Structures
VkPhysicalDeviceShaderCoreProperties2AMD
Structure describing shader core properties that can be supported by an implementation
The VkPhysicalDeviceShaderCoreProperties2AMD
structure is defined as:
typedef struct VkPhysicalDeviceShaderCoreProperties2AMD {
VkStructureType sType;
void* pNext;
VkShaderCorePropertiesFlagsAMD shaderCoreFeatures;
uint32_t activeComputeUnitCount;
} VkPhysicalDeviceShaderCoreProperties2AMD;
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
shaderCoreFeatures
is a bitmask of VkShaderCorePropertiesFlagBitsAMD indicating the set of features supported by the shader core. -
activeComputeUnitCount
is an unsigned integer value indicating the number of compute units that have been enabled.
If the VkPhysicalDeviceShaderCoreProperties2AMD
structure is included in the pNext
chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderCoreProperties2AMD-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_2_AMD