Structures
VkPhysicalDeviceShaderAtomicInt64Features
Structure describing features supported by VK_KHR_shader_atomic_int64
The VkPhysicalDeviceShaderAtomicInt64Features structure is defined as:
typedef struct VkPhysicalDeviceShaderAtomicInt64Features {
VkStructureType sType;
void* pNext;
VkBool32 shaderBufferInt64Atomics;
VkBool32 shaderSharedInt64Atomics;
} VkPhysicalDeviceShaderAtomicInt64Features;
or the equivalent
typedef VkPhysicalDeviceShaderAtomicInt64Features VkPhysicalDeviceShaderAtomicInt64FeaturesKHR;
This structure describes the following features:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.shaderBufferInt64Atomics
indicates whether shaders can perform 64-bit unsigned and signed integer atomic operations on buffers.shaderSharedInt64Atomics
indicates whether shaders can perform 64-bit unsigned and signed integer atomic operations on shared and payload memory.
If the VkPhysicalDeviceShaderAtomicInt64Features
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderAtomicInt64Features
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderAtomicInt64Features-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES