VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR
The VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR
structure is defined as:
typedef struct VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 shaderRelaxedExtendedInstruction;
} VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR;
This structure describes the following feature:
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.shaderRelaxedExtendedInstructionspecifies whether the implementation supports SPIR-V modules that use theSPV_KHR_relaxed_extended_instructionextension.
If the VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_RELAXED_EXTENDED_INSTRUCTION_FEATURES_KHR