Enum
VkFragmentShadingRateNV
Enumeration with fragment shading rates
If the fragmentShadingRateEnums
feature is enabled, fragment shading
rates may be specified using the VkFragmentShadingRateNV enumerated
type defined as:
typedef enum VkFragmentShadingRateNV {
VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0,
VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 1,
VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 4,
VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 5,
VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 6,
VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 9,
VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 10,
VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 11,
VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 12,
VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 13,
VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 14,
VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV = 15,
} VkFragmentShadingRateNV;
VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV
specifies a fragment size of 1x1 pixels.VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV
specifies a fragment size of 1x2 pixels.VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV
specifies a fragment size of 2x1 pixels.VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV
specifies a fragment size of 2x2 pixels.VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV
specifies a fragment size of 2x4 pixels.VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV
specifies a fragment size of 4x2 pixels.VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV
specifies a fragment size of 4x4 pixels.VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV
specifies a fragment size of 1x1 pixels, with two fragment shader invocations per fragment.VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV
specifies a fragment size of 1x1 pixels, with four fragment shader invocations per fragment.VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV
specifies a fragment size of 1x1 pixels, with eight fragment shader invocations per fragment.VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV
specifies a fragment size of 1x1 pixels, with sixteen fragment shader invocations per fragment.VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV
specifies that any portions of a primitive that use that shading rate should be discarded without invoking any fragment shader.
To use the shading rates
VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV
,
VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV
,
VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV
, and
VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV
as a pipeline,
primitive, or attachment shading rate, the
supersampleFragmentShadingRates
feature must be enabled.
To use the shading rate VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV
as
a pipeline, primitive, or attachment shading rate, the
noInvocationFragmentShadingRates
feature must be enabled.