Structures
VkPhysicalDeviceRayTracingMotionBlurFeaturesNV
Structure describing the ray tracing motion blur features that can be supported by an implementation
The VkPhysicalDeviceRayTracingMotionBlurFeaturesNV structure is
defined as:
typedef struct VkPhysicalDeviceRayTracingMotionBlurFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 rayTracingMotionBlur;
VkBool32 rayTracingMotionBlurPipelineTraceRaysIndirect;
} VkPhysicalDeviceRayTracingMotionBlurFeaturesNV;
This structure describes the following features:
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.-
rayTracingMotionBlurindicates whether the implementation supports the motion blur feature. rayTracingMotionBlurPipelineTraceRaysIndirectindicates whether the implementation supports indirect ray tracing commands with the motion blur feature enabled.
If the VkPhysicalDeviceRayTracingMotionBlurFeaturesNV structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceRayTracingMotionBlurFeaturesNV, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceRayTracingMotionBlurFeaturesNV-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MOTION_BLUR_FEATURES_NV