Structures

VkPhysicalDeviceShaderQuadControlFeaturesKHR

Structure describing whether quad scopes are supported by the implementation

The VkPhysicalDeviceShaderQuadControlFeaturesKHR structure is defined as:

typedef struct VkPhysicalDeviceShaderQuadControlFeaturesKHR {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderQuadControl;
} VkPhysicalDeviceShaderQuadControlFeaturesKHR;

This structure describes the following features:

  • shaderQuadControl indicates whether the implementation supports shaders with the QuadControlKHR capability.

If the VkPhysicalDeviceShaderQuadControlFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderQuadControlFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderQuadControlFeaturesKHR-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_QUAD_CONTROL_FEATURES_KHR