Structures
VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
Structure describing the shader SM Builtins features that can be supported by an implementation
The VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
structure is defined
as:
typedef struct VkPhysicalDeviceShaderSMBuiltinsFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 shaderSMBuiltins;
} VkPhysicalDeviceShaderSMBuiltinsFeaturesNV;
This structure describes the following feature:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
shaderSMBuiltins
indicates whether the implementation supports the SPIR-VShaderSMBuiltinsNV
capability.
If the VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderSMBuiltinsFeaturesNV-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV