Structures
VkPhysicalDeviceShaderSplitBarrierFeaturesEXT
Structure describing the shader split barrier features that can be supported by an implementation
The VkPhysicalDeviceShaderSplitBarrierFeaturesEXT structure is defined
as:
typedef struct VkPhysicalDeviceShaderSplitBarrierFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 shaderSplitBarrier;
} VkPhysicalDeviceShaderSplitBarrierFeaturesEXT;
pub struct PhysicalDeviceShaderSplitBarrierFeaturesEXT {
s_type: vk::StructureType,
p_next: *mut c_void,
shader_split_barrier: vk::Bool32,
}
This structure describes the following feature:
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.shaderSplitBarrierindicates that the implementation supports theSplitBarrierEXTSPIR-V capability.
If the VkPhysicalDeviceShaderSplitBarrierFeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderSplitBarrierFeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderSplitBarrierFeaturesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SPLIT_BARRIER_FEATURES_EXT