Structures

VkPhysicalDeviceRayTracingMotionBlurFeaturesNV

Structure describing the ray tracing motion blur features that can be supported by an implementation

The VkPhysicalDeviceRayTracingMotionBlurFeaturesNV structure is defined as:

typedef struct VkPhysicalDeviceRayTracingMotionBlurFeaturesNV {
    VkStructureType sType;
    void* pNext;
    VkBool32 rayTracingMotionBlur;
    VkBool32 rayTracingMotionBlurPipelineTraceRaysIndirect;
} VkPhysicalDeviceRayTracingMotionBlurFeaturesNV;

This structure describes the following features:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • rayTracingMotionBlur indicates whether the implementation supports the motion blur feature.
  • rayTracingMotionBlurPipelineTraceRaysIndirect indicates whether the implementation supports indirect ray tracing commands with the motion blur feature enabled.

If the VkPhysicalDeviceRayTracingMotionBlurFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceRayTracingMotionBlurFeaturesNV, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceRayTracingMotionBlurFeaturesNV-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MOTION_BLUR_FEATURES_NV