Structures

VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR

Structure describing support for shader subgroup uniform control flow by an implementation

The VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR structure is defined as:

typedef struct VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderSubgroupUniformControlFlow;
} VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR;

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderSubgroupUniformControlFlow specifies whether the implementation supports the shader execution mode SubgroupUniformControlFlowKHR

If the VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR