VK_EXT_shader_float8

Other Extension Metadata

Last Modified Date

2025-04-16

IP Status

No known IP claims.

Contributors
  • Kévin Petit, Arm Ltd.
  • Stu Smith, AMD
  • Jeff Bolz, NVIDIA
  • Craig Graham, Samsung

Description

This extension enables support for 8-bit floating-point data types as defined in SPV_EXT_float8.

New Structures

New Enum Constants

  • VK_EXT_SHADER_FLOAT8_EXTENSION_NAME
  • VK_EXT_SHADER_FLOAT8_SPEC_VERSION
  • Extending VkStructureType:
    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT8_FEATURES_EXT

If VK_KHR_cooperative_matrix is supported:

  • Extending VkComponentTypeKHR:
    • VK_COMPONENT_TYPE_FLOAT8_E4M3_EXT
    • VK_COMPONENT_TYPE_FLOAT8_E5M2_EXT

New SPIR-V Capabilities

Issues

1) Resolve interactions with the changes VK_KHR_shader_float16 makes to rules for denorm flushing (always allowed by default for all FP formats). How to describe the requirement to preserve subnormals?

+ RESOLVED: Subnormals are always preserved when converting FP8 values to IEEE 754 binary 16. In all other cases, subnormals may be flushed to zero.

+

Version History

  • Revision 1, 2025-04-16 (Kévin Petit)
    • Initial draft