Structures
VkPhysicalDeviceShaderQuadControlFeaturesKHR
Structure describing whether quad scopes are supported by the implementation
The VkPhysicalDeviceShaderQuadControlFeaturesKHR
structure is defined
as:
typedef struct VkPhysicalDeviceShaderQuadControlFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 shaderQuadControl;
} VkPhysicalDeviceShaderQuadControlFeaturesKHR;
This structure describes the following features:
-
shaderQuadControl
indicates whether the implementation supports shaders with theQuadControlKHR
capability.
If the VkPhysicalDeviceShaderQuadControlFeaturesKHR
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderQuadControlFeaturesKHR
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderQuadControlFeaturesKHR-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_QUAD_CONTROL_FEATURES_KHR