VK_EXT_shader_split_barrier
Other Extension Metadata
Last Modified Date
2026-05-08
Interactions and External Dependencies
- This extension provides API support for
GLSL_EXT_split_barrier
Contributors
- Matthew Netsch, Qualcomm Technologies, Inc.
- Elina Kamenetskaya, Qualcomm Technologies, Inc.
- Wooyoung Kim, Qualcomm Technologies, Inc.
- John Li, Qualcomm Technologies, Inc.
- Jeff Bolz, Nvidia
- Ben Ashbaugh, Intel
Description
This extension splits OpControlBarrier by exposing two new barrier
operations with
SPV_EXT_split_barrier:
OpControlBarrierArriveEXT- notifies that invocation has arrived hereOpControlBarrierWaitEXT- waits on all invocations before proceeding execution
In the Vulkan context, this allows apps to synchronize Subgroup execution flow within a Workgroup without requiring all Subgroups to wait at the arrival condition before proceeding to execute independent work. It also permits synchronizing memory access like other control barriers.
New Structures
- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
- Extending VkPhysicalDeviceProperties2:
New Enum Constants
VK_EXT_SHADER_SPLIT_BARRIER_EXTENSION_NAMEVK_EXT_SHADER_SPLIT_BARRIER_SPEC_VERSION- Extending VkStructureType:
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SPLIT_BARRIER_FEATURES_EXTVK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SPLIT_BARRIER_PROPERTIES_EXT
Version History
- Revision 1, 2026-05-08 (Matthew Netsch)
- Initial version