Structures

VkPhysicalDeviceShaderExpectAssumeFeaturesKHR

Structure describing shader expect assume features that can be supported by an implementation

The VkPhysicalDeviceShaderExpectAssumeFeaturesKHR structure is defined as:

typedef struct VkPhysicalDeviceShaderExpectAssumeFeaturesKHR {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderExpectAssume;
} VkPhysicalDeviceShaderExpectAssumeFeaturesKHR;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderExpectAssume specifies whether shader modules can declare the ExpectAssumeKHR capability.

If the VkPhysicalDeviceShaderExpectAssumeFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderExpectAssumeFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderExpectAssumeFeaturesKHR-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_EXPECT_ASSUME_FEATURES_KHR