Structures
VkPhysicalDeviceShaderFloat8FeaturesEXT
Structure describing float8 features that can be supported by the implementation
The VkPhysicalDeviceShaderFloat8FeaturesEXT structure is defined as:
typedef struct VkPhysicalDeviceShaderFloat8FeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 shaderFloat8;
VkBool32 shaderFloat8CooperativeMatrix;
} VkPhysicalDeviceShaderFloat8FeaturesEXT;
pub struct PhysicalDeviceShaderFloat8FeaturesEXT {
s_type: vk::StructureType,
p_next: *mut c_void,
shader_float8: vk::Bool32,
shader_float8_cooperative_matrix: vk::Bool32,
}
This structure describes the following features:
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.shaderFloat8indicates whether the implementation supports shaders with theFloat8EXTcapability.shaderFloat8CooperativeMatrixindicates whether the implementation supports shaders with theFloat8CooperativeMatrixEXTcapability.
If the VkPhysicalDeviceShaderFloat8FeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderFloat8FeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderFloat8FeaturesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT8_FEATURES_EXT