Structures
VkPhysicalDeviceScalarBlockLayoutFeatures
Structure indicating support for scalar block layouts
The VkPhysicalDeviceScalarBlockLayoutFeatures
structure is defined as:
typedef struct VkPhysicalDeviceScalarBlockLayoutFeatures {
VkStructureType sType;
void* pNext;
VkBool32 scalarBlockLayout;
} VkPhysicalDeviceScalarBlockLayoutFeatures;
or the equivalent
typedef VkPhysicalDeviceScalarBlockLayoutFeatures VkPhysicalDeviceScalarBlockLayoutFeaturesEXT;
This structure describes the following feature:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
scalarBlockLayout
indicates that the implementation supports the layout of resource blocks in shaders using scalar alignment.
If the VkPhysicalDeviceScalarBlockLayoutFeatures
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceScalarBlockLayoutFeatures
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceScalarBlockLayoutFeatures-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES