Structures

VkPhysicalDeviceShaderExpectAssumeFeatures

Structure describing shader expect assume features that can be supported by an implementation

The VkPhysicalDeviceShaderExpectAssumeFeatures structure is defined as:

typedef struct VkPhysicalDeviceShaderExpectAssumeFeatures {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderExpectAssume;
} VkPhysicalDeviceShaderExpectAssumeFeatures;

or the equivalent

typedef VkPhysicalDeviceShaderExpectAssumeFeatures VkPhysicalDeviceShaderExpectAssumeFeaturesKHR;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderExpectAssume specifies whether shader modules can declare the ExpectAssumeKHR capability.

If the VkPhysicalDeviceShaderExpectAssumeFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderExpectAssumeFeatures, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderExpectAssumeFeatures-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_EXPECT_ASSUME_FEATURES