Structures
VkPhysicalDeviceShaderBfloat16FeaturesKHR
Structure describing bfloat16 features that can be supported by the implementation
The VkPhysicalDeviceShaderBfloat16FeaturesKHR
structure is defined as:
typedef struct VkPhysicalDeviceShaderBfloat16FeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 shaderBFloat16Type;
VkBool32 shaderBFloat16DotProduct;
VkBool32 shaderBFloat16CooperativeMatrix;
} VkPhysicalDeviceShaderBfloat16FeaturesKHR;
This structure describes the following features:
-
shaderBFloat16Type
indicates whether the implementation supports shaders with theBFloat16TypeKHR
capability. -
shaderBFloat16DotProduct
indicates whether the implementation supports shaders with theBFloat16DotProductKHR
capability. shaderBFloat16CooperativeMatrix
indicates whether the implementation supports shaders with theBFloat16CooperativeMatrixKHR
capability.
If the VkPhysicalDeviceShaderBfloat16FeaturesKHR
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderBfloat16FeaturesKHR
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderBfloat16FeaturesKHR-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_BFLOAT16_FEATURES_KHR