Structures
VkPhysicalDeviceRayTracingPipelineFeaturesKHR
Structure describing the ray tracing features that can be supported by an implementation
The VkPhysicalDeviceRayTracingPipelineFeaturesKHR
structure is defined
as:
typedef struct VkPhysicalDeviceRayTracingPipelineFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 rayTracingPipeline;
VkBool32 rayTracingPipelineShaderGroupHandleCaptureReplay;
VkBool32 rayTracingPipelineShaderGroupHandleCaptureReplayMixed;
VkBool32 rayTracingPipelineTraceRaysIndirect;
VkBool32 rayTraversalPrimitiveCulling;
} VkPhysicalDeviceRayTracingPipelineFeaturesKHR;
This structure describes the following features:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
rayTracingPipeline
indicates whether the implementation supports the ray tracing pipeline functionality. See Ray Tracing. rayTracingPipelineShaderGroupHandleCaptureReplay
indicates whether the implementation supports saving and reusing shader group handles, e.g. for trace capture and replay.rayTracingPipelineShaderGroupHandleCaptureReplayMixed
indicates whether the implementation supports reuse of shader group handles being arbitrarily mixed with creation of non-reused shader group handles. If this isVK_FALSE
, all reused shader group handles must be specified before any non-reused handles may be created.rayTracingPipelineTraceRaysIndirect
indicates whether the implementation supports indirect ray tracing commands, e.g. vkCmdTraceRaysIndirectKHR.rayTraversalPrimitiveCulling
indicates whether the implementation supports primitive culling during ray traversal.
If the VkPhysicalDeviceRayTracingPipelineFeaturesKHR
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceRayTracingPipelineFeaturesKHR
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage
VUID-VkPhysicalDeviceRayTracingPipelineFeaturesKHR-rayTracingPipelineShaderGroupHandleCaptureReplayMixed-03575
If rayTracingPipelineShaderGroupHandleCaptureReplayMixed
is
VK_TRUE
, rayTracingPipelineShaderGroupHandleCaptureReplay
must also be VK_TRUE
Valid Usage (Implicit)
VUID-VkPhysicalDeviceRayTracingPipelineFeaturesKHR-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR