Structures

VkPhysicalDeviceShaderFloatControls2FeaturesKHR

Structure describing shader float controls 2 features that can be supported by an implementation

The VkPhysicalDeviceShaderFloatControls2FeaturesKHR structure is defined as:

typedef struct VkPhysicalDeviceShaderFloatControls2FeaturesKHR {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderFloatControls2;
} VkPhysicalDeviceShaderFloatControls2FeaturesKHR;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderFloatControls2 specifies whether shader modules can declare the FloatControls2 capability.

If the VkPhysicalDeviceShaderFloatControls2FeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderFloatControls2FeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderFloatControls2FeaturesKHR-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES_KHR