Structures
VkPhysicalDeviceShaderIntegerDotProductFeatures
Structure describing integer dot product features that can be supported by an implementation
The VkPhysicalDeviceShaderIntegerDotProductFeatures
structure is
defined as:
typedef struct VkPhysicalDeviceShaderIntegerDotProductFeatures {
VkStructureType sType;
void* pNext;
VkBool32 shaderIntegerDotProduct;
} VkPhysicalDeviceShaderIntegerDotProductFeatures;
or the equivalent
typedef VkPhysicalDeviceShaderIntegerDotProductFeatures VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR;
This structure describes the following feature:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.shaderIntegerDotProduct
specifies whether shader modules can declare theDotProductInputAllKHR
,DotProductInput4x8BitKHR
,DotProductInput4x8BitPackedKHR
andDotProductKHR
capabilities.
If the VkPhysicalDeviceShaderIntegerDotProductFeatures
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceShaderIntegerDotProductFeatures
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderIntegerDotProductFeatures-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES