VkPipelineInputAssemblyStateCreateInfo
Drawing can be achieved in two modes:
- Programmable Mesh Shading, the mesh shader assembles primitives, or
- Programmable Primitive Shading, the input primitives are assembled as follows.
Each draw is made up of zero or more vertices and zero or more instances,
which are processed by the device and result in the assembly of primitives.
Primitives are assembled according to the pInputAssemblyState member
of the VkGraphicsPipelineCreateInfo structure, which is of type
VkPipelineInputAssemblyStateCreateInfo:
typedef struct VkPipelineInputAssemblyStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineInputAssemblyStateCreateFlags flags;
VkPrimitiveTopology topology;
VkBool32 primitiveRestartEnable;
} VkPipelineInputAssemblyStateCreateInfo;
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.flagsis reserved for future use.topologyis a VkPrimitiveTopology defining the primitive topology, as described below.primitiveRestartEnablecontrols whether a special vertex index value is treated as restarting the assembly of primitives. This enable only applies to indexed draws (vkCmdDrawIndexed, vkCmdDrawMultiIndexedEXT, and vkCmdDrawIndexedIndirect), and the special index value is either 0xFFFFFFFF when theindexTypeparameter ofvkCmdBindIndexBuffer2orvkCmdBindIndexBufferis equal toVK_INDEX_TYPE_UINT32; 0xFF whenindexTypeis equal toVK_INDEX_TYPE_UINT8; or 0xFFFF whenindexTypeis equal toVK_INDEX_TYPE_UINT16. Primitive restart is not allowed forlisttopologies, unless one of the featuresprimitiveTopologyPatchListRestart(forVK_PRIMITIVE_TOPOLOGY_PATCH_LIST) orprimitiveTopologyListRestart(for all other list topologies) is enabled.
Restarting the assembly of primitives discards the most recent index values
if those elements formed an incomplete primitive, and restarts the primitive
assembly using the subsequent indices, but only assembling the immediately
following element through the end of the originally specified elements.
The primitive restart index value comparison is performed before adding the
vertexOffset value to the index value.
Valid Usage
VUID-VkPipelineInputAssemblyStateCreateInfo-topology-06252
If
the primitiveTopologyListRestart feature is not enabled, and
topology is VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, or
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
primitiveRestartEnable must be VK_FALSE
VUID-VkPipelineInputAssemblyStateCreateInfo-topology-06253
If
the primitiveTopologyPatchListRestart feature is not enabled, and
topology is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
primitiveRestartEnable must be VK_FALSE
VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00429
If the geometryShader feature is not
enabled, topology must not be any of
VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY or
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00430
If the tessellationShader feature
is not enabled, topology must not be
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
VUID-VkPipelineInputAssemblyStateCreateInfo-triangleFans-04452
If the VK_KHR_portability_subset extension is enabled, and
VkPhysicalDevicePortabilitySubsetFeaturesKHR::triangleFans
is VK_FALSE, topology must not be
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
Valid Usage (Implicit)
VUID-VkPipelineInputAssemblyStateCreateInfo-sType-sType
sType must be VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
VUID-VkPipelineInputAssemblyStateCreateInfo-pNext-pNext
pNext must be NULL
VUID-VkPipelineInputAssemblyStateCreateInfo-topology-parameter
topology must be a valid VkPrimitiveTopology value