Structures

VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR

Structure describing support for VK_KHR_shader_relaxed_extended_instruction an implementation

The VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR structure is defined as:

typedef struct VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderRelaxedExtendedInstruction;
} VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderRelaxedExtendedInstruction specifies whether the implementation supports SPIR-V modules that use the SPV_KHR_relaxed_extended_instruction extension.

If the VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_RELAXED_EXTENDED_INSTRUCTION_FEATURES_KHR