Structures
VkPhysicalDeviceVulkan13Features
Structure describing the Vulkan 1.3 features that can be supported by an implementation
The VkPhysicalDeviceVulkan13Features
structure is defined as:
typedef struct VkPhysicalDeviceVulkan13Features {
VkStructureType sType;
void* pNext;
VkBool32 robustImageAccess;
VkBool32 inlineUniformBlock;
VkBool32 descriptorBindingInlineUniformBlockUpdateAfterBind;
VkBool32 pipelineCreationCacheControl;
VkBool32 privateData;
VkBool32 shaderDemoteToHelperInvocation;
VkBool32 shaderTerminateInvocation;
VkBool32 subgroupSizeControl;
VkBool32 computeFullSubgroups;
VkBool32 synchronization2;
VkBool32 textureCompressionASTC_HDR;
VkBool32 shaderZeroInitializeWorkgroupMemory;
VkBool32 dynamicRendering;
VkBool32 shaderIntegerDotProduct;
VkBool32 maintenance4;
} VkPhysicalDeviceVulkan13Features;
This structure describes the following features:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
robustImageAccess
indicates whether image accesses are tightly bounds-checked against the dimensions of the image view. Invalid texels resulting from out of bounds image loads will be replaced as described in Texel Replacement, with either (0,0,1) or (0,0,0) values inserted for missing G, B, or A components based on the format. -
inlineUniformBlock
indicates whether the implementation supports inline uniform block descriptors. If this feature is not enabled,VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK
must not be used. descriptorBindingInlineUniformBlockUpdateAfterBind
indicates whether the implementation supports updating inline uniform block descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT
must not be used withVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK
.pipelineCreationCacheControl
indicates that the implementation supports:- The following can be used in
Vk*PipelineCreateInfo
::flags
:VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT
VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT
- The following can be used in
VkPipelineCacheCreateInfo::
flags
:VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
- The following can be used in
-
privateData
indicates whether the implementation supports private data. See Private Data. shaderDemoteToHelperInvocation
indicates whether the implementation supports the SPIR-VDemoteToHelperInvocationEXT
capability.shaderTerminateInvocation
specifies whether the implementation supports SPIR-V modules that use theSPV_KHR_terminate_invocation
extension.subgroupSizeControl
indicates whether the implementation supports controlling shader subgroup sizes via theVK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT
flag and the VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure.computeFullSubgroups
indicates whether the implementation supports requiring full subgroups in compute , mesh, or task shaders via theVK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT
flag.-
synchronization2
indicates whether the implementation supports the new set of synchronization commands introduced in VK_KHR_synchronization2. textureCompressionASTC_HDR
indicates whether all of the ASTC HDR compressed texture formats are supported. If this feature is enabled, then theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
,VK_FORMAT_FEATURE_BLIT_SRC_BIT
andVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
features must be supported inoptimalTilingFeatures
for the following formats:VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK
To query for additional properties, or if the feature is not enabled, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats as normal.shaderZeroInitializeWorkgroupMemory
specifies whether the implementation supports initializing a variable in Workgroup storage class.-
dynamicRendering
specifies that the implementation supports dynamic render pass instances using the vkCmdBeginRendering command. shaderIntegerDotProduct
specifies whether shader modules can declare theDotProductInputAllKHR
,DotProductInput4x8BitKHR
,DotProductInput4x8BitPackedKHR
andDotProductKHR
capabilities.-
maintenance4
indicates that the implementation supports the following:- The application may destroy a VkPipelineLayout object immediately after using it to create another object.
LocalSizeId
can be used as an alternative toLocalSize
to specify the local workgroup size with specialization constants.- Images created with identical creation parameters will always have the same alignment requirements.
- The size memory requirement of a buffer or image is never greater than that of another buffer or image created with a greater or equal size.
- Push constants do not have to be initialized before they are dynamically accessed.
- The interface matching rules allow a larger output vector to match with a smaller input vector, with additional values being discarded.
If the VkPhysicalDeviceVulkan13Features
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceVulkan13Features
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceVulkan13Features-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES