Structures
VkPhysicalDeviceShaderFloatControls2FeaturesKHR
Structure describing shader float controls 2 features that can be supported by an implementation
The VkPhysicalDeviceShaderFloatControls2FeaturesKHR
structure is
defined as:
typedef struct VkPhysicalDeviceShaderFloatControls2FeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 shaderFloatControls2;
} VkPhysicalDeviceShaderFloatControls2FeaturesKHR;
This structure describes the following feature:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
shaderFloatControls2
specifies whether shader modules can declare theFloatControls2
capability.
If the VkPhysicalDeviceShaderFloatControls2FeaturesKHR
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceShaderFloatControls2FeaturesKHR
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderFloatControls2FeaturesKHR-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES_KHR