VkPipelineRasterizationStateRasterizationOrderAMD
The rasterization order to use for a graphics pipeline is specified by
adding a VkPipelineRasterizationStateRasterizationOrderAMD structure
to the pNext chain of a VkPipelineRasterizationStateCreateInfo
structure.
The VkPipelineRasterizationStateRasterizationOrderAMD structure is
defined as:
typedef struct VkPipelineRasterizationStateRasterizationOrderAMD {
VkStructureType sType;
const void* pNext;
VkRasterizationOrderAMD rasterizationOrder;
} VkPipelineRasterizationStateRasterizationOrderAMD;
pub struct PipelineRasterizationStateRasterizationOrderAMD {
s_type: vk::StructureType,
p_next: *const c_void,
rasterization_order: vk::RasterizationOrderAMD, // Rasterization order to use for the pipeline
}
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.rasterizationOrderis a VkRasterizationOrderAMD value specifying the primitive rasterization order to use.
Valid Usage (Implicit)
VUID-VkPipelineRasterizationStateRasterizationOrderAMD-sType-sType
sType must be VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD
VUID-VkPipelineRasterizationStateRasterizationOrderAMD-rasterizationOrder-parameter
rasterizationOrder must be a valid VkRasterizationOrderAMD value
If the VK_AMD_rasterization_order device extension is not enabled
or the application does not request a particular rasterization order through
specifying a VkPipelineRasterizationStateRasterizationOrderAMD
structure then the rasterization order used by the graphics pipeline
defaults to VK_RASTERIZATION_ORDER_STRICT_AMD.