Structures

VkPhysicalDeviceShaderMixedFloatDotProductFeaturesVALVE

Structure describing support for mixed float dot products

The VkPhysicalDeviceShaderMixedFloatDotProductFeaturesVALVE structure is defined as:

typedef struct VkPhysicalDeviceShaderMixedFloatDotProductFeaturesVALVE {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderMixedFloatDotProductFloat16AccFloat32;
    VkBool32 shaderMixedFloatDotProductFloat16AccFloat16;
    VkBool32 shaderMixedFloatDotProductBFloat16Acc;
    VkBool32 shaderMixedFloatDotProductFloat8AccFloat32;
} VkPhysicalDeviceShaderMixedFloatDotProductFeaturesVALVE;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderMixedFloatDotProductFloat16AccFloat32 indicates whether the implementation supports shaders with the DotProductFloat16AccFloat32VALVE capability.
  • shaderMixedFloatDotProductFloat16AccFloat16 indicates whether the implementation supports shaders with the DotProductFloat16AccFloat16VALVE capability.
  • shaderMixedFloatDotProductBFloat16Acc indicates whether the implementation supports shaders with the DotProductBFloat16AccVALVE capability.
  • shaderMixedFloatDotProductFloat8AccFloat32 indicates whether the implementation supports shaders with the DotProductFloat8AccFloat32VALVE capability.

If the VkPhysicalDeviceShaderMixedFloatDotProductFeaturesVALVE structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderMixedFloatDotProductFeaturesVALVE, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderMixedFloatDotProductFeaturesVALVE-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MIXED_FLOAT_DOT_PRODUCT_FEATURES_VALVE