Structures
VkPhysicalDeviceRayTracingMotionBlurFeaturesNV
Structure describing the ray tracing motion blur features that can be supported by an implementation
The VkPhysicalDeviceRayTracingMotionBlurFeaturesNV
structure is
defined as:
typedef struct VkPhysicalDeviceRayTracingMotionBlurFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 rayTracingMotionBlur;
VkBool32 rayTracingMotionBlurPipelineTraceRaysIndirect;
} VkPhysicalDeviceRayTracingMotionBlurFeaturesNV;
This structure describes the following features:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
rayTracingMotionBlur
indicates whether the implementation supports the motion blur feature. rayTracingMotionBlurPipelineTraceRaysIndirect
indicates whether the implementation supports indirect ray tracing commands with the motion blur feature enabled.
If the VkPhysicalDeviceRayTracingMotionBlurFeaturesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceRayTracingMotionBlurFeaturesNV
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceRayTracingMotionBlurFeaturesNV-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MOTION_BLUR_FEATURES_NV