Structures

VkPhysicalDeviceShaderBfloat16FeaturesKHR

Structure describing bfloat16 features that can be supported by the implementation

The VkPhysicalDeviceShaderBfloat16FeaturesKHR structure is defined as:

typedef struct VkPhysicalDeviceShaderBfloat16FeaturesKHR {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderBFloat16Type;
    VkBool32 shaderBFloat16DotProduct;
    VkBool32 shaderBFloat16CooperativeMatrix;
} VkPhysicalDeviceShaderBfloat16FeaturesKHR;

This structure describes the following features:

  • shaderBFloat16Type indicates whether the implementation supports shaders with the BFloat16TypeKHR capability.
  • shaderBFloat16DotProduct indicates whether the implementation supports shaders with the BFloat16DotProductKHR capability.
  • shaderBFloat16CooperativeMatrix indicates whether the implementation supports shaders with the BFloat16CooperativeMatrixKHR capability.

If the VkPhysicalDeviceShaderBfloat16FeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderBfloat16FeaturesKHR, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderBfloat16FeaturesKHR-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_BFLOAT16_FEATURES_KHR