Structures
VkPhysicalDeviceVulkanMemoryModelFeatures
Structure describing features supported by the memory model
The VkPhysicalDeviceVulkanMemoryModelFeatures
structure is defined as:
typedef struct VkPhysicalDeviceVulkanMemoryModelFeatures {
VkStructureType sType;
void* pNext;
VkBool32 vulkanMemoryModel;
VkBool32 vulkanMemoryModelDeviceScope;
VkBool32 vulkanMemoryModelAvailabilityVisibilityChains;
} VkPhysicalDeviceVulkanMemoryModelFeatures;
or the equivalent
typedef VkPhysicalDeviceVulkanMemoryModelFeatures VkPhysicalDeviceVulkanMemoryModelFeaturesKHR;
This structure describes the following features:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
vulkanMemoryModel
indicates whether shader modules can declare theVulkanMemoryModel
capability. vulkanMemoryModelDeviceScope
indicates whether the Vulkan Memory Model can useDevice
scope synchronization. This also indicates whether shader modules can declare theVulkanMemoryModelDeviceScope
capability.vulkanMemoryModelAvailabilityVisibilityChains
indicates whether the Vulkan Memory Model can use availability and visibility chains with more than one element.
If the VkPhysicalDeviceVulkanMemoryModelFeaturesKHR
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceVulkanMemoryModelFeaturesKHR
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceVulkanMemoryModelFeatures-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES