Structures

VkPhysicalDeviceShadingRateImagePropertiesNV

Structure describing shading rate image limits that can be supported by an implementation

The VkPhysicalDeviceShadingRateImagePropertiesNV structure is defined as:

typedef struct VkPhysicalDeviceShadingRateImagePropertiesNV {
    VkStructureType sType;
    void* pNext;
    VkExtent2D shadingRateTexelSize;
    uint32_t shadingRatePaletteSize;
    uint32_t shadingRateMaxCoarseSamples;
} VkPhysicalDeviceShadingRateImagePropertiesNV;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shadingRateTexelSize indicates the width and height of the portion of the framebuffer corresponding to each texel in the shading rate image.
  • shadingRatePaletteSize indicates the maximum number of palette entries supported for the shading rate image.
  • shadingRateMaxCoarseSamples specifies the maximum number of coverage samples supported in a single fragment. If the product of the fragment size derived from the base shading rate and the number of coverage samples per pixel exceeds this limit, the final shading rate will be adjusted so that its product does not exceed the limit.

If the VkPhysicalDeviceShadingRateImagePropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These properties are related to the shading rate image feature.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShadingRateImagePropertiesNV-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV