Structures

VkPhysicalDeviceShaderSMBuiltinsFeaturesNV

Structure describing the shader SM Builtins features that can be supported by an implementation

The VkPhysicalDeviceShaderSMBuiltinsFeaturesNV structure is defined as:

typedef struct VkPhysicalDeviceShaderSMBuiltinsFeaturesNV {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderSMBuiltins;
} VkPhysicalDeviceShaderSMBuiltinsFeaturesNV;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderSMBuiltins indicates whether the implementation supports the SPIR-V ShaderSMBuiltinsNV capability.

If the VkPhysicalDeviceShaderSMBuiltinsFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderSMBuiltinsFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderSMBuiltinsFeaturesNV-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV