Structures
VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
Structure describing shader SM Builtins properties supported by an implementation
The VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
structure is defined
as:
typedef struct VkPhysicalDeviceShaderSMBuiltinsPropertiesNV {
VkStructureType sType;
void* pNext;
uint32_t shaderSMCount;
uint32_t shaderWarpsPerSM;
} VkPhysicalDeviceShaderSMBuiltinsPropertiesNV;
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
shaderSMCount
is the number of SMs on the device. -
shaderWarpsPerSM
is the maximum number of simultaneously executing warps on an SM.
If the VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderSMBuiltinsPropertiesNV-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV