Structures
VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
Structure describing support for shader subgroup uniform control flow by an implementation
The VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
structure is defined as:
typedef struct VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 shaderSubgroupUniformControlFlow;
} VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR;
This structure describes the following feature:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.shaderSubgroupUniformControlFlow
specifies whether the implementation supports the shader execution modeSubgroupUniformControlFlowKHR
If the VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR