Structures
VkPhysicalDeviceRenderPassStripedPropertiesARM
Structure describing striped rendering limits of an implementation
The VkPhysicalDeviceRenderPassStripedPropertiesARM
structure is
defined as:
typedef struct VkPhysicalDeviceRenderPassStripedPropertiesARM {
VkStructureType sType;
void* pNext;
VkExtent2D renderPassStripeGranularity;
uint32_t maxRenderPassStripes;
} VkPhysicalDeviceRenderPassStripedPropertiesARM;
The members of the VkPhysicalDeviceRenderPassStripedPropertiesARM
structure describe the following limits:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
renderPassStripeGranularity
indicates the minimum supported granularity of striped render pass regions. -
maxRenderPassStripes
indicates the maximum number of stripes supported in striped rendering.
If the VkPhysicalDeviceRenderPassStripedPropertiesARM
structure is included in the pNext
chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceRenderPassStripedPropertiesARM-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RENDER_PASS_STRIPED_PROPERTIES_ARM