Structures

VkPhysicalDeviceRenderPassStripedPropertiesARM

Structure describing striped rendering limits of an implementation

The VkPhysicalDeviceRenderPassStripedPropertiesARM structure is defined as:

typedef struct VkPhysicalDeviceRenderPassStripedPropertiesARM {
    VkStructureType sType;
    void* pNext;
    VkExtent2D renderPassStripeGranularity;
    uint32_t maxRenderPassStripes;
} VkPhysicalDeviceRenderPassStripedPropertiesARM;

The members of the VkPhysicalDeviceRenderPassStripedPropertiesARM structure describe the following limits:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • renderPassStripeGranularity indicates the minimum supported granularity of striped render pass regions.
  • maxRenderPassStripes indicates the maximum number of stripes supported in striped rendering.

If the VkPhysicalDeviceRenderPassStripedPropertiesARM structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceRenderPassStripedPropertiesARM-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RENDER_PASS_STRIPED_PROPERTIES_ARM