Structures

VkPhysicalDeviceShaderFloat8FeaturesEXT

Structure describing float8 features that can be supported by the implementation

The VkPhysicalDeviceShaderFloat8FeaturesEXT structure is defined as:

typedef struct VkPhysicalDeviceShaderFloat8FeaturesEXT {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderFloat8;
    VkBool32 shaderFloat8CooperativeMatrix;
} VkPhysicalDeviceShaderFloat8FeaturesEXT;

This structure describes the following features:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderFloat8 indicates whether the implementation supports shaders with the Float8EXT capability.
  • shaderFloat8CooperativeMatrix indicates whether the implementation supports shaders with the Float8CooperativeMatrixEXT capability.

If the VkPhysicalDeviceShaderFloat8FeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderFloat8FeaturesEXT, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderFloat8FeaturesEXT-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT8_FEATURES_EXT