Structures

VkPhysicalDeviceVulkan13Features

Structure describing the Vulkan 1.3 features that can be supported by an implementation

The VkPhysicalDeviceVulkan13Features structure is defined as:

typedef struct VkPhysicalDeviceVulkan13Features {
    VkStructureType sType;
    void* pNext;
    VkBool32 robustImageAccess;
    VkBool32 inlineUniformBlock;
    VkBool32 descriptorBindingInlineUniformBlockUpdateAfterBind;
    VkBool32 pipelineCreationCacheControl;
    VkBool32 privateData;
    VkBool32 shaderDemoteToHelperInvocation;
    VkBool32 shaderTerminateInvocation;
    VkBool32 subgroupSizeControl;
    VkBool32 computeFullSubgroups;
    VkBool32 synchronization2;
    VkBool32 textureCompressionASTC_HDR;
    VkBool32 shaderZeroInitializeWorkgroupMemory;
    VkBool32 dynamicRendering;
    VkBool32 shaderIntegerDotProduct;
    VkBool32 maintenance4;
} VkPhysicalDeviceVulkan13Features;

This structure describes the following features:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • robustImageAccess indicates whether image accesses are tightly bounds-checked against the dimensions of the image view. Invalid texels resulting from out of bounds image loads will be replaced as described in Texel Replacement, with either (0,0,1) or (0,0,0) values inserted for missing G, B, or A components based on the format.
  • inlineUniformBlock indicates whether the implementation supports inline uniform block descriptors. If this feature is not enabled, VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK must not be used.
  • descriptorBindingInlineUniformBlockUpdateAfterBind indicates whether the implementation supports updating inline uniform block descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK.
  • pipelineCreationCacheControl indicates that the implementation supports:
    • The following can be used in Vk*PipelineCreateInfo::flags:
      • VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT
      • VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT
    • The following can be used in VkPipelineCacheCreateInfo::flags:
      • VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
  • privateData indicates whether the implementation supports private data. See Private Data.
  • shaderDemoteToHelperInvocation indicates whether the implementation supports the SPIR-V DemoteToHelperInvocationEXT capability.
  • shaderTerminateInvocation specifies whether the implementation supports SPIR-V modules that use the SPV_KHR_terminate_invocation extension.
  • subgroupSizeControl indicates whether the implementation supports controlling shader subgroup sizes via the VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT flag and the VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure.
  • computeFullSubgroups indicates whether the implementation supports requiring full subgroups in compute , mesh, or task shaders via the VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT flag.
  • synchronization2 indicates whether the implementation supports the new set of synchronization commands introduced in VK_KHR_synchronization2.
  • textureCompressionASTC_HDR indicates whether all of the ASTC HDR compressed texture formats are supported. If this feature is enabled, then the VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, VK_FORMAT_FEATURE_BLIT_SRC_BIT and VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT features must be supported in optimalTilingFeatures for the following formats:
    • VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK
    • VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK
    • VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK
    • VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK
    • VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK
    • VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK
    • VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK
    • VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK
    • VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK
    • VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK
    • VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK
    • VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK
    • VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK
    • VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK

    To query for additional properties, or if the feature is not enabled, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats as normal.
  • shaderZeroInitializeWorkgroupMemory specifies whether the implementation supports initializing a variable in Workgroup storage class.
  • dynamicRendering specifies that the implementation supports dynamic render pass instances using the vkCmdBeginRendering command.
  • shaderIntegerDotProduct specifies whether shader modules can declare the DotProductInputAllKHR, DotProductInput4x8BitKHR, DotProductInput4x8BitPackedKHR and DotProductKHR capabilities.
  • maintenance4 indicates that the implementation supports the following:
    • The application may destroy a VkPipelineLayout object immediately after using it to create another object.
    • LocalSizeId can be used as an alternative to LocalSize to specify the local workgroup size with specialization constants.
    • Images created with identical creation parameters will always have the same alignment requirements.
    • The size memory requirement of a buffer or image is never greater than that of another buffer or image created with a greater or equal size.
    • Push constants do not have to be initialized before they are dynamically accessed.
    • The interface matching rules allow a larger output vector to match with a smaller input vector, with additional values being discarded.

If the VkPhysicalDeviceVulkan13Features structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceVulkan13Features can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceVulkan13Features-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES