Structures

VkPhysicalDeviceShaderCorePropertiesARM

Structure describing shader core properties that can be supported by an implementation

The VkPhysicalDeviceShaderCorePropertiesARM structure is defined as:

typedef struct VkPhysicalDeviceShaderCorePropertiesARM {
    VkStructureType sType;
    void* pNext;
    uint32_t pixelRate;
    uint32_t texelRate;
    uint32_t fmaRate;
} VkPhysicalDeviceShaderCorePropertiesARM;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • pixelRate is an unsigned integer value indicating the maximum number of pixels output per clock per shader core.
  • texelRate is an unsigned integer value indicating the maximum number of texels per clock per shader core.
  • fmaRate is an unsigned integer value indicating the maximum number of single-precision fused multiply-add operations per clock per shader core.

If a throughput rate cannot be determined on the physical device, the value 0 will be returned for that rate.

If the VkPhysicalDeviceShaderCorePropertiesARM structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderCorePropertiesARM-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_ARM