Structures

VkPhysicalDeviceShaderAtomicInt64Features

Structure describing features supported by VK_KHR_shader_atomic_int64

The VkPhysicalDeviceShaderAtomicInt64Features structure is defined as:

typedef struct VkPhysicalDeviceShaderAtomicInt64Features {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderBufferInt64Atomics;
    VkBool32 shaderSharedInt64Atomics;
} VkPhysicalDeviceShaderAtomicInt64Features;

or the equivalent

typedef VkPhysicalDeviceShaderAtomicInt64Features VkPhysicalDeviceShaderAtomicInt64FeaturesKHR;

This structure describes the following features:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderBufferInt64Atomics indicates whether shaders can perform 64-bit unsigned and signed integer atomic operations on buffers.
  • shaderSharedInt64Atomics indicates whether shaders can perform 64-bit unsigned and signed integer atomic operations on shared and payload memory.

If the VkPhysicalDeviceShaderAtomicInt64Features structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderAtomicInt64Features can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderAtomicInt64Features-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES