Structures
VkPhysicalDeviceShaderFloat16Int8Features
Structure describing features supported by VK_KHR_shader_float16_int8
The VkPhysicalDeviceShaderFloat16Int8Features
structure is defined as:
typedef struct VkPhysicalDeviceShaderFloat16Int8Features {
VkStructureType sType;
void* pNext;
VkBool32 shaderFloat16;
VkBool32 shaderInt8;
} VkPhysicalDeviceShaderFloat16Int8Features;
or the equivalent
typedef VkPhysicalDeviceShaderFloat16Int8Features VkPhysicalDeviceShaderFloat16Int8FeaturesKHR;
typedef VkPhysicalDeviceShaderFloat16Int8Features VkPhysicalDeviceFloat16Int8FeaturesKHR;
This structure describes the following features:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
shaderFloat16
indicates whether 16-bit floats (halfs) are supported in shader code. This also indicates whether shader modules can declare theFloat16
capability. However, this only enables a subset of the storage classes that SPIR-V allows for theFloat16
SPIR-V capability: Declaring and using 16-bit floats in thePrivate
,Workgroup
(for non-Block variables), andFunction
storage classes is enabled, while declaring them in the interface storage classes (e.g.,UniformConstant
,Uniform
,StorageBuffer
,Input
,Output
, andPushConstant
) is not enabled. -
shaderInt8
indicates whether 8-bit integers (signed and unsigned) are supported in shader code. This also indicates whether shader modules can declare theInt8
capability. However, this only enables a subset of the storage classes that SPIR-V allows for theInt8
SPIR-V capability: Declaring and using 8-bit integers in thePrivate
,Workgroup
(for non-Block variables), andFunction
storage classes is enabled, while declaring them in the interface storage classes (e.g.,UniformConstant
,Uniform
,StorageBuffer
,Input
,Output
, andPushConstant
) is not enabled.
If the VkPhysicalDeviceShaderFloat16Int8Features
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceShaderFloat16Int8Features
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderFloat16Int8Features-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES