Structures
VkPhysicalDeviceShaderObjectPropertiesEXT
Structure describing shader object properties supported by an implementation
The VkPhysicalDeviceShaderObjectPropertiesEXT structure is defined as:
typedef struct VkPhysicalDeviceShaderObjectPropertiesEXT {
VkStructureType sType;
void* pNext;
uint8_t shaderBinaryUUID[VK_UUID_SIZE];
uint32_t shaderBinaryVersion;
} VkPhysicalDeviceShaderObjectPropertiesEXT;
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.-
shaderBinaryUUIDis an array ofVK_UUID_SIZEuint8_tvalues representing a universally unique identifier for one or more implementations whose shader binaries are guaranteed to be compatible with each other. -
shaderBinaryVersionis an unsigned integer incremented to represent backwards compatible differences between implementations with the sameshaderBinaryUUID.
The purpose and usage of the values of this structure are described in greater detail in Binary Shader Compatibility.
If the VkPhysicalDeviceShaderObjectPropertiesEXT structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderObjectPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_PROPERTIES_EXT