VkPipelineCreateFlagBits
Bits which can be set in
- VkGraphicsPipelineCreateInfo::
flags - VkComputePipelineCreateInfo::
flags - VkRayTracingPipelineCreateInfoKHR::
flags - VkRayTracingPipelineCreateInfoNV::
flags
specify how a pipeline is created, and are:
typedef enum VkPipelineCreateFlagBits {
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
} VkPipelineCreateFlagBits;
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BITspecifies that the created pipeline will not be optimized. Using this flag may reduce the time taken to create the pipeline.VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BITspecifies that the pipeline to be created is allowed to be the parent of a pipeline that will be created in a subsequent pipeline creation call.VK_PIPELINE_CREATE_DERIVATIVE_BITspecifies that the pipeline to be created will be a child of a previously created parent pipeline.VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BITspecifies that any shader input variables decorated asViewIndexwill be assigned values as if they were decorated asDeviceIndex.VK_PIPELINE_CREATE_DISPATCH_BASEspecifies that a compute pipeline can be used with vkCmdDispatchBase with a non-zero base workgroup.VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NVspecifies that a pipeline is created with all shaders in the deferred state. Before using the pipeline the application must call vkCompileDeferredNV exactly once on each shader in the pipeline before using the pipeline.VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHRspecifies that the shader compiler should capture statistics for the pipeline executables produced by the compile process which can later be retrieved by calling vkGetPipelineExecutableStatisticsKHR. Enabling this flag must not affect the final compiled pipeline but may disable pipeline caching or otherwise affect pipeline creation time.VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHRspecifies that the shader compiler should capture the internal representations of pipeline executables produced by the compile process which can later be retrieved by calling vkGetPipelineExecutableInternalRepresentationsKHR. Enabling this flag must not affect the final compiled pipeline but may disable pipeline caching or otherwise affect pipeline creation time. When capturing IR from pipelines created with pipeline libraries, there is no guarantee that IR from libraries can be retrieved from the linked pipeline. Applications should retrieve IR from each library, and any linked pipelines, separately.VK_PIPELINE_CREATE_LIBRARY_BIT_KHRspecifies that the pipeline cannot be used directly, and instead defines a pipeline library that can be combined with other pipelines using the VkPipelineLibraryCreateInfoKHR structure. This is available in ray tracing and graphics pipelines.VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHRspecifies that an any-hit shader will always be present when an any-hit shader would be executed. A NULL any-hit shader is an any-hit shader which is effectivelyVK_SHADER_UNUSED_KHR, such as from a shader group consisting entirely of zeros.VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHRspecifies that a closest hit shader will always be present when a closest hit shader would be executed. A NULL closest hit shader is a closest hit shader which is effectivelyVK_SHADER_UNUSED_KHR, such as from a shader group consisting entirely of zeros.VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHRspecifies that a miss shader will always be present when a miss shader would be executed. A NULL miss shader is a miss shader which is effectivelyVK_SHADER_UNUSED_KHR, such as from a shader group consisting entirely of zeros.VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHRspecifies that an intersection shader will always be present when an intersection shader would be executed. A NULL intersection shader is an intersection shader which is effectivelyVK_SHADER_UNUSED_KHR, such as from a shader group consisting entirely of zeros.VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHRspecifies that sphere, LSS and triangle primitives will be skipped during traversal using pipeline trace ray instructions.VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHRspecifies that AABB primitives will be skipped during traversal using pipeline trace ray instructions.VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHRspecifies that the shader group handles can be saved and reused on a subsequent run (e.g. for trace capture and replay).VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NVspecifies that the pipeline can be used in combination with Device-Generated Commands.VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BITspecifies that pipeline creation will fail if a compile is required for creation of a valid VkPipeline object;VK_PIPELINE_COMPILE_REQUIREDwill be returned by pipeline creation, and the VkPipeline will be VK_NULL_HANDLE.- When creating multiple pipelines,
VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BITspecifies that control will be returned to the application if any individual pipeline returns a result which is notVK_SUCCESSrather than continuing to create additional pipelines. VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NVspecifies that the pipeline is allowed to useOpTraceRayMotionNV.VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHRspecifies that the pipeline will be used with a fragment shading rate attachment and dynamic rendering.VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXTspecifies that the pipeline will be used with a fragment density map attachment and dynamic rendering.VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXTspecifies that pipeline libraries being linked into this library should have link time optimizations applied. If this bit is omitted, implementations should instead perform linking as rapidly as possible.VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXTspecifies that pipeline libraries should retain any information necessary to later perform an optimal link withVK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT.VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXTspecifies that a pipeline will be used with descriptor buffers, rather than descriptor sets.VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXTspecifies that the pipeline may be used with an attachment feedback loop including color attachments. It is ignored ifVK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXTis set inpDynamicStates.VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXTspecifies that the pipeline may be used with an attachment feedback loop including depth-stencil attachments. It is ignored ifVK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXTis set inpDynamicStates.VK_PIPELINE_CREATE_RAY_TRACING_OPACITY_MICROMAP_BIT_EXTspecifies that the ray tracing pipeline can be used with acceleration structures which reference an opacity micromap array.VK_PIPELINE_CREATE_RAY_TRACING_DISPLACEMENT_MICROMAP_BIT_NVspecifies that the ray tracing pipeline can be used with acceleration structures which reference a displacement micromap array.VK_PIPELINE_CREATE_NO_PROTECTED_ACCESS_BITspecifies that the pipeline must not be bound to a protected command buffer.VK_PIPELINE_CREATE_PROTECTED_ACCESS_ONLY_BITspecifies that the pipeline must not be bound to an unprotected command buffer.
It is valid to set both VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT and
VK_PIPELINE_CREATE_DERIVATIVE_BIT.
This allows a pipeline to be both a parent and possibly a child in a
pipeline hierarchy.
See Pipeline Derivatives for more
information.
When an implementation is looking up a pipeline in a
pipeline cache, if that pipeline is being created using
linked libraries, implementations should always return an equivalent
pipeline created with
VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT if available,
whether or not that bit was specified.
Using VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT (or not) when
linking pipeline libraries is intended as a performance tradeoff between
host and device.
If the bit is omitted, linking should be faster and produce a pipeline more
rapidly, but performance of the pipeline on the target device may be
reduced.
If the bit is included, linking may be slower but should produce a pipeline
with device performance comparable to a monolithically created pipeline.
Using both options can allow latency-sensitive applications to generate a
suboptimal but usable pipeline quickly, and then perform an optimal link in
the background, substituting the result for the suboptimally linked pipeline
as soon as it is available.