Structures

VkPhysicalDeviceScalarBlockLayoutFeatures

Structure indicating support for scalar block layouts

The VkPhysicalDeviceScalarBlockLayoutFeatures structure is defined as:

typedef struct VkPhysicalDeviceScalarBlockLayoutFeatures {
    VkStructureType sType;
    void* pNext;
    VkBool32 scalarBlockLayout;
} VkPhysicalDeviceScalarBlockLayoutFeatures;

or the equivalent

typedef VkPhysicalDeviceScalarBlockLayoutFeatures VkPhysicalDeviceScalarBlockLayoutFeaturesEXT;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • scalarBlockLayout indicates that the implementation supports the layout of resource blocks in shaders using scalar alignment.

If the VkPhysicalDeviceScalarBlockLayoutFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceScalarBlockLayoutFeatures, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceScalarBlockLayoutFeatures-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES