Structures
VkPhysicalDeviceShaderQuadControlFeaturesKHR
Structure describing whether quad scopes are supported by the implementation
The VkPhysicalDeviceShaderQuadControlFeaturesKHR
structure is defined
as:
typedef struct VkPhysicalDeviceShaderQuadControlFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 shaderQuadControl;
} VkPhysicalDeviceShaderQuadControlFeaturesKHR;
This structure describes the following features:
-
shaderQuadControl
indicates whether the implementation supports shaders with theQuadControlKHR
capability.
If the VkPhysicalDeviceShaderQuadControlFeaturesKHR
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceShaderQuadControlFeaturesKHR
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderQuadControlFeaturesKHR-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_QUAD_CONTROL_FEATURES_KHR