Structures
VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
Structure describing shader SM Builtins properties supported by an implementation
The VkPhysicalDeviceShaderSMBuiltinsPropertiesNV structure is defined
as:
typedef struct VkPhysicalDeviceShaderSMBuiltinsPropertiesNV {
VkStructureType sType;
void* pNext;
uint32_t shaderSMCount;
uint32_t shaderWarpsPerSM;
} VkPhysicalDeviceShaderSMBuiltinsPropertiesNV;
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.-
shaderSMCountis the number of SMs on the device. -
shaderWarpsPerSMis the maximum number of simultaneously executing warps on an SM.
If the VkPhysicalDeviceShaderSMBuiltinsPropertiesNV structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderSMBuiltinsPropertiesNV-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV