Structures

VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT

Structure describing whether the dynamic vertex input state can be used

The VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT structure is defined as:

typedef struct VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT {
    VkStructureType sType;
    void* pNext;
    VkBool32 vertexInputDynamicState;
} VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • vertexInputDynamicState indicates that the implementation supports the following dynamic states:
    • VK_DYNAMIC_STATE_VERTEX_INPUT_EXT

If the VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT