Structures
VkPhysicalDeviceRenderPassStripedPropertiesARM
Structure describing striped rendering limits of an implementation
The VkPhysicalDeviceRenderPassStripedPropertiesARM structure is
defined as:
typedef struct VkPhysicalDeviceRenderPassStripedPropertiesARM {
VkStructureType sType;
void* pNext;
VkExtent2D renderPassStripeGranularity;
uint32_t maxRenderPassStripes;
} VkPhysicalDeviceRenderPassStripedPropertiesARM;
The members of the VkPhysicalDeviceRenderPassStripedPropertiesARM
structure describe the following limits:
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.-
renderPassStripeGranularityindicates the minimum supported granularity of striped render pass regions. -
maxRenderPassStripesindicates the maximum number of stripes supported in striped rendering.
If the VkPhysicalDeviceRenderPassStripedPropertiesARM structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceRenderPassStripedPropertiesARM-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RENDER_PASS_STRIPED_PROPERTIES_ARM