was created
with
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT,
the pMultisampleState used to create each library must be
identically defined
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06636
If one element of VkPipelineLibraryCreateInfoKHR::pLibraries
was created with
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT and
a value of pMultisampleState→sampleShadingEnable equal
VK_TRUE, and if a different element of
VkPipelineLibraryCreateInfoKHR::pLibraries was created with
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, the
pMultisampleState used to create each library must be
identically defined
VUID-VkGraphicsPipelineCreateInfo-flags-06637
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT,
pMultisampleState→sampleShadingEnable is VK_TRUE, and an
element of VkPipelineLibraryCreateInfoKHR::pLibraries was
created with VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT,
pMultisampleState must be
identically defined to that used to
create the library
VUID-VkGraphicsPipelineCreateInfo-pLibraries-09567
If one element of VkPipelineLibraryCreateInfoKHR::pLibraries
was created with
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT and
a value of pMultisampleState→sampleShadingEnable equal
VK_TRUE, and if
VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT,
pMultisampleState must be
identically defined to that used to
create the library
VUID-VkGraphicsPipelineCreateInfo-flags-06638
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
only one of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an
element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes the other flag, values specified in
VkPipelineFragmentShadingRateStateCreateInfoKHR for both this
pipeline and that library must be identical
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06639
If one element of VkPipelineLibraryCreateInfoKHR::pLibraries
includes
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and
another element includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, values
specified in VkPipelineFragmentShadingRateStateCreateInfoKHR for
both this pipeline and that library must be identical
VUID-VkGraphicsPipelineCreateInfo-flags-06640
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT,
pStages must be a valid pointer to an array of stageCount
valid VkPipelineShaderStageCreateInfo structures
VUID-VkGraphicsPipelineCreateInfo-flags-06642
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, layoutmust be a valid VkPipelineLayout handle
VUID-VkGraphicsPipelineCreateInfo-flags-06643
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT,
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT,
and renderPass is not VK_NULL_HANDLE, renderPass must
be a valid VkRenderPass handle
VUID-VkGraphicsPipelineCreateInfo-flags-06644
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT,
stageCount must be greater than 0
VUID-VkGraphicsPipelineCreateInfo-flags-06645
If VkGraphicsPipelineLibraryCreateInfoEXT::flags is
non-zero, if flags includes
VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR, any
libraries must have also been created with
VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06646
If VkPipelineLibraryCreateInfoKHR::pLibraries includes more
than one library, and any library was created with
VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR, all
libraries must have also been created with
VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR
VUID-VkGraphicsPipelineCreateInfo-pLibraries-06647
If VkPipelineLibraryCreateInfoKHR::pLibraries includes at
least one library,
VkGraphicsPipelineLibraryCreateInfoEXT::flags is non-zero,
and any library was created with
VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR,
flags must include
VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR
VUID-VkGraphicsPipelineCreateInfo-None-07826
If the pipeline includes a complete set of state, and there are no libraries included in
VkPipelineLibraryCreateInfoKHR::pLibraries, then
VkPipelineLayout must be a valid pipeline layout
VUID-VkGraphicsPipelineCreateInfo-layout-07827
If the pipeline includes a complete set of state specified entirely by libraries, and each
library was created with a VkPipelineLayout created without
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then
layout must be compatible with
the layouts in those libraries
VUID-VkGraphicsPipelineCreateInfo-flags-06729
If flags includes
VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT, the pipeline
includes a complete set of
state specified entirely by libraries, and each library was created
with a VkPipelineLayout created with
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then
layout must be compatible with
the union of the libraries' pipeline layouts other than the
inclusion/exclusion of
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT
VUID-VkGraphicsPipelineCreateInfo-flags-06730
If flags does not include
VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT, the pipeline
includes a complete set of
state specified entirely by libraries, and each library was created
with a VkPipelineLayout created with
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then
layout must be compatible with
the union of the libraries' pipeline layouts
VUID-VkGraphicsPipelineCreateInfo-conservativePointAndLineRasterization-08892
If conservativePointAndLineRasterization is not supported; the
pipeline is being created with
vertex input state and
pre-rasterization shader
state; the pipeline does not include a geometry shader; and the value
of VkPipelineInputAssemblyStateCreateInfo::topology is
VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST, or
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
and either VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY dynamic state is
not enabled or
dynamicPrimitiveTopologyUnrestricted
is VK_FALSE,
then
VkPipelineRasterizationConservativeStateCreateInfoEXT::conservativeRasterizationModemust be VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT
VUID-VkGraphicsPipelineCreateInfo-conservativePointAndLineRasterization-06760
If conservativePointAndLineRasterization is not supported, the
pipeline requires pre-rasterization shader state, and the pipeline includes a geometry
shader with either the OutputPoints or OutputLineStrip
execution modes,
VkPipelineRasterizationConservativeStateCreateInfoEXT::conservativeRasterizationModemust be VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT
VUID-VkGraphicsPipelineCreateInfo-conservativePointAndLineRasterization-06761
If conservativePointAndLineRasterization is not supported, the
pipeline requires pre-rasterization shader state, and the pipeline includes a mesh
shader with either the OutputPoints or OutputLinesNV execution
modes,
VkPipelineRasterizationConservativeStateCreateInfoEXT::conservativeRasterizationModemust be VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT
VUID-VkGraphicsPipelineCreateInfo-pStages-06894
If the pipeline requires pre-rasterization shader state but not
fragment shader state,
elements of pStages must not have stage set to
VK_SHADER_STAGE_FRAGMENT_BIT
VUID-VkGraphicsPipelineCreateInfo-pStages-06895
If the pipeline requires fragment shader state but not
pre-rasterization shader
state, elements of pStages must not have stage set to a
shader stage which participates in pre-rasterization
VUID-VkGraphicsPipelineCreateInfo-pStages-06896
If the pipeline requires pre-rasterization shader state, all elements of pStages must
have a stage set to a shader stage which participates in
fragment shader state or
pre-rasterization shader
state
VUID-VkGraphicsPipelineCreateInfo-stage-06897
If the pipeline requires fragment shader state and/or
pre-rasterization shader
state, any value of stage must not be set in more than one
element of pStages
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3TessellationDomainOrigin-07370
If the extendedDynamicState3TessellationDomainOrigin feature is not
enabled, there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3DepthClampEnable-07371
If the extendedDynamicState3DepthClampEnable feature is not enabled,
there must be no element of the pDynamicStates member of
pDynamicState set to VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3PolygonMode-07372
If the extendedDynamicState3PolygonMode feature is not enabled, there
must be no element of the pDynamicStates member of
pDynamicState set to VK_DYNAMIC_STATE_POLYGON_MODE_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3RasterizationSamples-07373
If the extendedDynamicState3RasterizationSamples feature is not
enabled, there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3SampleMask-07374
If the extendedDynamicState3SampleMask feature is not enabled, there
must be no element of the pDynamicStates member of
pDynamicState set to VK_DYNAMIC_STATE_SAMPLE_MASK_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3AlphaToCoverageEnable-07375
If the extendedDynamicState3AlphaToCoverageEnable feature is not
enabled, there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3AlphaToOneEnable-07376
If the extendedDynamicState3AlphaToOneEnable feature is not enabled,
there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3LogicOpEnable-07377
If the extendedDynamicState3LogicOpEnable feature is not enabled, there
must be no element of the pDynamicStates member of
pDynamicState set to VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ColorBlendEnable-07378
If the extendedDynamicState3ColorBlendEnable feature is not enabled,
there must be no element of the pDynamicStates member of
pDynamicState set to VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ColorBlendEquation-07379
If the extendedDynamicState3ColorBlendEquation feature is not enabled,
there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ColorWriteMask-07380
If the extendedDynamicState3ColorWriteMask feature is not enabled,
there must be no element of the pDynamicStates member of
pDynamicState set to VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3RasterizationStream-07381
If the extendedDynamicState3RasterizationStream feature is not enabled,
there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ConservativeRasterizationMode-07382
If the extendedDynamicState3ConservativeRasterizationMode feature is
not enabled, there must be no element of the pDynamicStates
member of pDynamicState set to
VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ExtraPrimitiveOverestimationSize-07383
If the extendedDynamicState3ExtraPrimitiveOverestimationSize feature is
not enabled, there must be no element of the pDynamicStates
member of pDynamicState set to
VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-09639
If the pipeline requires pre-rasterization shader state, pDynamicState includes
VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT, and
pDynamicState does not include
VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT,
pRasterizationState must include a
VkPipelineRasterizationConservativeStateCreateInfoEXT in its
pNext chain
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3DepthClipEnable-07384
If the extendedDynamicState3DepthClipEnable feature is not enabled,
there must be no element of the pDynamicStates member of
pDynamicState set to VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3SampleLocationsEnable-07385
If the extendedDynamicState3SampleLocationsEnable feature is not
enabled, there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ColorBlendAdvanced-07386
If the extendedDynamicState3ColorBlendAdvanced feature is not enabled,
there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ProvokingVertexMode-07387
If the extendedDynamicState3ProvokingVertexMode feature is not enabled,
there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3LineRasterizationMode-07388
If the extendedDynamicState3LineRasterizationMode feature is not
enabled, there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3LineStippleEnable-07389
If the extendedDynamicState3LineStippleEnable feature is not enabled,
there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3DepthClipNegativeOneToOne-07390
If the extendedDynamicState3DepthClipNegativeOneToOne feature is not
enabled, there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ViewportWScalingEnable-07391
If the extendedDynamicState3ViewportWScalingEnable feature is not
enabled, there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ViewportSwizzle-07392
If the extendedDynamicState3ViewportSwizzle feature is not enabled,
there must be no element of the pDynamicStates member of
pDynamicState set to VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageToColorEnable-07393
If the extendedDynamicState3CoverageToColorEnable feature is not
enabled, there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageToColorLocation-07394
If the extendedDynamicState3CoverageToColorLocation feature is not
enabled, there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageModulationMode-07395
If the extendedDynamicState3CoverageModulationMode feature is not
enabled, there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageModulationTableEnable-07396
If the extendedDynamicState3CoverageModulationTableEnable feature is
not enabled, there must be no element of the pDynamicStates
member of pDynamicState set to
VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageModulationTable-07397
If the extendedDynamicState3CoverageModulationTable feature is not
enabled, there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageReductionMode-07398
If the extendedDynamicState3CoverageReductionMode feature is not
enabled, there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3RepresentativeFragmentTestEnable-07399
If the extendedDynamicState3RepresentativeFragmentTestEnable feature is
not enabled, there must be no element of the pDynamicStates
member of pDynamicState set to
VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV
VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ShadingRateImageEnable-07400
If the extendedDynamicState3ShadingRateImageEnable feature is not
enabled, there must be no element of the pDynamicStates member of
pDynamicState set to
VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV
VUID-VkGraphicsPipelineCreateInfo-flags-07401
flags must not include
VK_PIPELINE_CREATE_RAY_TRACING_OPACITY_MICROMAP_BIT_EXT
VUID-VkGraphicsPipelineCreateInfo-flags-07997
flags must not include
VK_PIPELINE_CREATE_RAY_TRACING_DISPLACEMENT_MICROMAP_BIT_NV
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07730
If the pipeline requires pre-rasterization shader state, and no element of the
pDynamicStates member of pDynamicState is
VK_DYNAMIC_STATE_VIEWPORT or
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT, and if the
multiviewPerViewViewports
feature is enabled, then the index of the most significant bit in each
element of VkRenderPassMultiviewCreateInfo::pViewMasks must
be less than pViewportState→viewportCount
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07731
If the pipeline requires pre-rasterization shader state, and no element of the
pDynamicStates member of pDynamicState is
VK_DYNAMIC_STATE_SCISSOR or
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT, and if the
multiviewPerViewViewports
feature is enabled, then the index of the most significant bit in each
element of VkRenderPassMultiviewCreateInfo::pViewMasks must
be less than pViewportState→scissorCount
VUID-VkGraphicsPipelineCreateInfo-pStages-08711
If pStages includes a fragment shader stage,
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE is not set in
VkPipelineDynamicStateCreateInfo::pDynamicStates, and the
fragment shader declares the EarlyFragmentTests execution mode and
uses OpDepthAttachmentReadEXT, the depthWriteEnable member of
VkPipelineDepthStencilStateCreateInfo must be VK_FALSE
VUID-VkGraphicsPipelineCreateInfo-pStages-08712
If pStages includes a fragment shader stage,
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK is not set in
VkPipelineDynamicStateCreateInfo::pDynamicStates, and the
fragment shader declares the EarlyFragmentTests execution mode and
uses OpStencilAttachmentReadEXT, the value of
VkStencilOpState::writeMask for both front and
back in VkPipelineDepthStencilStateCreateInfo must be 0
VUID-VkGraphicsPipelineCreateInfo-renderPass-08744
If renderPass is VK_NULL_HANDLE, the pipeline requires
fragment output state or
fragment shader state,
the pipeline enables sample shading,
rasterizationSamples is not dynamic, and the pNext chain
includes a VkPipelineRenderingCreateInfo structure,
rasterizationSamples must be a valid VkSampleCountFlagBits
value that is set in imageCreateSampleCounts (as defined in
Image Creation Limits) for every
element of depthAttachmentFormat, stencilAttachmentFormat
and the pColorAttachmentFormats array which is not
VK_FORMAT_UNDEFINED
VUID-VkGraphicsPipelineCreateInfo-flags-08897
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT,
pre-rasterization shader
state is specified either in a library or by the inclusion of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT,
and that state includes a vertex shader stage in pStages, the
pipeline must define vertex
input state
VUID-VkGraphicsPipelineCreateInfo-flags-08898
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT, and
pre-rasterization shader
state is not specified, the pipeline must define
vertex input state
VUID-VkGraphicsPipelineCreateInfo-flags-08899
If flags does not include
VK_PIPELINE_CREATE_LIBRARY_BIT_KHR,
pre-rasterization shader
state is specified either in a library or by the inclusion of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT,
and that state includes a vertex shader stage in pStages, the
pipeline must either define vertex input state or include that state in a linked pipeline library
VUID-VkGraphicsPipelineCreateInfo-flags-08900
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT the
pipeline must define pre-rasterization shader state
VUID-VkGraphicsPipelineCreateInfo-flags-08901
If flags does not include
VK_PIPELINE_CREATE_LIBRARY_BIT_KHR, the pipeline must either
define pre-rasterization
shader state or include that state in a linked pipeline library
VUID-VkGraphicsPipelineCreateInfo-flags-08903
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT,
pre-rasterization shader
state is specified either in a library or by the inclusion of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT,
and that state
either includes VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE or
has pRasterizationState→rasterizerDiscardEnable set to
VK_FALSE, the pipeline must define
fragment shader state
VUID-VkGraphicsPipelineCreateInfo-flags-08904
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and
pre-rasterization shader
state is not specified, the pipeline must define
fragment shader state
VUID-VkGraphicsPipelineCreateInfo-flags-08906
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT,
pre-rasterization shader
state is specified either in a library or by the inclusion of
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT,
and that state
either includes VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE or
has pRasterizationState→rasterizerDiscardEnable set to
VK_FALSE, the pipeline must define
fragment output interface
state
VUID-VkGraphicsPipelineCreateInfo-flags-08907
If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and
pre-rasterization shader
state is not specified, the pipeline must define
fragment output interface
state
VUID-VkGraphicsPipelineCreateInfo-flags-08909
If flags does not include
VK_PIPELINE_CREATE_LIBRARY_BIT_KHR,
pre-rasterization shader
state is specified either in a library or by the inclusion of
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT,
and that state
either includes VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE or
has pRasterizationState→rasterizerDiscardEnable set to
VK_FALSE, the pipeline must define
fragment output interface
state and fragment
shader state or include those states in linked pipeline libraries
VUID-VkGraphicsPipelineCreateInfo-None-09043
If
pDynamicState→pDynamicStates does not include
VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT, and
the format of any color attachment is
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, the colorWriteMask member
of the corresponding element of pColorBlendState→pAttachmentsmust either include all of VK_COLOR_COMPONENT_R_BIT,
VK_COLOR_COMPONENT_G_BIT, and VK_COLOR_COMPONENT_B_BIT, or
none of them
VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09301
If the externalFormatResolve
feature is enabled, the pipeline requires
fragment output interface
state, renderPass is VK_NULL_HANDLE, and
VkExternalFormatANDROID::externalFormat is not 0,
VkPipelineRenderingCreateInfo::viewMask must be 0
VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09304
If the externalFormatResolve
feature is enabled, the pipeline requires
fragment output interface
state, renderPass is VK_NULL_HANDLE,
VkExternalFormatANDROID::externalFormat is not 0, and
rasterizationSamples is not dynamic,
VkPipelineMultisampleStateCreateInfo::rasterizationSamplesmust be 1
VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09305
If the externalFormatResolve
feature is enabled, the pipeline requires
fragment output interface
state, renderPass is VK_NULL_HANDLE, and
VkExternalFormatANDROID::externalFormat is not 0, and
blendEnable is not dynamic, the blendEnable member of each
element of pColorBlendState→pAttachments must be VK_FALSE
VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09306
If the externalFormatResolve
feature is enabled, the pipeline requires
fragment output interface
state, renderPass is VK_NULL_HANDLE, and
VkExternalFormatANDROID::externalFormat is not 0, and
pDynamicState→pDynamicStates does not include
VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR,
VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.widthmust be 1
VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09307
If the externalFormatResolve
feature is enabled, the pipeline requires
fragment output interface
state, renderPass is VK_NULL_HANDLE, and
VkExternalFormatANDROID::externalFormat is not 0, and
pDynamicState→pDynamicStates does not include
VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR,
VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.heightmust be 1
VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09308
If the externalFormatResolve
feature is enabled, the pipeline requires
pre-rasterization shader
state and fragment
output interface state, renderPass is VK_NULL_HANDLE, and
VkExternalFormatANDROID::externalFormat is not 0, the last
pre-rasterization shader
stage must not statically use a variable with the
PrimitiveShadingRateKHR built-in
VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09309
If the externalFormatResolve
feature is enabled, the pipeline requires
fragment output interface
state, renderPass is VK_NULL_HANDLE, and
VkExternalFormatANDROID::externalFormat is not 0,
VkPipelineRenderingCreateInfo::colorAttachmentCount must be
1
VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09310
If the externalFormatResolve
feature is enabled, the pipeline requires
fragment shader state
and fragment output
interface state, renderPass is VK_NULL_HANDLE, and
VkExternalFormatANDROID::externalFormat is not 0, the
fragment shader must not declare the DepthReplacing or
StencilRefReplacingEXT execution modes
VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09313
If the externalFormatResolve
feature is enabled, the pipeline requires
fragment output interface
state, renderPass is not VK_NULL_HANDLE, subpass
includes an external format resolve attachment, and
rasterizationSamples is not dynamic,
VkPipelineMultisampleStateCreateInfo::rasterizationSamplesmust be VK_SAMPLE_COUNT_1_BIT
VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09314
If the externalFormatResolve
feature is enabled, the pipeline requires
fragment output interface
state, renderPass is not VK_NULL_HANDLE, subpass
includes an external format resolve attachment, and blendEnable is
not dynamic, the blendEnable member of each element of
pColorBlendState→pAttachments must be VK_FALSE
VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09315
If the externalFormatResolve
feature is enabled, the pipeline requires
fragment output interface
state, renderPass is not VK_NULL_HANDLE, subpass
includes an external format resolve attachment, and
pDynamicState→pDynamicStates does not include
VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR,
VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.widthmust be 1
VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09316
If the externalFormatResolve
feature is enabled, the pipeline requires
fragment output interface
state, renderPass is not VK_NULL_HANDLE, subpass
includes an external format resolve attachment, and
pDynamicState→pDynamicStates does not include
VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR,
VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.heightmust be 1
VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09317
If the externalFormatResolve
feature is enabled, the pipeline requires
pre-rasterization shader
state and fragment
output interface state, renderPass is not VK_NULL_HANDLE,
and subpass includes an external format resolve attachment, the
last pre-rasterization
shader stage must not statically use a variable with the
PrimitiveShadingRateKHR built-in
VUID-VkGraphicsPipelineCreateInfo-renderPass-09531
If the pipeline is being created with
fragment shader state
and fragment output
state, the value of renderPass is VK_NULL_HANDLE, and
VkRenderingInputAttachmentIndexInfo is included,
VkRenderingInputAttachmentIndexInfo::colorAttachmentCountmust be equal to
VkPipelineRenderingCreateInfo::colorAttachmentCount
VUID-VkGraphicsPipelineCreateInfo-renderPass-09652
If the pipeline is being created with
fragment shader state
and fragment output
state, the value of renderPass is VK_NULL_HANDLE, and
VkRenderingInputAttachmentIndexInfo is not included, the fragment
shader must not contain any input attachments with a
InputAttachmentIndex greater than or equal to
VkPipelineRenderingCreateInfo::colorAttachmentCount
VUID-VkGraphicsPipelineCreateInfo-renderPass-09532
If the pipeline is being created with
fragment output state,
and the value of renderPass is VK_NULL_HANDLE,
VkRenderingAttachmentLocationInfo::colorAttachmentCountmust be equal to
VkPipelineRenderingCreateInfo::colorAttachmentCount
Valid Usage (Implicit)
VUID-VkGraphicsPipelineCreateInfo-sType-sType
sType must be VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
VUID-VkGraphicsPipelineCreateInfo-pNext-pNext
Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkAttachmentSampleCountInfoAMD, VkExternalFormatANDROID, VkGraphicsPipelineLibraryCreateInfoEXT, VkGraphicsPipelineShaderGroupsCreateInfoNV, VkMultiviewPerViewAttributesInfoNVX, VkPipelineBinaryInfoKHR, VkPipelineCompilerControlCreateInfoAMD, VkPipelineCreateFlags2CreateInfo, VkPipelineCreationFeedbackCreateInfo, VkPipelineDiscardRectangleStateCreateInfoEXT, VkPipelineFragmentShadingRateEnumStateCreateInfoNV, VkPipelineFragmentShadingRateStateCreateInfoKHR, VkPipelineLibraryCreateInfoKHR, VkPipelineRenderingCreateInfo, VkPipelineRepresentativeFragmentTestStateCreateInfoNV, VkPipelineRobustnessCreateInfo, VkRenderingAttachmentLocationInfo, or VkRenderingInputAttachmentIndexInfo
VUID-VkGraphicsPipelineCreateInfo-sType-unique
The sType value of each structure in the pNext chain must be unique
VUID-VkGraphicsPipelineCreateInfo-pDynamicState-parameter
If pDynamicState is not NULL, pDynamicState must be a valid pointer to a valid VkPipelineDynamicStateCreateInfo structure
VUID-VkGraphicsPipelineCreateInfo-commonparent
Each of basePipelineHandle, layout, and renderPass that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice