VK_EXT_shader_float8
Other Extension Metadata
Last Modified Date
2025-04-16
IP Status
No known IP claims.
Contributors
- Kévin Petit, Arm Ltd.
- Stu Smith, AMD
- Jeff Bolz, NVIDIA
- Craig Graham, Samsung
Description
This extension enables support for 8-bit floating-point data types as defined in SPV_EXT_float8.
New Structures
New Enum Constants
VK_EXT_SHADER_FLOAT8_EXTENSION_NAMEVK_EXT_SHADER_FLOAT8_SPEC_VERSION- Extending VkStructureType:
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT8_FEATURES_EXT
If VK_KHR_cooperative_matrix is supported:
- Extending VkComponentTypeKHR:
VK_COMPONENT_TYPE_FLOAT8_E4M3_EXTVK_COMPONENT_TYPE_FLOAT8_E5M2_EXT
New SPIR-V Capabilities
Issues
1) Resolve interactions with the changes VK_KHR_shader_float16 makes to rules for denorm flushing (always allowed by default for all FP formats). How to describe the requirement to preserve subnormals?
+ RESOLVED: Subnormals are always preserved when converting FP8 values to IEEE 754 binary 16. In all other cases, subnormals may be flushed to zero.
+
Version History
- Revision 1, 2025-04-16 (Kévin Petit)
- Initial draft