Structures
VkPhysicalDeviceShaderObjectPropertiesEXT
Structure describing shader object properties supported by an implementation
The VkPhysicalDeviceShaderObjectPropertiesEXT
structure is defined as:
typedef struct VkPhysicalDeviceShaderObjectPropertiesEXT {
VkStructureType sType;
void* pNext;
uint8_t shaderBinaryUUID[VK_UUID_SIZE];
uint32_t shaderBinaryVersion;
} VkPhysicalDeviceShaderObjectPropertiesEXT;
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
shaderBinaryUUID
is an array ofVK_UUID_SIZE
uint8_t
values representing a universally unique identifier for one or more implementations whose shader binaries are guaranteed to be compatible with each other. -
shaderBinaryVersion
is an unsigned integer incremented to represent backwards compatible differences between implementations with the sameshaderBinaryUUID
.
The purpose and usage of the values of this structure are described in greater detail in Binary Shader Compatibility.
If the VkPhysicalDeviceShaderObjectPropertiesEXT
structure is included in the pNext
chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderObjectPropertiesEXT-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_PROPERTIES_EXT