Structures
VkPhysicalDeviceShaderExpectAssumeFeaturesKHR
Structure describing shader expect assume features that can be supported by an implementation
The VkPhysicalDeviceShaderExpectAssumeFeaturesKHR
structure is defined
as:
typedef struct VkPhysicalDeviceShaderExpectAssumeFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 shaderExpectAssume;
} VkPhysicalDeviceShaderExpectAssumeFeaturesKHR;
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
shaderExpectAssume
specifies whether shader modules can declare theExpectAssumeKHR
capability.
If the VkPhysicalDeviceShaderExpectAssumeFeaturesKHR
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceShaderExpectAssumeFeaturesKHR
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderExpectAssumeFeaturesKHR-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_EXPECT_ASSUME_FEATURES_KHR