VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
The VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
structure is defined as:
typedef struct VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 shaderSubgroupUniformControlFlow;
} VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR;
This structure describes the following feature:
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.shaderSubgroupUniformControlFlowspecifies whether the implementation supports the shader execution modeSubgroupUniformControlFlowKHR
If the VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR