Structures
VkPhysicalDeviceSubpassShadingPropertiesHUAWEI
Structure describing subpass shading properties supported by an implementation
The VkPhysicalDeviceSubpassShadingPropertiesHUAWEI structure is
defined as:
typedef struct VkPhysicalDeviceSubpassShadingPropertiesHUAWEI {
VkStructureType sType;
void* pNext;
uint32_t maxSubpassShadingWorkgroupSizeAspectRatio;
} VkPhysicalDeviceSubpassShadingPropertiesHUAWEI;
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.maxSubpassShadingWorkgroupSizeAspectRatioindicates the maximum ratio between the width and height of the portion of the subpass shading shader workgroup size.maxSubpassShadingWorkgroupSizeAspectRatiomust be a power-of-two value, and must be less than or equal to max(WorkgroupSize.x/WorkgroupSize.y,WorkgroupSize.y/WorkgroupSize.x).
If the VkPhysicalDeviceSubpassShadingPropertiesHUAWEI structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceSubpassShadingPropertiesHUAWEI-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_PROPERTIES_HUAWEI