Structures
VkPhysicalDeviceSubpassShadingPropertiesHUAWEI
Structure describing subpass shading properties supported by an implementation
The VkPhysicalDeviceSubpassShadingPropertiesHUAWEI
structure is
defined as:
typedef struct VkPhysicalDeviceSubpassShadingPropertiesHUAWEI {
VkStructureType sType;
void* pNext;
uint32_t maxSubpassShadingWorkgroupSizeAspectRatio;
} VkPhysicalDeviceSubpassShadingPropertiesHUAWEI;
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.maxSubpassShadingWorkgroupSizeAspectRatio
indicates the maximum ratio between the width and height of the portion of the subpass shading shader workgroup size.maxSubpassShadingWorkgroupSizeAspectRatio
must be a power-of-two value, and must be less than or equal to max(WorkgroupSize.x
/WorkgroupSize.y
,WorkgroupSize.y
/WorkgroupSize.x
).
If the VkPhysicalDeviceSubpassShadingPropertiesHUAWEI
structure is included in the pNext
chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceSubpassShadingPropertiesHUAWEI-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_PROPERTIES_HUAWEI