Structures
VkPhysicalDeviceShaderSplitBarrierPropertiesEXT
Structure describing split barrier properties supported by an implementation
The VkPhysicalDeviceShaderSplitBarrierPropertiesEXT structure is
defined as:
typedef struct VkPhysicalDeviceShaderSplitBarrierPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t splitBarrierReservedSharedMemory;
} VkPhysicalDeviceShaderSplitBarrierPropertiesEXT;
pub struct PhysicalDeviceShaderSplitBarrierPropertiesEXT {
s_type: vk::StructureType,
p_next: *mut c_void,
split_barrier_reserved_shared_memory: u32,
}
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.splitBarrierReservedSharedMemoryis the number of bytes of shared memory reserved for the implementation when the module executesOpControlBarrierArriveEXTorOpControlBarrierWaitEXTinstructions
If the VkPhysicalDeviceShaderSplitBarrierPropertiesEXT structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderSplitBarrierPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SPLIT_BARRIER_PROPERTIES_EXT