Structures
VkPhysicalDeviceShaderCorePropertiesARM
Structure describing shader core properties that can be supported by an implementation
The VkPhysicalDeviceShaderCorePropertiesARM structure is defined as:
typedef struct VkPhysicalDeviceShaderCorePropertiesARM {
VkStructureType sType;
void* pNext;
uint32_t pixelRate;
uint32_t texelRate;
uint32_t fmaRate;
} VkPhysicalDeviceShaderCorePropertiesARM;
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.pixelRateis an unsigned integer value indicating the maximum number of pixels output per clock per shader core.texelRateis an unsigned integer value indicating the maximum number of texels per clock per shader core.fmaRateis an unsigned integer value indicating the maximum number of single-precision fused multiply-add operations per clock per shader core.
If a throughput rate cannot be determined on the physical device, the value
0 will be returned for that rate.
If the VkPhysicalDeviceShaderCorePropertiesARM structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderCorePropertiesARM-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_ARM